作者 主题: 自用自翻资源帖  (阅读 941898 次)

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Re: 自用自翻资源帖
« 回帖 #230 于: 2017-05-12, 周五 23:09:53 »
焰火:闪烁妖焰(flashing fiend)
出处《内海舰船》(Ships of the Inner Sea)第二十九页
价格:100gp 重量:-
类型:炼金武器
描述:点燃时,这个小小的圆锥形焰火发出明亮的白色火花,如同蜡烛般照亮区域。它可以如同泼溅武器般用以掷向某个方格交点。一轮后,它开始发出极亮的白色光线脉冲,持续1d6轮。任何在其15尺内开始回合的生物,必须通过一个DC12的反射检定,否则目盲1d4轮。
制造DC:工艺(炼金)30

剧透 -  原文:
Firework (flashing fiend)
Source Ships of the Inner Sea pg. 29
Price 100 gp; Weight —
Category Alchemical Weapons
Description
When lit, this small conical firework emits bright white sparks that illuminate the area as a candle. It can be thrown to target an intersection as a splash weapon. One round later, it begins to emit pulses of extremely bright light for 1d6 rounds. Any creature that begins its turn within 15 feet of the firework must succeed at a DC 12 Reflex saving throw or be blinded for 1d4 rounds.
Construction
Craft (Alchemy) DC 30
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« 回帖 #231 于: 2017-05-14, 周日 21:06:14 »
雕像伙伴(Companion Figurine)  出自《经典宝物重现》(Classic Treasures Revisited)
你与从奇妙雕像召唤出来的生物形成了特别亲近的羁绊。
先决条件:驯养动物1级,拥有一个奇妙雕像。
效果:你可以选择一个被你所拥有的奇妙雕像召唤出来的生物作为你的动物伙伴、魔宠或其他适合的情况。奇妙雕像拥有同类型动物伙伴或魔宠的基本能力,外加和雕像类型有关的额外能力(见下文)。主要的优势是你的魔宠或动物伙伴在生物形态被杀时,它会变回雕像形态并能在之后再次使用。下列标准雕像适用于作为动物伙伴(C)或魔宠(F)。

黑檀苍蝇(C):你必须拥有毒虫之心专长(出自《进阶玩家手册》)才能选择此生物作为动物伙伴。它会视为动物伙伴:马,并在8级的时候获得120英尺飞行速度(机动性普通)。

黄金狮子(C):当你选择黄金狮子作为动物伙伴时,这一对狮子中的一只使用动物伙伴数据,而另外一只维持其雕像原本的能力。

象牙山羊(C):当你选择象牙山羊作为动物伙伴,你选择三只山羊之一(旅行、痛苦、惊骇)作为动物伙伴;其他的则维持雕像原本的能力。三种山羊都被视为是动物伙伴:马。旅行之羊额外获得不会因为长途旅行而陷入疲乏或力竭的能力。痛苦之羊在马的正常攻击之外,获得两次抵撞攻击(1d8+力量调整)。惊骇之羊拥有和雕像说明中相同的恐惧灵光和魔法武器羊角。

大理石象(C):将这只大象视为动物伙伴:象(《怪物图鉴》128页)。

蛇纹石猫头鹰(C、F):猫头鹰可以视为动物伙伴:禽或者是猫头鹰魔宠,但是仅限于其角鹗形态。在巨猫头鹰形态下,仅仅是对应生物,而并非魔宠或动物伙伴。在使用了3次巨猫头鹰形态后,雕像永久丧失该转变能力,但是仍旧可以使用角鹗形态作为动物伙伴或魔宠。

