作者 主题: 自用自翻资源帖  (阅读 941445 次)

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Re: 自用自翻资源帖
« 回帖 #180 于: 2017-02-03, 周五 21:36:11 »
捕鼠者(Rat Catcher ) 出自《街道英雄》
你有着很丰富的经验去处理城市和地下中的害虫
先决条件:知识(地下城)1级,BAB+1

效果:对于至少比自己小两个体型的生物,你的AC获得+1的闪避加值,并在对这个生物的攻击命中及伤害时获得+1的加值。此外,你只会受到来自集群攻击的一半伤害。以一个整轮动作,你可以对一个相邻的集群生物进行一次攻击,如果攻击命中,则你对目标造成一半的伤害,即使他们的身体够小,他们也会受到一半的伤害。(意思就是这个专长能对微型和超微型集群生物,甚至更小的集群生物造成伤害,在通常情况下微型和超微型集群生物是免疫所有武器伤害的————绿龙注)

原文
剧透 -   :
Rat Catcher (Combat)

You have a great deal of experience dealing with the subterranean pests common in cities.

Prerequisite(s): Knowledge (dungeoneering) 1 rank, base attack bonus +1.

Benefit(s): You gain a +1 dodge bonus against attacks made by creatures at least two size categories smaller than yourself, and gain a +1 bonus to attack and damage rolls against such creatures. Additionally, you take only half damage from swarm attacks, and as a full-round action can make a single attack with a natural or bludgeoning weapon against an adjacent swarm. If the attack hits, you deal half damage to the target, even if the swarm is small enough to normally be immune to such attacks.
常年驻守在自己巢穴里的绿龙巫妖,对部分兽类生物和龙类生物有天生的好感。
属于看似守序中立,但实际上秩序邪恶的家伙,换句话说就是很难搞。帮助新人是自己的原则,和阵营无关!

希望能够做一张有冒险经历的DM卡(目前进度:1/??)

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Re: 自用自翻资源帖
« 回帖 #181 于: 2017-02-03, 周五 22:41:43 »
捕鼠者(Rat Catcher ) 出自《街道英雄》
你有着很丰富的经验去处理城市和地下中的害虫
先决条件:知识(地下城)1级,BAB+1

效果:对于至少比自己小两个体型的生物,你的AC获得+1的闪避加值,并在对这个生物的攻击命中及伤害时获得+1的加值。此外,你只会受到来自集群攻击的一半伤害。以一个整轮动作,你可以对一个相邻的集群生物进行一次攻击,如果攻击命中,则你对目标造成一半的伤害,即使他们的身体够小,他们也会受到一半的伤害。(意思就是这个专长能对微型和超微型集群生物,甚至更小的集群生物造成伤害,在通常情况下微型和超微型集群生物是免疫所有武器伤害的————绿龙注)

原文
剧透 -   :
Rat Catcher (Combat)

You have a great deal of experience dealing with the subterranean pests common in cities.

Prerequisite(s): Knowledge (dungeoneering) 1 rank, base attack bonus +1.

Benefit(s): You gain a +1 dodge bonus against attacks made by creatures at least two size categories smaller than yourself, and gain a +1 bonus to attack and damage rolls against such creatures. Additionally, you take only half damage from swarm attacks, and as a full-round action can make a single attack with a natural or bludgeoning weapon against an adjacent swarm. If the attack hits, you deal half damage to the target, even if the swarm is small enough to normally be immune to such attacks.

你有着很丰富的经验去处理城市和地下中的害虫
You have a great deal of experience dealing with the subterranean pests common in cities.
你对于对付城市地下常见的害虫很有经验。

对于至少比自己小两个体型的生物,你的AC获得+1的闪避加值
You gain a +1 dodge bonus against attacks made by creatures at least two size categories smaller than yourself
你在对抗体型至少比你小2级的生物作出的攻击时获得+1闪避加值。

并在对这个生物的攻击命中及伤害时获得+1的加值。
and gain a +1 bonus to attack and damage rolls against such creatures.
并在对此类生物的攻击和伤害骰中得+1的加值。

以一个整轮动作,你可以对一个相邻的集群生物进行一次攻击,
and as a full-round action can make a single attack with a natural or bludgeoning weapon against an adjacent swarm.
以一个整轮动作,你可以用天生武器或钝击武器对一个邻接的集群进行单次攻击。

