作者 主题: 自用自翻资源帖  (阅读 956350 次)

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离线 星云迷蒙

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Re: 自用自翻资源帖
« 回帖 #170 于: 2017-01-16, 周一 22:45:12 »
协会之拳(Honored Fist of the Society) 出自《碎星玩家手册》(Shattered Star Player's Guide)
分类:战斗
需求:武僧,探索者协会
你在探索者协会学会了几十种协会发现的古代武术,这些武术比市面上的大多数都要强。你的气池增加一点。

劇透 -  原文:
Honored Fist of the Society
Source Shattered Star Player's Guide pg. 5, Faction Guide pg. 62
Category Basic (Combat)
Requirement(s) Monk, Pathfinder Society
You have studied dozens of ancient texts on martial arts that only the Society possesses, and are more learned in these arts than most. You increase your ki pool by 1 point.

中文翻译的描述部分完全是在瞎扯,体育老师在哭泣。只有最后那句“你的气池增加一点”是对的。

正确的描述翻译是:
你研读过数十卷协会内独有的武术古卷,且你对这些武术的修习比大多数人都更深。你的气池增加一点。
不好意思。 。 当时把text看成test了
然后字面意思变成你研究过数十种协会独有的武术测试,然后后面一句就理解成你修行的武术比大多数强了。。。。我的错。 。 明天上电脑就改
没团,气炸

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Re: 自用自翻资源帖
« 回帖 #171 于: 2017-01-17, 周二 02:43:34 »
协会之拳(Honored Fist of the Society) 出自《碎星玩家手册》(Shattered Star Player's Guide)
分类:战斗
需求:武僧,探索者协会
你在探索者协会学会了几十种协会发现的古代武术,这些武术比市面上的大多数都要强。你的气池增加一点。

劇透 -  原文:
Honored Fist of the Society
Source Shattered Star Player's Guide pg. 5, Faction Guide pg. 62
Category Basic (Combat)
Requirement(s) Monk, Pathfinder Society
You have studied dozens of ancient texts on martial arts that only the Society possesses, and are more learned in these arts than most. You increase your ki pool by 1 point.

中文翻译的描述部分完全是在瞎扯,体育老师在哭泣。只有最后那句“你的气池增加一点”是对的。

正确的描述翻译是:
你研读过数十卷协会内独有的武术古卷,且你对这些武术的修习比大多数人都更深。你的气池增加一点。
不好意思。 。 当时把text看成test了
然后字面意思变成你研究过数十种协会独有的武术测试,然后后面一句就理解成你修行的武术比大多数强了。。。。我的错。 。 明天上电脑就改
不用解释了,哪怕是test那么翻也完全说不通的
始终如一的男人。

  规则链接点我。专区链接
关于PF1魔战士魔战士随笔

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Re: 自用自翻资源帖
« 回帖 #172 于: 2017-01-17, 周二 10:04:20 »
火焰之弧(卡拉什) 出自格拉利昂的人类 PG28(Humans of Golarion)

学派 塑能(火焰)
环位 奥能师2 术士/法师2
施法时间 标准动作
成分  语言, 姿势
距离  近距
目标 一个主要目标加上每3施法者等级额外一个目标(每一个额外目标都需要在主要目标的15英尺内)
持续时间 立即
豁免 反射减半
法术抗力