白银渡鸦(C、F):渡鸦可以视为动物伙伴:禽或者是渡鸦魔宠。它会保留金属外观和其动物信使能力(尽管作为智能魔宠来说是个多于的能力)但是在动物形态下不再具备硬度。

        当雕像被激活后,你和激活的雕像拥有全部通常伙伴具有的好处;举例而言,一个拥有白银渡鸦的法师会在估价检定上获得+3加值,渡鸦可以说一种语言,等等。而当雕像没有被激活时,你不会获得这些好处但是也不会有任何负面的惩罚(将此生物视为活着但处于有效范围之外)。使用雕像伙伴时,原本雕像的使用次数加倍;举例而言,黑檀苍蝇通常可是每周使用3次,每次至多12小时,但是作为雕像伙伴可以每周使用6次,每次至多12小时。雕像仍旧是一个魔法物品,并且会受到例如反魔法场和解除魔法效果针对魔法物品的影响;它会使用自己或是你的施法者等级来决定结果,取其高者。


剧透 -  原文:
Prerequisites: Handle Animal 1 rank, own a figurine of wondrous power.

Benefit: You may select the creature summoned by your figurine of wondrous power as an animal companion or familiar, or as appropriate. The figurine has the standard abilities of a familiar or animal companion of its type, plus additional abilities related to its figurine type (see below). The main advantage of this is that if your familiar or companion is killed in creature form, it merely reverts to statue form and can be used again later. The following standard figurines are available as animal companions (C) or familiars (F).

Ebony Fly (C): You must have the Vermin Heart feat (see page 219 of the Pathfinder Chronicles Campaign Setting) to select this creature as an animal companion. It is treated as a horse animal companion, and at 8th level it gains a fly speed of 120 feet (average maneuverability).

Golden Lions (C): When you select a golden lion as an animal companion, one of the pair becomes your companion and the other retains its standard figurine abilities.

Ivory Goats (C): When selecting an ivory goat as an animal companion, you select one of the three goats in the set (traveling, travail, or terror) as your companion; the others remain standard figurines. All three goats are treated as horse companions. The goat of traveling never suffers from fatigue or exhaustion from extended travel. The goat of travail has 2 horn attacks (1d8 + Str bonus) in addition to a horse’s normal attacks. The goat of terror has the fear aura and magical weapon horns as described in its figurine entry.

Marble Elephant (C): The elephant is treated as an elephant companion (see page 128 of the Pathfinder RPG Bestiary).

Serpentine Owl (C, F): The owl is treated as a bird animal companion or an owl familiar, but only in its Small horned owl form. In its giant owl form, it is merely a creature, not an animal companion or familiar. After three uses of its giant owl form, the figurine loses that transformation ability forever but still functions normally in its horned owl form as an animal companion or familiar.

Silver Raven (C, F): The raven is treated as a bird animal companion or a raven familiar. It retains its metallic appearance and animal messenger ability (though this is redundant for an intelligent familiar) but not its hardness when in animal form.

While the figurine is active, you and the active figurine gain all the normal benefits of having a companion creature; for example, a wizard with a silver raven familiar gains a +3 bonus on Appraise checks, the raven can speak one language, and so on. While the figure is inactive, you gain none of these benefits but are not otherwise hampered by its inert state (as if the creature were out of range but not dead). The usable duration of the companion figurine doubles; for example, an ebony fly is normally usable up to three times per week for up to 12 hours per use, but as a companion creature you may use it up to six times per week for up to 12 hours per use. The figurine is still a magic item and is subject to effects like antimagic field and dispel magic that affect magic items; it uses its caster level or your own, whichever is greater.
« 上次编辑: 2017-05-14, 周日 22:47:41 由 空山鸣 »

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« 回帖 #232 于: 2017-05-14, 周日 22:36:23 »
心灵羁绊(Bonded Mind,团队)  出自《遥远世界》(Distant Shores)
你与你的搭档如此亲密以致于你们几乎能够读懂彼此的心思。
效果:只要你们能看到彼此,你和一个同样拥有此专长的盟友便可不需要言语来互通信息。此效果如同传讯术法术,除了你们完全不需要发声,也绝对不会被别人听到。


剧透 -  原文:
As long as you can see each other, you and an ally who also has this feat can trade nonverbal messages. These function as the message spell, except that you don’t need to whisper or point, and you cannot be overheard.