如果攻击命中,则你对目标造成一半的伤害,即使他们的身体够小,他们也会受到一半的伤害。
If the attack hits, you deal half damage to the target, even if the swarm is small enough to normally be immune to such attacks.
如果攻击命中,则你对目标造成一半伤害,哪怕该集群通常因为其过小的体型而免疫此类攻击。
« 上次编辑: 2017-02-03, 周五 22:46:15 由 弑君者伊恩 »
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关于PF1魔战士魔战士随笔

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法术
« 回帖 #182 于: 2017-02-04, 周六 15:59:44 »
力场锚
Undead Slayer's Handbook
学派 咒法(创造)[力场]
环位 法师/术士 3, 奥能师 3, 审判者 2, 魔战士 2, 召唤师 2
施法时间 标准动作
成分 语言 姿势 材料(一颗扭弯的钉子)
范围 中距
效果 一个力场锚
持续时间 1轮/等级
豁免 无;法抗 有

你创造一个由纯粹力场构成的锚,使它刺穿你的目标。你需要进行一个成功的远程接触攻击,如果成功,这个攻击对目标造成每2施法者等级1d4点力场伤害(最大5d4),并且力场锚将刺穿目标的躯干,将目标牢牢地咬住。力场锚没有重量,但是它宽大的爪钩将阻止目标通过任何小于自身体型的空间。力场锚同样能阻止虚体生物穿过固体。当目标穿过被其他生物占据的方格时,这一方格在计算移动力的时候视为两格,即使该方格被目标的友军占据。
« 上次编辑: 2017-02-04, 周六 16:02:33 由 ooppiiuu »
开完一个ap 1/1

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战争祭祀祝福
« 回帖 #183 于: 2017-02-05, 周日 11:50:24 »
战争祭祀的祝福
Source: 进化职业起源 Advanced Class Origins pg. 25

鳞兽祝福 Scalykind Blessing
  神祗:阿普苏,达哈克,Ragadahn,耶德西亚斯
鳞状之触(次级祝福):在1级时,用一个标准动作,你可以触摸一个盟友并赋予其爬行种的鳞片。在1分钟内,该盟友会获得天生护甲+1增强加值。在5级和之后的每5级,此加值提升1点(最高在20级时+5)。
蛇之尖牙(高等祝福):在10级时,用一个标准动作,你可以长出毒牙,持续时间为1分钟。这些尖牙获得造成1d4伤害的啮咬攻击(中体型数据,小体型则为1d3)。成功的啮咬攻击能使对手受到毒液伤害的衰弱。此毒液的豁免DC为10+1/2你的战斗祭司等级+你的体质调整。
蛇毒(EX)
啮咬——受伤;强韧豁免;频率1次/轮,持续4轮;1d2体质;治愈:一次豁免

剧透 -   :
Scalykind Blessing
Source Advanced Class Origins pg. 25
Deities: Apsu, Dahak, Ragadahn, Ydersius.
Scaly Touch (minor): At 1st level, you can touch an ally as a standard action to grant it reptilian scales. For 1 minute, the ally gains a +1 enhancement bonus to its natural armor. At 5th level and every 5 levels thereafter, this bonus increases by 1 (to a maximum of +5 at 20th level).
Serpent Fang (major): At 10th level, as a standard action you can manifest venomous fangs for 1 minute. These fangs grant a bite attack that deals 1d4 points of damage (for a Medium warpriest, 1d3 if Small). A successful bite also afflicts the opponent with a debilitating venom. The poison's save DC is equal to 10 + 1/2 your warpriest level + your Constitution modifier.
Serpent Venom (Ex) Bite—injury; save Fort negates; frequency 1/round for 4 rounds; effect 1d2 Con; cure 1 save.
« 上次编辑: 2017-02-23, 周四 12:24:58 由 犬良人 »

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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法术
« 回帖 #184 于: 2017-02-07, 周二 03:45:11 »
塞伦迅捷着甲术(Serren's Swift Girding)  出自《内海骑士 Knights of the Inner Sea》
学派:变化系
等级:奥能师1,魔战士1,圣武士1,红螳螂杀手1,法师/术士1
施法时间:标准动作
成分:语言,姿势,材料(要被穿戴的盔甲)
射程:近距(25尺+5尺/2施法者等级)
目标:一个自愿的生物/每施法者等级
持续:立即
豁免:无
法术抗力:可(无害)
  你大手一挥,选择一定数量的目标和相同数量套盔甲。这些法术的目标立刻穿戴好你所选择的盔甲。受术者必须能够穿戴选定的盔甲,不能正在穿戴其他的盔甲,且必须能以合身的方式穿上选定的盔甲。被选定的盔甲必须是空的,且不能正在被其他生物穿戴(因此你不能通过本法术将一件盔甲从一人穿上移至另一人身上)。受术者视为正确穿戴了这套盔甲。