描述

卡拉什人吹嘘他们在数千年前其他文明受困于没有火的窘境时就从巨灵们那偷师这个法术。
这个法术会让一道火焰之弧从你指尖迸射而出,燃烧附近的敌人。它造成每CL 1d6点火焰伤害 (最高10d6)。对于每个额外的目标施放的火弧则会伤害骰减半(下舍)。因此,在你施法者等级9的时候,你的火焰之弧对主要目标造成9d6火焰伤害,对次要目标造成4d6火焰伤害,然后对下一个额外目标造成2d6火焰伤害。
每一个目标都可以进行一次用于减半伤害的反射豁免。次要目标用于减半伤害的反射豁免DC会比主要目标用于减半伤害的反射豁免DC少2点。你可以自由选择次要目标,但是他们必须在主要目标的15英尺内,而且每一个目标都不能被攻击多次。你的选择目标数可以比最大目标限制少。
劇透 -   :
Burning Arc (Keleshite)
Source Humans of Golarion pg. 28 (Amazon)
School evocation [fire]; Level arcanist 2, sorcerer/wizard 2
Casting
Casting Time 1 standard action
Components V, S
Effect
Range close (25 ft. + 5 ft./2 levels)
Target one primary target plus one additional target/3 levels (each of which must be within 15 ft. of the primary target)
Duration instantaneous
Saving Throw Reflex half; Spell Resistance yes
Description
Keleshites brag that they stole this spell from genie-kind thousands of years ago while other civilizations struggled without fire.

This spell causes an arc of flame to leap from your fingers, burning a number of enemies nearby. It deals 1d6 points of fire damage per caster level (maximum 10d6). For every additional target the discharge arcs to, reduce the number of damage dice by half (rounded down). Therefore, at 9th level, your burning arc deals 9d6 points of fire damage to the primary target, then 4d6 points of fire damage to a secondary target, then 2d6 points of fire damage to an additional target.

Each target can attempt a Reflex saving throw for half damage. The Reflex DC to halve the damage of the secondary bolts is 2 lower than the DC to halve the damage of the primary bolt. You may choose secondary targets as you like, but they must all be within 15 feet of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum.
« 上次编辑: 2017-01-17, 周二 17:31:48 由 星云迷蒙 »
没团,气炸

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« 回帖 #173 于: 2017-01-19, 周四 20:08:41 »
职业选项

催眠师诡计

暗夜疾行(Occult Realms pg. 16):
  催眠师能当受术者进入一个昏暗或黑暗光照等级区域时触发这个诡计。受术者可以在一轮中以两倍于他的正常速度移动(normal speed )【通过该诡计获得的最高额外移动速度为额外30尺】,但这次移动必须通过昏暗或者黑暗光照等级区域。此外,受术者可以用他的正常速度移动并且使用从这个诡计中获得的额外移动速度在黑暗光照等级区域移动,即使他无法视物。【翻译者的疑问:有点奇怪的是最后一句话不知道是说,如果受术者用完了这个诡计送的额外移速之后然后就要回到半速黑暗的状态。还是说可以这一轮一直可以两倍速黑暗区域移动呢。文中说“use the bonus speed ”这里我个人认为是应该是这个诡计给了你一个“在黑暗里正常移动30尺以下的移动力”所以当你用完了这个移动力后就只剩下了你自身正常的移动力,那么你就不能继续在黑暗里正常速度移动。但是翻译者对于这个and的起的作用没看懂,所以请使用或者查看者提出你们的翻译指导】
劇透 -   :
 Fleet in Shadows (Occult Realms pg. 16): The mesmerist can trigger this trick whenever the target enters an area with dim or darker light. The subject can move double its normal speed (up to an additional 30 feet) for 1 round, but only while moving through areas of dim or darker light. Additionally, the subject can move at its normal speed and use the bonus speed from this trick in areas of total darkness, even if it cannot see.

共享感官(Occult Origins pg. 12)(原文为eyes不过根据后文提到see and hear everything 故翻译为感官):
  受术者可以与催眠师共享他的感官。催眠师触发这项诡计通过闭上双眼并且集中精神于受术者身上来共享感官,这允许催眠师看并听到受术者运用它自己的感官获得的所有的景象和声音。(包括任何特殊感官或者魔法影响)。一旦触发,共享感官将持续一分钟每催眠师等级或者直到催眠师以一个自由动作转移了他的视野回到自己身上。当催眠师将感官位于受术者身上时候,催眠师视为措手不及,即使他可以从别人的视点看到自己。
劇透 -   :
Chain of Eyes(Occult Origins pg. 12): The subject can share her senses with the mesmerist. The mesmerist triggers chain of eyes by closing his eyes and concentrating on the implanted subject, allowing the mesmerist to see and hear everything the target experiences with her own senses of sight and hearing (including any special senses or magical effects). Once triggered, chain of eyes lasts for 1 minute per mesmerist level or until the mesmerist shifts his field of vision back to himself as a free action. While viewing events from the target’s perspective, the mesmerist is flat-footed, even if he can see himself from another perspective.