注意: 一个玩家如果不永久具备此专长,便无法从该专长或以该专长作为前置的专长中获得好处;这是在判定审判者的独行战术能力,骑将的战术能力和其他类似效果时的一个例外。出自于官方战役勘误
« 上次编辑: 2021-05-20, 周四 20:54:19 由 空山鸣 »

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継骗剑和骗甲后,骗马背景出现了!!!
« 回帖 #233 于: 2017-05-22, 周一 22:01:24 »
休盎提骏马
出自《瓦瑞西亚,传说诞生之地 pg. 6》
分类:种族
需求:人类——休盎提人
你的游牧文化给予你深刻的了解和尊重漫游在你家园的马匹。你在开始游戏时获得一只已战斗训练的轻型马(Pathfinder RPG Bestiary 177)。当你无鞍骑乘这匹马时,视你为有骑乘鞍座下骑乘(为马装备任何鞍座都会失去此好处)。除了最恶劣的环境之外,这匹马可以在定居点外自力更生。如果在社区以外吹口哨,马通常在1d6分钟内到达。如果你的马被杀,你可以通过返回你的氏族并为它的灵魂守夜,从而获得一匹新的马(仪式中须要用上罕见的香草和焚香,价值100gp)。


Shoanti Steed
Source Varisia, Birthplace of Legends pg. 6 (Amazon)
Category Race
Requirement(s) Human - Shoanti
Your nomadic culture gives you a profound knowledge of and respect for the horses that roam your homelands. You begin play with a combat trained light horse (Pathfinder RPG Bestiary 177). While riding this horse bareback, you are treated as though you were riding it with a riding saddle (placing any actual saddle upon the horse negates this benefit). The horse can fend for itself outside of settlements in all but the most hostile environments. If whistled for outside of a community, the horse typically arrives within 1d6 minutes. If your horse is slain, you may receive a new horse by returning to your clan and performing a vigil for its spirit (a rite that costs 100 gp in rare herbs and incense).
« 上次编辑: 2017-05-22, 周一 23:08:17 由 犬良人 »

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背景
« 回帖 #234 于: 2017-05-22, 周一 22:59:52 »
一大堆有趣的背景 :em020

巧舌如簧
出自《北方人民 pg. 10》
分类:种族
需求:人类——乌尔芬人
你有着诗意般的口癖和出口成脏的伤人天赋。你基于魅力的技能检定在打动或说服其他乌尔芬人(或其他富有诗意的头脑的人,由GM判断)时获得+1背景加值,而且在威吓上检定获得+2背景加值。


Glint-Tongued
Source People of the North pg. 10 (Amazon)
Category Race
Requirement(s) Human - Ulfen
You have a gift for poetic turns of phrase and vicious streams of insults. You gain a +1 trait bonus on Charisma-based skill checks made to impress or persuade other Ulfen (or, at the GM’s option, other poetically-minded people), and a +2 trait bonus on Intimidate checks.

流亡贵族
出自《河域子民 pg. 10》
分类:地区
需求:格拉屯(注:河域诸国的一个地方)
尽管被迫住在河域诸国,你永远不会忘记你是一位伽尔特的贵族。你对望族和贵族的交涉检定获得+1背景加值,而你对普通人的威吓检定获得+1背景加值。


Noble-in-Exile
Source People of the River pg. 10 (Amazon)
Category Region
Requirement(s) Gralton
Though forced to live in the River Kingdoms, you never forget you’re a Galtan noble. You gain a +1 trait bonus on Diplomacy checks while interacting with aristocrats and nobles, and a +1 trait bonus on Intimidate checks while interacting with commoners.

休盎提纹身
出自《瓦瑞西亚,传说诞生之地 pg. 6》
分类:种族
需求:人类——休盎提人
在你到达成年时,你获得一个部落纹身,标记着你的部族和精魂图腾(查看内页以参考休盎提纹身的建议和设计)。你面对恐惧效果时获得+1背景加值。此外,你擅长使用裂地锤(earth breaker)、喀拉尔(Klar)和休盎提套牛绳(Bolas)。

Shoanti Tattoo
Source Varisia, Birthplace of Legends pg. 6 (Amazon)
Category Race
Requirement(s) Human - Shoanti
Upon reaching adulthood, you received a tribal tattoo, marking you with the symbols of your quah and totem spirits (see the inside back cover for suggestions and designs for Shoanti tattoos). You gain a +1 trait bonus on saving throws against fear effects. Additionally, you are proficient with earth breakers, klars, and Shoanti bolas.