译注:这个法术有很多不合常理的地方。首先是它按原理应该属于咒法(传送)系而非变化系,其次按惯例盔甲不应该是材料而应该是器材或施法目标。所以这个法术其实是分解了原先作为材料的盔甲,然后创造了新的盔甲出现在受术者身上。星门旅行。西斯空寂。


剧透 -   :
With a sweep of your hand, you select a number of targets and the same number of suits of armor. The targets of this spell are immediately clad in the armor that you choose. The subjects of the spell must be capable of wearing the chosen armor, cannot be wearing other armor, and must be able to properly fit into the chosen armor. The chosen armor must be empty and cannot be currently worn by another creature (thus you cannot move armor from one wearer to another with this spell). Creatures armored with this spell are considered to have donned the armor properly.
« 上次编辑: 2017-02-20, 周一 20:37:39 由 弑君者伊恩 »
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关于PF1魔战士魔战士随笔

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炼金药
« 回帖 #185 于: 2017-02-08, 周三 14:18:31 »
呼吸水晶(Air crystals)出自《探索者协会外勤指南 Pathfinder Society Field Guide 48页》
价格:50gp;重量:无
类型:炼金药
效果:尽管味道糟糕,这些以炼金术培育的晶体在被咀嚼时能释放出可供呼吸的空气。一小袋呼吸水晶能提供1分钟供以呼吸的空气。把呼吸水晶放到嘴里是一个标准动作,而每回合进行咀嚼是一个自由动作。任何在咀嚼水晶时开口说话的尝试将马上消耗掉水晶的剩余使用时间。


剧透 -   :
Air crystals
Source Pathfinder Society Field Guide pg. 48 (Amazon)
Price 50 gp; Weight —
Category Alchemical Remedies
Description
These unpleasant-tasting, alchemically grown crystals release breathable air when chewed. A pouch of air crystals provides 1 minute of breathable air. Placing air crystals in your mouth takes a standard action; chewing them each round is a free action. Any attempt to speak while chewing air crystals negates any remaining duration.

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Re: 自用自翻资源帖
« 回帖 #186 于: 2017-02-08, 周三 17:02:28 »
护身符,高等(Talisman, Greater)  出自《异能冒险》 (Occult Adventure) 与 《Horror Adventure》

价格制造花费
Occult Adventure
箭矢防护6,000gp3,000gp
祝福之风500gp250gp
危险探知7,500gp3,750gp
自由9,000gp4,500gp
好运16,800gp8,400gp
治愈之力24,000gp12,000gp
生命之息35,000gp17,500gp
火焰防护12,500gp6,250gp
封锁召唤4,500gp2,250gp
勇士胆魄4,500gp2,250gp
Horror Adventure
阿克本4,500gp2,250gp
安可12,500gp6,250gp
哈姆萨30,000gp15,000gp
五芒星6,000gp3,000gp
圣甲虫6,000gp3,000gp
三曲枝6,000gp3,000gp
位置:颈部 CL:可变 重量:1磅
灵光:可变 制造需求:制造奇物,其他法术(见描述)


高等护身符的功能如同同类型的次等护身符,但是有更长的使用寿命。它可以每天一次为佩戴者提供它的好处。
剧透 -  原文:
A greater talisman functions as a lesser talisman of the same type, but has much greater longevity. It can provide its benefits once per day.

