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背景
« 回帖 #200 于: 2017-03-13, 周一 18:18:43 »
名门望族(Pristine Reputation) 出自《神圣的选集》(Divine Anthology)
分类:宗教
需求:信仰静瑠
你来自一个受人尊敬的家族,教派,学社或其他团体,你们信仰静瑠,并依靠这一传统来维持你们高贵的身份。当你每天第一次对抗魅惑或胁迫效果的豁免失败时,你可以重掷这个豁免,并在这次重掷中获得+2的背景加值。


剧透 -  原文:
Balanced Education
Source Divine Anthology pg.19
Category Religion
Requirement(s) Shizuru
You come from an especially esteemed family, religious order, school, or other group that worships Shizuru, and draw upon that tradition to maintain your identity. The first time each day that you fail a saving throw against a charm or compulsion effect, you can reroll that saving throw. If you do so, you gain a +2 trait bonus on this roll and use this result as the actual result for that saving throw.
« 上次编辑: 2017-03-14, 周二 23:32:04 由 左手握镰 »
角色信息:左手握镰|N 男性精灵|法师1级|HP 5/7|AC 12(接触 11,措手不及 11)|CMD 11|强韧+2 反射+1 意志+3|先攻+3|察觉+1 察言观色+1 隐匿+1 交涉+2 特技+1 解除装置+1|0环:侦测魔法 阅读魔法 晕眩术 1环:七彩喷射 油腻术 燃烧之手|特殊防御:对抗[惑控]的豁免+2种族加值;免疫魔法睡眠;专注仪典(对抗[影响心灵]豁免+1抗力加值,对抗[情绪]或[恐惧]豁免+2抗力加值,抵抗[影响心灵]豁免失败可以直觉动作消耗掉法术重投)
人物卡链接

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Re: 种族替换能力
« 回帖 #201 于: 2017-03-18, 周六 17:28:30 »
半身人种族替换能力 出自《街道英雄Heros of the Streets》

足下闪避者(Underfoot Dodger):对住在城市的半身人而言,人群不视为困难地形,并在进行特技检定穿越比自己大的敌人的占据空间时获得+5加值。此能力替换无畏和武器熟悉


剧透 -  原文:
Underfoot Dodger (Su): City-dwelling halflings do not treat crowd squares as difficult terrain and they gain a +5 bonus on Acrobatics checks to move through the spaces of larger foes. This racial trait replaces fearless and weapon familiarity.

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Re: 法术
« 回帖 #202 于: 2017-03-20, 周一 17:26:47 »
利刃风暴 出自Pathfinder Player Companion: People of the Sands

学派 咒法(创造)
等级 牧师3,法师/术士2,魔战2

施法时间 标准动作
成分 语言 姿势 材料(一把剑)

距离 近距(25英尺+5英尺 /2施法者等级)
目标 一个生物
持续时间 立即
豁免 无   法术抗力

你创造出浮在空中的数把和你的施法材料一样类型的剑,然后使用法术将其投向你的目标。你每2施法者等级可以创造1把剑,最多在10级的时候创造5把。你与你的目标之间必须有效果线,并且目标必须在法术范围之内。你为每把剑进行一次正常的远程攻击(不承受将近战武器作为远程武器使用以及超射程使用的攻击罚值);每次攻击的伤害和重击范围倍率和标准武器一样。这个法术创造的剑在投射之后消失。


原文
剧透 -   :
Storm of Blades
School conjuration (creation); Level cleric 3, magus 2, sorcerer/wizard 2
CASTING
Casting Time 1 standard action
Components V, S, M (a sword)
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration instantaneous
Saving Throw none; Spell Resistance no   
DESCRIPTION
You create floating swords of the type used as the material component for this spell (such as a rapier or scimitar) and magically propel them at your target. You can create one sword for every 2 caster levels that you possess, up to a maximum of five swords at 10th level. You must have line of effect between you and the target, and the target must be within the spell’s range. You make a ranged attack roll for each sword (with no penalties for range increments or using melee weapons as ranged weapons); each attack has the same threat range and critical modifier and deals the same damage as a standard sword of the type expended. Swords created by this spell disappear after striking (or missing) their targets.