解放(直译为脱离束缚 此处使用意译)(Occult Origins pg. 12):
  当被埋入这个诡计时,受术者获得+2的环境加值在逃脱技能检定上。如果受术者被擒抱,压制,捆绑或者其他类型的个人束缚效果(personally restrained是什么类型..),催眠师可以触发这个诡计并且使得受术者在足以逃脱束缚的时间里变为虚体。(除非束缚者可以用其他的方式束缚一个虚体的生物)这个效果不能使得目标穿过墙或者其他的障碍。当催眠师到达12级,受术者将变为虚体直到下一轮催眠师的回合开始
劇透 -   :
Slip Bonds(Occult Origins pg. 12): While implanted with this trick, the subject gains a +2 circumstance bonus on Escape Artist checks. If the subject becomes grappled, pinned, shackled, or otherwise personally restrained, the mesmerist can trigger the trick and cause the subject to become incorporeal just long enough to slip her bonds (unless they can otherwise restrain an incorporeal creature). This effect doesn’t last long enough for the subject to move through walls or other barriers. If the mesmerist is 12th level, the subject remains incorporeal until the beginning of the mesmerist’s next turn.

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职业变体
« 回帖 #174 于: 2017-01-24, 周二 12:23:19 »
【因为chm里的变体有些理解BUG……这里进行一些自翻】
圣遗物使(通灵者变体)
圣遗物使携带者与她同在的英灵们的遗物。她不需要依靠地点召唤她寻求的英灵,但圣遗物也限制了她能召唤的独有英灵的数量。

圣遗物(Su):一名圣遗物使开始游戏时携带着对应六个英灵职阶的圣遗物,每职阶各一件。每个圣遗物都联系着一名特定的英灵,可以是任何种类能产生精神共鸣的物品——从带有与那名英灵相关的徽记的符石,到一名传奇英雄残留的骸骨。一旦一名圣遗物使选择了禁忌和英灵之力(比如大法师奥术或传奇勇士)之一,这些选择会在她每次召唤这一职阶时都生效;与普通的通灵者不同,她无法每次通灵都做出不同的选择。一名圣遗物使不能选择召唤较弱的英灵来减少灵力奔涌带来的共鸣。因为她可以直接使用圣遗物,她不需要寻找合适的地点来召唤英灵。如果她失去了圣遗物之一,直到她找回圣遗物为止她都不能召唤那一职阶的英灵。如果圣遗物被毁,圣遗物使可以通过与这一圣遗物对应的英灵的强大链接,以自身的本质铸成这一英灵对应的新圣遗物。这一过程需要一周高强度的仪式,还需要每通灵者等级500gp。这一能力调整了英灵。

劇透 -   :
Relics (Su): A relic channeler begins with one relic for each of the six spirit legends. Each relic corresponds to a specific spirit, and could be any type of psychically resonant item—from a runestone with a symbol related to that spirit to a bone remnant from a legendary hero. Once a relic channeler selects a choice for taboos and spirit powers (such as archmage arcana and legendary champion), those choices remain in effect every time she channels that legend; unlike normal mediums, she can't select a different option each time. A relic channeler can't choose to channel a weaker spirit to reduce her influence from spirit surge. She doesn't need to find an appropriate location to channel her spirits, since she can simply use her relics. If she loses one of her relics, she is incapable of channeling that legend until she recovers the relic. If the relic is destroyed, the relic channeler can use her strong bond with the spirit of that relic to forge a new relic for that spirit from her own essence. The process takes 1 week of intense seances and 500 gp per medium level she possesses. This ability alters spirit.