护身符,次等(Talisman, Lesser)  出自《异能冒险》 (Occult Adventure) 与 《Horror Adventure》

价格制造花费
Occult Adventure
箭矢防护600gp300gp
祝福之风50gp25gp
危险探知750gp375gp
自由900gp450gp
好运1,680gp840gp
治愈之力2,400gp1,200gp
生命之息3,500gp1750gp
火焰防护1,250gp625gp
封锁召唤450gp225gp
勇士胆魄450gp225gp
Horror Adventure
阿克本450gp225gp
安可1,250gp625gp
哈姆萨3,000gp1,500gp
五芒星600gp300gp
圣甲虫600gp300gp
三曲枝600gp300gp
位置:颈部 CL:可变 重量:1磅
灵光:可变 制造需求:制造奇物,其他法术(见描述)


这些护身符中注入了令它们可以从特定的危险中保护佩戴者的魔法力量。一个护身符在它所列出的条件满足时自动触发。虽然护符占用了颈部奇物位,但你通过一条绳子或者细链来同时佩戴最多三个护符。以这种方式同时佩戴多个护符会提供佩戴者更多可能的保护,但是同一时间里,佩戴者只会从一个护身符的效果中获益。如果佩戴者正处于一个护身符的效果影响中时,另一个护身符的效果触发,这个护身符的效果不会触发,并且可以在之后使用。
次等护符中只包含着可以保护佩戴者一次的魔法能量,在那之后它粉碎化为灰烬。
剧透 -  原文:
These amulets are imbued with magic that allows them to protect their wearer against a very specific danger. A talisman triggers automatically as soon as the listed condition is fulfilled. Although talismans occupy the neck slot, up to three talismans can be worn on one cord or chain. Wearing multiple talismans in this way offers a greater variety of protection, but a wearer can benefit from only one talisman’s effect at a time. If another talisman would be triggered while its wearer is under the effect of another talisman, that talisman is not triggered and can still be used later.
A lesser talisman carries only enough magical energy to protect its wearer once, after which it crumbles to dust.
箭矢防护OA:这些护身符上雕刻着一位殉身圣人的名字和徽记,据说它曾经在被九十九支箭矢射中之后仍然存活,最终被第一百支箭所杀死。当佩戴者第一次在一轮中被两次或更多的远程攻击命中,他会自动受到防护箭矢的影响。灵光:微弱防护系;CL 3;防护箭矢。
剧透 -  原文:
Talisman of Arrow Protection: These talismans bear the insignia and name of a martyred saint, who was said to have survived being shot by 99 arrows, only to be slain by the hundredth. The first time that the wearer is hit by two or more ranged attacks in a single round, he is immediately affected by protection from arrows. Faint abjuration; CL 3rd; protection from arrows.
祝福之风OA:这些护身符上雕刻着四象之风的秘名,并且会在长距离的坠落中保护佩戴者。当佩戴者第一次坠落了至少5尺时,他会自动受到羽落术的影响。灵光:微弱变化系;CL 1;羽落术。
剧透 -  原文:
Talisman of Beneficial Winds: These talismans are inscribed with the secret names of the four winds, and protect the wearer against long falls. The first time that the wearer falls at least 5 feet, he is automatically affected by feather fall. Faint transmutation; CL 1st; feather fall.
危险探知OA:这些护身符上雕刻着凶猛的食肉动物的描述。当佩戴者第一次进行先攻检定时,她会立即受到预知危险UM的影响。灵光:微弱预言系;CL 5;预知危险UM
剧透 -  原文:
Talisman of Danger Sense: These talismans are inscribed with depictions of predatory animals. The first time the wearer rolls initiative, she is immediately affected by anticipate peril. Faint divination; CL 5th; anticipate perilUM.
自由OA:这些护身符上雕刻着与自由和解放相关的精魂与其他形象的名字。当佩戴者第一次进入被擒抱,被纠缠,或者麻痹状态时,他会自动受到行动自如的影响,持续3轮。灵光:中等防护系;CL 7;行动自如。
剧透 -  原文:
Talisman of Freedom: These talismans are inscribed with the names of spirits and other figures associated with freedom and liberation. The first time that the wearer becomes grappled, entangled, or paralyzed, he is automatically affected by freedom of movement for 3 rounds. Moderate abjuration; CL 7th; freedom of movement.
好运OA:这些护身符上雕刻着象征好运的符号,并从厄运中保护佩戴者。当佩戴者第一次在一次d20检定(例如在一次属性检定,攻击检定,豁免检定,或者技能检定)中自然投骰结果为1时,他可以立即重骰并使用新的结果代替。灵光:中等惑控系;CL 7;强大希望。
剧透 -  原文:
Talisman of Good Fortune: These talismans are inscribed with symbols of good luck, and protect the wearer against bad fortune. The first time that the wearer rolls a natural 1 on a d20 roll (such as on an ability check, attack roll, saving throw, or skill check), he can immediately roll again and take the new result instead. Moderate enchantment; CL 7th; good hope.