原文是相同的type,也就是说,消耗一把+2炎爆长剑,创造出的投影剑也只是普通长剑吗?

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侏儒种族特性替换(Gnomes Alternate Racial Traits)
« 回帖 #203 于: 2017-03-26, 周日 14:52:59 »
城市学徒
出自《街道英雄Heroes of the Streets pg. 8》
城市侏儒从新来者那里尽他们的可能学习,并倾向与各方进行联系。他们在知识[本地]上获得+2种族加值,而且可以此替代交涉技能而进行搜集信息。该特性取代工作狂。

 Student of the City
Source Heroes of the Streets pg. 8
Gnomes of the city learn all they can from newcomers and tend to make contacts in all quarters. They gain a +2 racial bonus on Knowledge (local) checks, and can use that skill to gather information in place of Diplomacy. This racial trait replaces obsessive.

仙灵龙魔法
出自《龙之遗产Legacy of Dragons pg. 10》
有些侏儒跟反复无常的仙灵龙结伴而行,又或者与这些奇奇妙妙的生物有超自然的亲属关系。有此特性的侏儒所施放的所有幻术学派法术的豁免DC增加1点。拥有11或更高魅力属性的侏儒获得下列类法术能力:每天1次-『幻音术』、『油腻术』、『无声幻影』。这些效果的施法者等级等同于侏儒的角色等级,豁免DC等同于「10+法术环级+侏儒魅力修正」。

Faerie Dragon Magic
Source Legacy of Dragons pg. 10
Some gnomes ally with capricious faerie dragons or share a supernatural kinship with these enigmatic creatures. Gnomes with this trait add 1 to the DCs of saves against the illusion spells they cast. Additionally, a gnome with a Charisma score of 11 or higher can use each of the following spell-like abilities once per day: ghost sound, grease, and silent image. The caster level for these effects is equal to the gnome’s character level. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Charisma modifier. This trait replaces gnome magic.

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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Re: 法术
« 回帖 #204 于: 2017-03-26, 周日 16:43:09 »

延缓诅咒 Abeyance 出自AP82

学派防护系
等级 牧师/先知2,审判者2,圣武士2,战斗祭司2
施法时间 1分钟
成分V,S,M(一瓶价值25gp的圣水),DF
距离 接触
目标 接触到的一个生物
持续时间 24小时
豁免 意志无效(无害)   法术抗力 可(无害)

延缓诅咒会压制接触到生物身上的单一个诅咒效果。诅咒造成的伤害或吸取不会被回复。延缓诅咒不能压制那些无法被移除诅咒移除的诅咒,但是能压制例如兽化症(Lycanthropy)这类需要移除诅咒和额外措施同时使用才能解除的效果。同一个诅咒一次只能被一个延缓诅咒压制,哪怕它被另一个施法者施放。
延缓诅咒不会使得生物得以脱下诅咒物品,但是它能压制一个来自物品上的诅咒。


原文
剧透 -   :
Abeyance
Source Pathfinder #82: Secrets of the Sphinx pg. 74 (Amazon)
School abjuration; Level cleric/oracle 2, inquisitor 2, paladin 2, warpriest 2
Casting
Casting Time 1 minute
Components V, S, M (a flask of holy water worth 25 gp), DF
Effect
Range touch
Target creature touched
Duration 24 hours
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
Description
Abeyance suppresses the effects of a single curse on a creature. It does not restore any damage or drain that might have been caused by the curse. Abeyance cannot suppress curses that cannot be removed by remove curse, but it can suppress curses such as lycanthropy that require remove curse along with additional measures. An individual curse can be suppressed only once by abeyance, even if cast by a different caster.

Abeyance does not allow a creature to divest itself of cursed objects, though it can suppress a curse contracted from an object.