强烈联结(Su):因为长期召唤相同的英灵,与英灵的前世与传奇有着精神上的联系,一名圣遗物使与她的英灵们有着一种强烈的链接。每当他承受英灵的共鸣惩罚时,圣遗物使获得警觉专长的好处。她在大法师魔术与大祭司神力能力中选择两个奖励法术而非一个;在斗士之威中获得两个异种武器擅长而非一个,并在传奇勇士中获得3个奖励专长而非两个;在诡术师绝技中获得3个技能而非两个。这一能力调整了英灵。

劇透 -   :
Powerful Bond (Su): Because of habitually channeling the same spirits and possessing physical links to the spirits' former lives and legends, a relic channeler possesses a strong bond with her spirits. She receives the benefit of the Alertness feat whenever she is suffering a spirit's influence penalty. She chooses two spells of each level with the archmage arcana and divine surge spirit powers instead of one, two exotic weapon proficiencies with champion's prowess instead of one, three combat feats with legendary champion instead of two, and three skills with trickster's edge instead of two. This ability alters spirit.

触物感知(Su):3级时,一名圣遗物使获得秘学士的触物感知能力,在判断此能力的效果时,将他的通灵者职业等级视为秘学士等级。这一能力取代制祟者。
劇透 -   :
Object Reading (Su): At 3rd level, a relic channeler gains the occultist's object reading ability, substituting her medium level for her occultist level for this ability. This ability replaces haunt channeler.

圣遗物招来(Su):5级时,一名圣遗物使每天一次可以招来她的圣遗物之一,如同对它释放了隔空取物且法术完全通过精神完成施法一般。另外,如果圣遗物使获得了隔空取物法术,她可以用相同的方式,不进行施法就用这一法术招来圣遗物。圣遗物使可以传送圣遗物的距离(通过这一能力和法术)在5级后的每两个等级额外提升5尺。这一能力取代了呼唤地缚灵。
劇透 -   :
Apport Relic (Su): At 5th level, a relic channeler can call one of her relics to her once per day as though she had cast apport object* on it and was mentally completing the spell. Furthermore, if the relic channeler gains the apport object spell, she can use it to receive her relics without casting it on them in advance in the same way. The range at which the relic channeler can apport her relics (both with this ability and the spell) increases by an additional 5 feet for every 2 levels she possesses beyond 5th. This ability replaces location channel.

灵物呼唤(Su):7级时,虽然没有呼唤地缚灵能力,一名圣遗物使获得呼唤浮游灵能力并且可以如普通通灵者一般使用这一能力。即使在合适的地点,她也需要与死者有联系的物品来使用这一能力。这一能力调整了呼唤浮游灵。

劇透 -   :
Connection Specialty (Sp): At 7th level, a relic channeler gains connection channel and can use that ability as a normal medium, despite not possessing location channel. She requires familiarity to use this ability, even if she is in an appropriate location. This ability alters connection channel.

【另外,再生之灵的自我降灵能力也进行了自翻,如下】
劇透 -   :
自我降灵(Su):一名重生之灵本质上是无躯体的灵体,通过共鸣占据其本人无魂的躯壳。“再生之灵”这个词代表的是英灵本身。与通常的通灵者不同,一名再生之灵与它的身躯共鸣越多,它的力量就会更加强大。每天,再生之灵都可以在如常的降灵地点进行降灵,召唤他可能的未来职阶之一。他可以将这一潜在职阶尽可能强的引导进自己身体。英灵对躯体获得3点共鸣,最高6点。因为再生之灵本身就是占据自己的英灵,他并不会在达到5点共鸣时失控,然而他仍然要承受堆积3点或更多共鸣时的共鸣惩罚。所有原本使通灵者获得/减少共鸣的效果(比如灵力奔涌和英灵之力)对再生之灵都会反向作用(灵力奔涌改为减少1点共鸣,而慰灵之术则增加1点共鸣);但这些效果并不影响再生之灵的变体能力。【注:看起来只有20级能力英灵复生才适用这一条】一名再生之灵不能降灵较弱的英灵来避免使用灵力奔涌时失去共鸣。共鸣降为0的再生之灵的身体进入类似死亡的状态并且无助24小时,这之后如果身体还存活,再生之灵会重新获得一点共鸣,但另一个24小时内不能进行降灵。