治愈之力OA:这些护身符上雕刻着与治疗相关的精魂与其他形象的名字。当佩戴者第一次生命值被降低到他最大生命值的一半以下时,它自动治疗4d8+7点生命值。灵光:中等咒法系;CL 7;治疗致命伤。
剧透 -  原文:
Talisman of Healing Power: These talismans are inscribed with the names and symbols of spirits and other figures associated with healing. The first time that the wearer is reduced to fewer than 1/2 his maximum hit points, he automatically heals 4d8+7 hit points. Moderate conjuration; CL 7th; cure critical wounds.
生命之息OA:这些护身符上雕刻着象征生命与死亡的符文符号,以及其他与赐予生命力量紧密相关的精魂和其他形象的名字。当佩戴者第一次死亡时,他会自动受到生命之息的影响。灵光:中等咒法系;CL 9;生命之息。
剧透 -  原文:
Talisman of Life’s Breath: These talismans bear runic symbols of life and vitality, as well as the names of spirits and other figures that are closely associated with life-giving energies. The first time that the wearer dies, he is automatically affected by breath of life. Moderate conjuration; CL 9th; breath of life.
火焰防护OA:这些护身符上雕刻着被圆圈、三角或者其他形状所包围的火焰,以此来表现被控制住的火焰。当佩戴者第一次在一轮中承受5点或更多火焰伤害时,他会自动受到防护能量伤害的影响,这会保护他免受剩余的火焰伤害。保护其他类型元素类型的护身符远没有此护身符常见。灵光:微弱防护系;CL 5;防护能量伤害。
剧透 -  原文:
Talisman of Protection from Flames: These talismans bear symbols of fire and flames, surrounded by circles, triangles, or other shapes to show the flames as being contained. The first time that the wearer takes 5 or more points of fire damage in a single round, he is automatically affected by protection from energy, which protects him from subsequent fire damage. Talismans that protect against other energy types are much less common. Faint abjuration; CL 5th; protection from energy.
封锁召唤OA:这些护身符上雕刻着通常在束缚异界生物时使用的复杂的封印和符号。当佩戴者第一次被邪恶召唤生物的天生武器攻击命中时,佩戴者会自动受到防护邪恶的影响。这个护符的其他版本,分别影响混乱、守序、和善良召唤生物的,远没有此护身符常见。灵光:微弱防护系;CL 1;防护邪恶。
剧透 -  原文:
Talisman of Sealed Summons: These talismans bear intricate seals and symbols often used in the binding of outsiders. The first time that the wearer is hit by a natural attack from an evil summoned creature, the wearer is automatically affected by protection from evil. Other versions of this talisman, which affect chaotic, lawful, and good summoned creatures, are much less common. Faint abjuration; CL 1st; protection from evil.
勇士胆魄OA:这些护身符上雕刻着强大而无畏的战士的名字,以及象征力量与战斗能力的符号。当佩戴者第一次将要获得惊惧或者恐慌状态时,他会改为获得战栗状态。灵光:微弱防护系;CL 1;移除恐惧。
剧透 -  原文:
Talisman of Warrior’s Courage: These talismans bear the names of mighty and fearless warriors and symbols of power and martial prowess. The first time that the wearer would gain the frightened or panicked condition, he gains the shaken condition instead. Faint abjuration; CL 1st; remove fear.
阿克本HA:这个用黒木制作的护身符被雕刻成了一个战争号角的形状。当佩戴者在对抗一次令其睡眠的法术或者效果中失败的时候,他会立即获得第二次豁免机会。如果他在第二次豁免中成功了,号角会发出一段只有佩戴者可以听到的洪亮警报声。佩戴者获得耳聋状态并因声音在他的精神中回响而免疫睡眠一轮。灵光:微弱防护系;CL 3;警报术;刺耳尖啸UM
剧透 -  原文:
Akoben Talisman: This ebony talisman is carved in the shape of a war horn. When the wearer fails a saving throw against a spell or effect that causes him to fall asleep, he immediately receives a second saving throw. If he succeeds at the second saving throw, the horn sounds a loud warning that only the wearer can hear. The wearer becomes deafened and immune to sleep for 1 round as the sound echoes in his mind. Faint abjuration; CL 3rd; alarm, ear-piercing screamUM.
安可HA:这是一个顶端为圆圈的十字架。当一个生物将它作为护符佩戴时,它会发出温和的金色光芒。当佩戴者被具有能量吸取能力的生物击中时,他会获得一次豁免来取消能量吸取,使用能力所列出的DC(一般是决定临时负向等级是否会变成永久的)。如果该生物的能量吸取能力初始有一次豁免检定,如果佩戴者在初始的豁免检定中失败了,护符会给予佩戴者第二次豁免的机会。如果他在护符给予的豁免中成功了,护符会释放出一股爆发的力场,自动命中攻击者(如同充能之拳OA)。灵光:中等死灵系;CL 7;防死结界,充能之拳OA
译注:充能之拳是UM的法术。