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秘示域
« 回帖 #205 于: 2017-03-28, 周二 12:04:22 »
火山秘示域(Volcano)  出自《烈火铁砧,Anvil of Fire,72页》

神祇:弗烙斯,马尔,拉瓦古格,Valani,山积,Ymeri

本职技能:拥有火山秘示域的先知将攀爬,威吓,知识(地理)以及生存加到本职技能列表中。

奖励法术:2级:燃烧之手(burning hands);4级:灼热金属(heat metal);6级:防护能量伤害(protection from energy);8级:火山暴(volcanic storm,UM);10级:间歇泉(geyser,APG);12级:游荡烈焰(contagious flame,APG);14级:火焰风暴(fire storm);16级:熔岩墙(wall of lava,APG);18级:流星暴(meteor swarm)

启示:选择了火山秘示域的先知可选择下面给出的启示:

灰烬云烟(Ash Cloud,Su):你能通过一个标准动作使以自身为中心扩散开的10尺范围内烟尘缭绕,此能力如同隐雾术一般运作,然而你自己能清晰地看穿该效果。该云烟静止不动,并且能维持等同于你先知职业等级的轮数。重复使用该能力会使你之前放出的云烟落到地上。7级时,你的云烟里充满了余烬。所有除了你自己以外位于云烟内的生物每回合受到1d6点火焰伤害,并且他们必须通过强韧检定以避免咳嗽,如同他们吸入浓烟一般

创造之息(Breath of Creation,Ex):火山的蒸汽在伤害你身体的同时也振奋着你的思绪。每当你因火山气体受到体质伤害时,你的魅力得到等同于该伤害的加值。该加值持续1小时或直到对应属性伤害被治愈为止。你得到魅力加值的上限是+2,该上限在10级时提升到+4,15级时提升到+6.

燃烧魔法(Burning Magic,Su):如果某个目标没有通过你释放的火系魔法的豁免检定并受到火焰伤害,他将着火。在轮到着火的目标开始行动的时候他受到每法术等级1点的火焰伤害。着火状态将持续1d4轮,但可以用一个移动动作结束这一状态,只要该目标通过一个反射检定(使用那个法术的DC)。将目标浸湿水可以使他在豁免检定上获得+2加值,而把他浸入水中则可以直接将火熄灭。不需要通过豁免的法术不会使目标着火。

净炎(Cleansing Flames,Su):你能以一个迅捷动作借由承受每先知等级1d4点伤害来获得对一个持续中的效果重新进行豁免检定的机会,而且你必须先前在对抗该效果的豁免中失败过才行。如果你以此能力通过了豁免,则该效果被移除。在7级和15级时,你每天能使用该能力的次数额外加1。

爆发(Erupt,Su):以一个迅捷动作,你能从身体中爆发出燃烧的岩石碎片。这些锋利的碎片对10尺扩散区域内的所有生物造成「每两级先知职业等级1d6」的伤害(至少为1d6),该伤害可以通过反射豁免减半。并且该能力造成的伤害一半为火焰,一半为穿刺。同时能形成维持一回合的困难地形。你每天可以使用此能力1次,并在5级和之后每5级额外增加1次使用次数。

炽热导管(Fiery Conduit,Su):你能将接触法术使用到距离自己30尺内的燃烧生物身上,而无须真正接触到他们。就该能力而言,所谓的燃烧生物包括被点燃的生物,受到持续火焰伤害的生物,以及本身拥有火系亚种或者变形成拥有火系亚种的生物。你必须通过远程接触攻击以对非自愿目标使用该能力。

熔岩步(Lava Walk,Su):你能以正常的移动速度在熔岩,岩浆或者类似的高温岩石上移动。你对所有因在该类表面上行走而引起的火焰伤害免疫,即使其能在一定距离外造成伤害也是如此。使用熔岩步时,你绝不会因为打滑或缺少稳固立足点而失足沉入其中。你每天可以使用此能力每先知等级1分钟,这些时间不必连续,但每次使用至少要花费1分钟。要选择此启示你至少要达到3级。

熔岩形态(Magma Form,Su):你能以一个标准动作呈现出小型熔岩元素的形态,如同元素形态 I。你能得到如同选择土元素形态的能力,除了潜地能力如同岩浆元素的同名能力一般运作。在9级时,你能呈现出中型熔岩元素的形态,如同元素形态 II。11级时,你能呈现出大型熔岩元素的形态,如同元素形态 III。13级时,你能呈现出超大型熔岩元素的形态,如同元素形态IV。你每天可以使用此能力1次,持续每先知职业等级1小时。要选择此启示你至少要达到7级.