在1级后,一名角色只有死亡后才能选择再生之灵变体,根据GM的判断,一个死亡的其他职业的角色如果拥有完好无损的尸体和足够的升级的经验值,他可以升级1级通灵者并选择再生之灵变体,一名死亡的通灵者也可以选择这一变体。任何情况下,以再生之灵的形态复活不会消除角色任何的负面等级或者其他疾病效果。

这一能力调整了英灵。
劇透 -   :
Channel Self (Su): A reanimated medium is essentially a bodiless spirit using influence to possess his own spiritless body. "The reanimated medium" refers to this spirit. Unlike a normal medium, a reanimated medium becomes more powerful the more influence it has over its body. Each day, the reanimated medium can perform a seance at a location as normal to focus on one of his potential future legends. He channels that legendary potential as strongly as possible into his body. The spirit gains 3 points of influence over his body, to a maximum of 6 points. Since he is his own possessing spirit, he doesn't lose control at 5 or more points of influence, though he still suffers the legend's influence penalty as normal at 3 or more points of influence. All effects and abilities that normally increase or decrease influence (such as spirit surge and spirit powers) have the opposite effect on a reanimated medium (for instance, propitiation increases influence by 1 point and spirit surge reduces influence by 1 point); this does not apply to the new abilities from the reanimated medium archetype. A reanimated medium can't choose to channel a weaker spirit to avoid losing influence from using spirit surge. The body of a reanimated medium who reaches 0 points of influence enters a deathlike coma and is helpless for 24 hours, after which the reanimated medium reverts to 1 point of influence if the body is still alive, but can't perform a seance for another 24 hours.

A character who selects the reanimated medium archetype after 1st level can do so only after dying; at the GM's discretion, a dead character of another class with an intact body who has earned enough experience points to level up can take a level in medium and gain the reanimated medium archetype, and a dead medium might be able to gain this archetype. In any case, being revived from gaining the reanimated medium archetype does not impart any negative levels or other ill effects.

This ability alters spirit.
« 上次编辑: 2017-01-24, 周二 14:00:31 由 前尘如梦新月酱 »

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又一个西安人背景
« 回帖 #175 于: 2017-01-24, 周二 17:32:53 »
瓦瑞西亚刺青 出自《瓦瑞西亚,传说诞生之地》
类型:种族
需求:人类——瓦瑞西亚人
你带着你族人所拥有的复杂刺青,标志着你是道路的自由子女。你对抗魅惑和胁迫效果的豁免骰获得+1背景加值。另外,你熟悉围巾刃和星刃。

劇透 -   :
Varisian Tattoo
Source Varisia, Birthplace of Legends pg. 8 (Amazon)
Category Race
Requirement(s) Human - Varisian
You bear the elaborate tattoos of your people, marking you as a free son or daughter of the road. You gain a +1 trait bonus on saving throws against charm and compulsion effects. Additionally, you are proficient with bladed scarves and starknives.

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« 回帖 #176 于: 2017-01-24, 周二 17:55:41 »
传奇影响 出自《极限诡道》
作为更强共鸣的回报,每个英灵都将它更多的力量赐予你。
先决条件:次级英灵之力OA职业能力
专长效果:立刻为每个你能降灵的英灵选择一个专长(不能是物品制造专长)。当你进行降灵会来召唤英灵时,你可以允许英灵获得一点对你的共鸣以获得那个英灵的传奇影响专长,只要你依然降灵这一英灵,效果就将持续。你可以使用这一奖励专长作为其他英灵之力给予的专长的先决条件(比如勇士的传奇勇士英灵之力),但不能作为其他专长的先决条件。
【注:根据某设计师所述,降灵获得的能力可以作为传奇影响专长的先决条件,如武器专攻或引导能量等。】