剧透 -  原文:
Ankh Talisman: This cross has a loop at the top. When a living creature wears it as a talisman, it radiates a soft, golden glow. When the wearer is hit by a creature with the energy drain ability, he receives a saving throw to negate the energy drain, using the DC listed for the ability (which usually determines whether temporary negative levels become permanent). If the creature’s energy drain allows an initial saving throw, the talisman grants a second saving throw if the wearer fails his initial saving throw. If he succeeds at the saving throw granted by the talisman, the talisman releases a blast of force that automatically hits the attacker (as per force punchOA). Moderate necromancy; CL 7th; death ward, force punchOA.
哈姆萨HA:一只坚毅的眼睛装饰在这个手形的粘土护符上。当佩戴者在一次对抗女巫的巫术,具有诅咒UM描述符的法术或者类法术能力,或者鬼婆的超自然能力的豁免检定中失败,他会获得第二次豁免检定。如果他在第二次豁免检定中成功,以他为目标的生物必须成功通过一次相同DC的豁免检定,否则就会承受相同的效果。这个护符对于没有豁免检定的法术和效果没有效果。灵光:强烈防护系;CL 13;移除诅咒,法术反转。
剧透 -  原文:
Hamsa Talisman: A stern eye adorns the palm of this hand-shaped clay talisman. When the wearer fails a saving throw against a witch’s hex, a spell or spell-like ability with the curseUM descriptor, or a hag’s supernatural ability, he can attempt a second saving throw. If he succeeds at the second saving throw, the creature that targeted him must succeed at a saving throw using the same DC or suffer the effect. The talisman has no effect on spells and effects that don’t allow a saving throw. Strong abjuration; CL 13th; remove curse, spell turning.
五芒星HA:这个圆形的银质护身符上雕刻着一个泛着蓝色光芒的五角星。当邪恶生物使用魔魂壶、占据术OA或类似的效果,或者使用允许该生物对佩戴者实施控制的魅惑及胁迫的法术或者效果(例如暗示术,不包括睡眠术)。如果该法术或者效果允许一次豁免检定并且佩戴者在豁免中失败,他会获得第二次豁免检定。如果他在第二次豁免检定中成功,佩戴者会受到防护邪恶的保护,持续5轮。灵光:微弱防护系;CL 1;防护邪恶。
剧透 -  原文:
Pentacle Talisman: The five-pointed star carved on this round silver talisman glows blue whenever an evil creature targets the wearer with magic jar, possessionOA, or a similar effect, or with a charm or compulsion spell or effect that allows the creature to exercise control over the wearer (such as suggestion, but not sleep). If the spell or effect allows a saving throw and the wearer fails it, he receives a second saving throw. If he succeeds at the second saving throw, the wearer is also protected by protection from evil for 5 rounds. Faint abjuration; CL 1st; protection from evil.
圣甲虫HA:这个紫水晶项链雕刻成了一个甲虫的形状。当佩戴者在一次对抗集群的毒素或者扰乱心神能力的豁免中失败,他可以尝试第二次豁免检定。如果他在第二次豁免中成功,佩戴者免疫集群的毒素和扰乱心神效果,持续5轮。灵光:微弱咒法系;CL 3;飞虫走兽。
剧透 -  原文:
Scarab Talisman: This amethyst necklace is carved in the shape of a scarab beetle. When the wearer fails a saving throw against a swarm’s poison or distraction ability, he can attempt a second saving throw. If he succeeds at the second saving throw, the wearer becomes immune to the poison and distraction abilities of swarms for 5 rounds. Faint conjuration; CL 3rd; summon swarm.
三曲枝HA:这个铜制的护符上雕刻着三个相互连锁的螺旋形。当佩戴者在一次对抗可能令他纠缠、麻痹、缓慢的效果的豁免中失败时,他会获得第二次豁免检定。如果他在第二次豁免检定中成功,佩戴者会受到大步奔行效果,持续5轮。灵光:微弱变化系;CL 3;大步奔行,移除麻痹。
剧透 -  原文:
Triskelion Talisman: This bronze talisman is carved in the shape of three interlocking spirals. When the wearer fails a saving throw against an effect that would cause him to become entangled, paralyzed, or slowed, he receives a second saving throw. If he succeeds at the second saving throw, the wearer instead gains the benefits of longstrider for 5 rounds. Faint transmutation; CL 3rd; longstrider, remove paralysis.
« 上次编辑: 2017-02-17, 周五 18:36:47 由 超脑洞带鱼 »
吾日三省吾身:为人律而不义乎?与朋友团而鸽乎?坑不填乎?