火烬冲击(Pyroclastic Shove,Su):你能通过一个标准动作召来火山灰瀑流以冲撞30尺内的一个生物。战技CMB等于你的「BAB+魅力修正+4(巨型瀑流)」。如果冲撞成功,生物受到每先知等级1d6的火焰伤害。而在12级和17级时,你每天使用该能力次数额外增加1。要选择此启示你至少要达到7级。

炽焰之触(Touch of Flame,Su):你能通过一个标准动作进行一次近战接触攻击,并造成「1d6+1/2先知职业等级」火焰伤害。你每天可以使用此能力次数为「3+魅力修正」。11级时,当你手持武器,该武器视作炽焰武器。

最终启示:20级时,先知的身躯质地如同岩石一般,并且其碰触带着火山般的高温。她同时获得火系和土系亚种,并且变得寒冷易伤。她所造成的任何火焰伤害忽视前10点火焰抗力,但火焰免疫正常生效。此外,先知获得+4天生护甲,她的天武攻击,徒手打击,以及拥有金属柄部的武器都能额外造成1d6点火焰伤害。任何以天生武器或徒手打击命中先知,或者对其进行擒抱战技成功的生物都会受到1d6点火焰伤害。该伤害与其他来源的火焰伤害叠加。先知能以一个标准动作压制或者重新激活这种高温。
剧透 -  原文:
Volcano
Source Pathfinder #95: Anvil of Fire pg. 72 (Amazon)

Deities: Flauros, Mhar, Rovagug, Valani, Yamatsumi, Ymeri.

Class Skills: An oracle with the volcano mystery adds Climb, Intimidate, Knowledge (geography), and Survival to her list of class skills.

Bonus Spells: burning hands (2nd), heat metal (4th), protection from energy (6th), volcanic storm (8th), geyser (10th), contagious flame (12th), fire storm (14th), wall of lava (16th), meteor swarm (18th).

Revelations: An oracle with the Volcano mystery can choose from any of the following revelations.

Ash Cloud (Su): As a standard action, you can surround yourself with a 10-foot-radius cloud of ash, which functions as an obscuring mist spell, except you can see through it clearly. The cloud is stationary, and remains for 1 round per oracle level. Using this ability again causes your previous cloud to fall to the ground. At 7th level, your ash cloud fills with embers. All creatures in the cloud except you take 1d6 points of fire damage per round and must succeed at Fortitude saves to avoid choking, as though they were breathing in heavy smoke (Core Rulebook 444).

Breath of Creation (Ex): Volcanic vapors elevate your mind even as they ravage your body. When you take Constitution damage from volcanic gases, you gain a bonus to your Charisma equal to the damage taken. This bonus lasts for 1 hour or until the ability damage is healed. The maximum bonus to your Charisma is +2, increasing to +4 at 10th level, and to +6 at 15th level.

Burning Magic (Su): Whenever a creature fails a saving throw against one of your spells that deals fire damage, that creature catches on fire, taking 1 point of fire damage per spell level at the beginning of its turn. The fire lasts for 1d4 rounds, but it can be extinguished as a move action if the creature succeeds at a Reflex save (using the original spell’s DC). Dousing the creature with water as a standard action grants a +2 bonus on this save, while immersing the creature in water extinguishes the fire. Spells that don’t grant a saving throw don’t cause a creature to catch on fire.

Cleansing Flames (Su): As a swift action, you can take 1d4 points of damage per oracle level to gain a new saving throw against a single ongoing effect. The effect must be one for which you already failed a saving throw. If you succeed, the effect is removed. At 7th and 15th levels, you can use this ability one additional time per day.

Erupt (Su): As a swift action, you cause flaming shards of rock to erupt from your body. These shards deal 1d6 points of damage per 2 oracle levels (minimum 1d6) to all creatures in a 10-foot-radius burst (Reflex half ). Half of this damage is fire damage and the other half is piercing damage. The shards create difficult terrain for 1 round. You can use this ability once per day, plus one additional time per day at 5th level and every 5 levels thereafter.