劇透 -   :
Legendary Influence
Each legend grants your more of its power in return for greater influence.
prerequisite:Lesser spirit powerOA class feature
Benefit:Immediately select one feat(other than an item creation feat)for each spirit you can channel.Whenever you perform a seance to channel a spirit, you can allow the spirit to gain 1 point of influence over you to gain access to that spirit’s legendary influence feat for as long as you channel that spirit. You can use this bonus feat as a prerequisite for any feats granted by a spirit power(such as the champion’s legendary champion ability), but not for other feats.
« 上次编辑: 2017-01-26, 周四 14:48:24 由 前尘如梦新月酱 »

离线 绿龙

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Re: 自用自翻资源帖
« 回帖 #177 于: 2017-02-01, 周三 11:25:42 »
虚幻杀手(Ghostslayer)专长 出自《驅靈英雄手冊》Haunted Heroes Handbook
你的武器足够锋利,以至于你可以砍伤虚体
先决条件:BAB+1,知识(宗教)1级
效果:以一个迅捷动作,你使用你的精神力量去灌注进入你的武器1轮。这种被灌输的武器可以伤害虚体,如同它是一把魔法武器一般。如果被灌输精神的武器有+2或更强的增强加值,则被视为拥有“幽冥”的效果。

以这种方式灌输的武器可以对虚体造成精确伤害(如偷袭)

原文
劇透 -   :
Ghostslayer (Combat)

Your blade is keen enough to hew incorporeal creatures.

Prerequisite(s): Base attack bonus +1, Knowledge (religion) 1 rank.

Benefit(s): As a swift action, you can imbue a weapon you wield with spiritual energies for 1 round. An imbued weapon damages incorporeal creatures as though it were magical. If the imbued weapon has an enhancement bonus of +2 or greater, it functions as a ghost touch weapon.

A weapon imbued in this way can deal precision damage (such as sneak attack damage) to incorporeal creatures.
« 上次编辑: 2017-02-01, 周三 11:35:11 由 绿龙 »
常年驻守在自己巢穴里的绿龙巫妖,对部分兽类生物和龙类生物有天生的好感。
属于看似守序中立,但实际上秩序邪恶的家伙,换句话说就是很难搞。帮助新人是自己的原则,和阵营无关!

希望能够做一张有冒险经历的DM卡(目前进度:1/??)

离线 绿龙

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Re: 自用自翻资源帖
« 回帖 #178 于: 2017-02-01, 周三 12:12:54 »
灵魂打击(Soulwrecking Strike ) 出自《驅靈英雄手冊》Haunted Heroes Handbook
你的攻击如此强大,甚至可以伤害到你的目标和附身它身体的灵魂
先决条件:要害打击,BAB+6
效果:每当你对一个被附身的生物使用攻击动作时,生物和被附身的生物都会受到你的所有攻击伤害(你的武器伤害骰,力量修正,武器特殊伤害等等)。被附身的生物可以尝试进行意志豁免(DC=10+1/2你的基础攻击加值+你的魅力修正)将伤害减半。被附身生物的伤害减免适用于这种攻击,但是附身于此身体的虚体生物,会从这种攻击中受到所有的伤害,就好像它们是有形的。

原文
劇透 -   :
Soulwrecking Strike (Combat)

Your strikes are so powerful that they harm both your target and any force possessing it.

Prerequisite(s): Vital Strike, base attack bonus +6.

Benefit(s): Whenever you use the attack action against a creature that is possessed, both the creature and any creature possessing it are damaged by your attack (the amount of damage includes your weapon’s damage dice, your Strength modifier, weapon special abilities, and so on). The possessing creature can attempt a Will save (DC = 10 + 1/2 your base attack bonus + your Charisma modifier) to halve the damage. Damage Reduction applies normally against this attack, but incorporeal creatures take full damage from this attack as if they were corporeal.
« 上次编辑: 2017-02-03, 周五 23:12:04 由 绿龙 »
常年驻守在自己巢穴里的绿龙巫妖,对部分兽类生物和龙类生物有天生的好感。
属于看似守序中立,但实际上秩序邪恶的家伙,换句话说就是很难搞。帮助新人是自己的原则,和阵营无关!