《TRPG中的道德哲学》 对跑团不带骰子行为的彻底批判
《游戏主持与模组创作概论》 针对TRPG的叙事理论研究
《关于NPC在故事进展作用的分析》 不是和NPC谈恋爱教程

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黑市物品
« 回帖 #187 于: 2017-02-15, 周三 21:17:00 »
空耳(Clear ear) 出自《冒险家的武器库  Adventurer's Armory 19页》
价格:15gp;重量:无
类型:黑市物品
效果:这种绿色凝胶在塞入使用者耳朵的2小时后生效,在增强使用者的感官和记忆力的同时也让其焦躁易怒。6小时内,使用者在知识检定和察觉检定上得到+2炼金加值,在所有基于魅力的检定上得到-2减值

剧透 -   :
Clear ear
Adventurer's Armory pg. 19
Price 15gp; Weight —
Category Black Market
Description
This green gel is poured into the user’s ear and takes effect 2 hours later, enhancing senses and memory but increasing irritability. For 6 hours, the user gains a +2 alchemical bonus on Perception and Knowledge checks and a –2 penalty on all Charisma-based checks.

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背景
« 回帖 #188 于: 2017-02-16, 周四 04:25:38 »
英灵向导(Guiding Spirit) 出自《驱灵英雄手册(Haunted Heroes Handbook)》
分类:魔法

        只有少数人能真正了解通灵者是为何自愿乘载那些强大的英灵,而你虽然不在这些少数天赋异禀行列里,但却总能对他们的能力感同身受。你老是感觉到并不是独自行走于这个世界中,会有一个神秘的英灵向导特别密切的关注着你。你对这个奇怪英灵的了解可能仅限于曾经短暂的一瞥——亦或者只是单纯在你需要时会感觉到它的存在。每天一次以一个迅捷动作,你可以寻求英灵向导的建议。在同一轮内下一次投掷d20时,可以双投取高。如果双投中出现自然20,你可以在同一天内再次使用本能力。


剧透 -  原文:
Few understand the medium’s willingness to harbor powerful spirits, but even if you aren’t one of these talented few, you’ve always identified with their abilities. You’ve always felt that you were not alone in this world and that a mysterious guiding spirit watches over you with singular focus. You may have briefly glimpsed this strange spirit—or maybe you simply feel its presence in times of need. Once per day as a swift action, you can look to your guiding spirit for advice. The next time you roll a d20 in that same round, roll twice and pick the better result. If one of these two rolls is a natural 20, you can use this ability again that same day.
« 上次编辑: 2017-02-16, 周四 15:45:16 由 空山鸣 »

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背景
« 回帖 #189 于: 2017-02-16, 周四 19:50:19 »
感召(Called) 出自《任务与战役(Quests & Campaigns)》
分类:信念

        在你年轻的时候所信仰的神祇或着一位强大的精魂与你有过交流,为你留下了有关一些重要使命的模糊暗示,以及想在通往注定伟大的道路上,你该怎样去赢得那些必须胜利的战斗。每天一次当你在攻击检定中投出自然1的时候,你可以选择重投一次并使用第二次掷骰的结果来代替。

建议角色:先知、圣武士、乌尔芬人


剧透 -  原文:
Your deity or a powerful spirit spoke to you when you were young, dropping cryptic hints about the important destiny that lay before you and how you must win your fights if you are to achieve your predetermined greatness. Once per day upon rolling a natural 1 on an attack roll, you may reroll the die and take the second result instead.

Suggested Characters: Oracles, paladins, Ulfen.