Fiery Conduit (Su): You can deliver touch spells to burning creatures within 30 feet without actually touching them. For the purposes of this ability, burning creatures include creatures that have caught on fire, creatures taking ongoing fire damage, and creatures with the fire subtype or that are polymorphed into such creatures. You must succeed at a ranged touch attack to affect an unwilling target.

Lava Walk (Su): You can walk across lava, magma, and similarly heated stone at your normal movement speed. You are immune to any fire damage caused by the surface while you walk above it, even if it radiates damage at a distance. While using lava walk, you never slip or fall from poor or slippery footing. You can use lava walk for 1 minute per day per oracle level. This duration doesn’t need to be consecutive, but it must be spent in 1-minute increments. You must be at least 3rd level to select this revelation.

Magma Form (Su): As a standard action, you can assume the form of a Small magma elemental, as elemental body I. You gain the same abilities as if you had chosen an earth elemental’s form, except your earth glide functions as the earth glide ability of a magma elemental. At 9th level, you can assume the form of a Medium magma elemental, as elemental body II. At 11th level, you can assume the form a Large magma elemental, as elemental body III. At 13th level, you can assume the form of a Huge magma elemental, as elemental body IV. You can use this ability once per day, but the duration is 1 hour per oracle level. You must be at least 7th level to choose this revelation.

Pyroclastic Shove (Su): As a standard action, you conjure a cascade of volcanic ash to bull rush a creature within 30 feet of you. The CMB of this cascade is equal to your base attack bonus + your Charisma modifier + 4 from the cascade’s Gargantuan size. If the bull rush succeeds, the creature takes 1d6 points of fire damage per oracle level. At 12th and at 17th level, you can use this ability one additional time per day. You must be 7th level to select this revelation.

Touch of Flame (Su): As a standard action, you can perform a melee touch attack that deals 1d6 points of fire damage + 1 point for every 2 oracle levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier. At 11th level, when you wield a weapon, it is treated as a flaming weapon.

Final Revelation: At 20th level, the oracle’s body takes on the consistency of rock, and her touch carries the heat of a volcano. She gains the fire and earth subtypes and becomes vulnerable to cold. Any fire damage she deals ignores the first 10 points of fire resistance, but not fire immunity. The oracle gains a +4 bonus to natural armor. Her attacks with natural weapons, unarmed strikes, and metal-hafted weapons deal an additional 1d6 points of fire damage. Any creature that strikes the oracle with a natural weapon or unarmed strike, or that succeeds at a grapple combat maneuver check against her, takes 1d6 points of fire damage. This damage stacks with other sources of fire damage. You can suppress or reestablish this heat as a standard action.

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战斗专长
« 回帖 #206 于: 2017-04-06, 周四 17:23:38 »
引述:《作祟英雄手册 》Haunted Heros Handbook 4页

魂刃(Soulblade)
你无法总是依赖正能量对抗作祟,因而选择精通了一门将自身生命能量短暂灌注入武器中的怪诞外道
先决条件:知识(宗教)1级,察觉1级
效果:你能通过一个标准动作以使用武器对单一作祟进行攻击。如果成功,你能对其造成等同于 [ 武器伤害骰+增强加值 ] 的伤害,但其他来源的加值——比如说源自力量,武器专精,或偷袭等职业能力的加值则不能计算入内。此外,你能同时使用任何要害打击专长以增强本次攻击的效果。同时,只要你距离作祟范围10尺以内,你就能如同使用了侦测亡灵一般尝试发现作祟,但仍要受到常规的-4减值。

剧透 -   :
Soulblade
Source Haunted Heros Handbook pg. 4
Prerequisites: Knowledge (religion) 1 rank, Perception 1 rank.
Benefit: As a standard action, you can make a weapon attack against a haunt. If successful, your attack deals damage equal to your weapon dice plus any enhancement bonus (but not other bonuses, such as those granted by Strength, Weapon Specialization, or class features like sneak attack). You can use any Vital Strike feat in order to enhance this attack.Whenever you come within 10 feet of a haunt’s area, you can attempt to notice it as though casting detect undead (with the standard –4 penalty).