希望能够做一张有冒险经历的DM卡(目前进度:1/??)

离线 mikun

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手部
« 回帖 #179 于: 2017-02-03, 周五 02:19:04 »
撕扯护手(Gauntlets of Rending) 出自怪物志(Monster Codex)
灵光:微弱塑能系 CL:5
位置:手部价格:8000gp 重量:4磅
效果:这个笨重的巨大护手,在手掌和手指上镶有邪恶的锯齿状钉。 穿戴者在其爪抓伤害上获得+2加值; 在撕扯时,穿戴者每个参加撕扯的爪抓都会提供一次伤害加值。手套的粗糙结构和厚重的金属使得佩戴者难以执行精细操纵。 因此,穿戴者用手完成各项基于敏捷的技能检定时受到-4的减值。


劇透 -   :
Gauntlets of Rending
Source Monster Codex pg. 225 (Amazon)
Aura faint evocation CL 5th
Slot hands; Price 8,000 gp; Weight 4 lbs.
Description
These Large gauntlets are bulky, and the palms and fingers are studded with wickedly serrated spikes. The wearer gains a +2 bonus on damage rolls with its claw attacks; the wearer adds this bonus damage once for each claw attack used in a rend. The crude construction and thick metal used in the gauntlets make it difficult for the wearer to perform fine manipulation. Consequently, the wearer takes a –4 penalty on all Dexterity-based checks involving her hands.
Construction
Requirements Craft Magic Arms and Armor, magic weapon; Price 4,000 gp
« 上次编辑: 2017-02-03, 周五 02:21:08 由 mikun »
『莫扎特曾经说过大胆地踏上旅途吧,我不知道路途的前方究竟有什么,但是,我们还是迈出了步伐,我们仍在旅途之中。』

劇透 -  成就列表 21/21:
《魔鬼筋肉人》 1/1: 力量超过35
《汽车人,变形出发!》 1/1: 力量超过50
《老娘是最强的》 1/1:在DND团中到达⑨级
《I Am Legend》 15/20 :在DND团中到达20级
《力量与荣耀!!》 1/1:在仅剩5HP的情况下杀死战场上的所有敌人。
《女权主义者》 1/1 在PF团里成功诱拐小LOLI,并且在结局里带着她四处旅行。
《职业?我们是主唱,贝斯,副吉他,鼓手和伴舞》 1/1:在PF模组团中组成乐队。
《没有什么是一个全家桶解决不了的,如果有。。。》 1/1:在PF团中选择召唤师,并且通过两桶全家桶强行将幻灵画皮为女仆。
《主线?不存在的》 1/1: 硬生生的用交涉将悬疑PF团跑成galgame团
《我要圆润一点的那种直角》 1/1:使用各种颜色和音乐来装点自己的论坛团团贴
《感动中国2017:论坛回帖王》 1/1:顶着老板的监视在工作时间回复论坛帖
《初入PFS》 1/1:申请PFS账号并且成功完成一个模组。
《世界这么大,我要出去看看》 20/??:在PFS中参与不同的GM举办的游戏。(灰灰,星云,左手,莉莉,梦子,考喵,面包,海鸥,白魔,受,静姐,笨哈,空山,道是无常,阳光,马丁,TT,凯文,牧语,小尘)
《懒癌也要开团团》 1/??:在PFS中作为GM成功完成一次团团并且没有人退票
《最初的愿望》 1/1:在第一次参加的圣杯团中夺取圣杯,并让御主怀上自己的孩子
《粉红团小学生毕业证书》 1/1:参加粉红团,提高自己姿势水平
《新手运》 1/1:在首次COC团中完成TE并且全员存活
《iroll20s》 1/1:在失去关键线索的COC团中依靠骰运强行GE
《全回合快速多重集束射击》 1/1:双枪射杀TOC团的BOSS
《仔细想想,不充钱你能变强吗?》 1/1:入坑炉石一周后到达天梯5级
《真是一段又長,又奇妙的旅行》 3/∞:生命不息,跑团不止(2014.11.21)