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Re: 背景
« 回帖 #207 于: 2017-04-11, 周二 12:21:37 »
屈服力(Strength of Submission) 出自《神术选集(Divine Anthology)》
分类 信仰
效果 你对拉兹密尔教会的信仰以及对他的主动臣服让他借给了你力量与头脑。当你处于胁迫效果的法术下时,你的攻击骰和伤害骰都会获得+1的背景加值

(常见用法是买播种思想的施法者服务 持续永久的胁迫法术)
« 上次编辑: 2017-04-11, 周二 16:09:54 由 星云迷蒙 »
没团,气炸

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法术
« 回帖 #208 于: 2017-04-12, 周三 00:47:20 »
羞耻盛装 出自《极限诡道》
学派 惑控(胁迫)【影响心灵】;等级:诗人2,审判者2,催眠师2,异能者3,歌者2
施法时间:1标准动作
成分:语言,姿势
距离:近距
目标:接触的生物
持续时间:1轮/等级
豁免:意志通过则无效
法术抗力:可
描述:
目标会发现自己的衣装绝望地与时代脱节,过于浮华且羞耻,充满了脱掉所有衣服的冲动。每一轮,目标必须花费一个移动动作脱掉一件穿着的,且可以用一个移动动作脱下的物品,并在脱下之后立刻丢弃这件物品。目标在脱下物品时不会区分魔法和非魔法物品。每一轮它都会从以下位置随机脱掉一件物品:腰带、躯体、胸部、眼部、脚部、手部、头部、头饰、肩部、或腕部。在进行随机选择时,不会包括角色没有装备物品的栏位,也不会包括需要多于一个移动动作来脱下的物品。虽然生物无法在这些栏位装备多于一件魔法物品,但他们可能拥有多件符合每个栏位的普通物品,这种情况下将随机决定脱掉哪一件物品。如果一个目标穿着的物品不符合这些栏位,比如马裤或箭筒,那么由DM指示将其加入可选物品列表。

目标将对其所丢弃的物品无比反感,如果他被强迫接触这类物品(比如用该物品作为临时武器进行一次近战或远程接触攻击),目标会恶心1d3轮。在用来脱掉物品的移动动作之外,该角色可以进行其所选的任何动作。

剧透 -   :
Shamefully Overdressed
Source Ultimate Intrigue pg. 225
School enchantment (compulsion) [mind-affecting]; Level bard 2, inquisitor 2, mesmerist 2, psychic 3, skald 2
Casting
Casting Time 1 standard action
Components V, S
Effect
Range close (25 ft. + 5 ft./2 levels)
Target creature touched
Duration 1 round/level (D)
Saving Throw Will negates; Spell Resistance yes
Description
The target sees its own attire as hopelessly out of fashion, ostentatious, and embarrassing, and is filled with a compulsion to strip off all clothing. Each round, the target must spend a move action to remove a worn item that can be removed with a move action, dropping the item once it is removed. The target doesn’t distinguish between magical and nonmagical items when removing them. Each round it removes an item as determined randomly from the following slots: belt, body, chest, eyes, feet, hands, head, headband, shoulders, or wrists. When determining randomly, don’t include any slots if the character has no item of that sort, and don’t include items that take more than one move action to remove. Though creatures can’t have more than one magic item in any of those slots, they can have multiple mundane items that fit each slot, in which case randomly decide which one they remove. If a target is wearing clothing that doesn’t fit in any of those slots, such as breeches or a quiver, add it to the list of possibilities at the GM’s discretion.

The target regards the discarded items with revulsion, and if forced to touch such an item (such as with a melee or ranged touch attack using the item as an improvised weapon), the target becomes sickened for 1d3 rounds. Other than the move action to remove items, the character can take whatever actions it chooses.

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Re: 自用自翻资源帖
« 回帖 #209 于: 2017-04-17, 周一 04:19:49 »
(常见用法是买播种思想的施法者服务 持续永久的胁迫法术)
要注意的是这个法术在一场游戏结束后无法保留下来,并非真的“永久”,详情参见官方战役指南
« 上次编辑: 2023-03-24, 周五 20:11:43 由 蕾贝卡【沉沦】 »