休盎提的灵魂歌姬
出自《进化职业起源 pg. 19》
分类:种族
需求:人类[巴克雅尔部落或休盎提氏族]
你祖先的灵魂向你歌唱着你周遭的世界。每天一次,你能够在突袭轮行动,即使你没察觉到袭击者;你只能够用这个行动来开始一个吟游表演或战怒之歌,但是你在正常轮可以行动前仍时为措手不及。


Shoanti Spirit-singer
Source Advanced Class Origins pg. 19 (Amazon)
Category Race
Requirement(s) Humans [Bekyar Tribe or Shoanti Clan]
The spirit voices of your ancestors sing to you of the world around you. Once per day, you can act in the surprise round even if you aren’t aware of your attackers; you can use this action only to start a bardic song or raging song, and you’re still considered flat-footed until you act in the first normal round of combat.

出息的和事佬
出自《内海种族 pg. 194》
分类:种族
需求:半兽人
你在由人类和兽人组成的家庭,或被亲切的半兽人父母抚养成人,许多人都希望你充当一个无瑕疵的调解者。不论这些愿望看到成果或遇到挫折,你学到了大量有关两者的文化。你在涉及兽人、半兽人和人类的知识[本地]检定获得+2背景加值,还在面对这些种族的交涉上获得+2背景加值。


Promising Peacemaker
Source Inner Sea Races pg. 194
Category Race
Requirement(s) Half-Orc
You were raised by a mix of human and orc family members, or by accommodating half-orc parents, and many people expected you to act as a flawless peacemaker. Whether these hopes saw fruition or met with frustration, you learned a great deal about both cultures. You gain a +2 trait bonus on Knowledge (local) checks involving orcs, half-orcs, and humans, and a +2 trait bonus on Diplomacy checks against members of those races.
« 上次编辑: 2019-06-23, 周日 23:57:53 由 犬良人 »

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« 回帖 #235 于: 2017-05-23, 周二 00:14:23 »
神圣战技(Extremely Fashionable,战斗) 出自《神圣仪典》(Divine Anthology)
你受过所信仰的神的战技训练
先决条件:必须信仰拥有神圣战技的神灵
效果:你可以在达到要求的情况下使用你所信仰的神灵的战斗技巧以及好处,各个神灵的战斗技巧被列入下方


剧透 -  原文:
You can use your patron deity’s fighting technique and receive any benefit associated with that technique for which you qualify, as described in the Divine Fighting Techniques section below.

莎伦莱的仁慈(Sarenrae’s Mercy)
尽管晨花女士是医疗以及救赎的神灵,但是她并非掌管和平,而且她的追随者被教导战斗是唯一保证希望被保护的平民的安全的唯一手段。在这种情况下,莎伦莱的信徒将会快速有效地解决战斗,避免战斗导致的痛苦与挣扎。当诉诸杀戮不是唯一解决问题的方法,救赎战败的敌人的机会依然存在。晨花女士的仁慈教会她的战士在不杀死敌人的情况下战胜他们,并且鼓励遵从这项信条的战士给予囚犯们投入莎伦莱怀抱的机会。
初始效果:当你使用弯刀制造非致命伤害时,你可以免受攻击骰的非致命伤害惩罚。如果你使用弯刀造成非致命伤害并且有附加伤害,你可以使附加伤害变成非致命伤害(比如偷袭、火焰武器的特殊效果之类的)。同时,你可以将带有“火”、“善良”、“光”描述的法术伤害变成非致命伤害。你可以在施放法术时使用这个效果。

剧透 -  原文:
Initial Benefit: You take no penalty on attack rolls for using a scimitar to deal nonlethal damage. If your attack with the scimitar would normally deal additional damage (such as via sneak attack, the flaming weapon special ability, or the like), this additional damage can be nonlethal
damage. You can also alter spells with the fire, good, or light descriptor and inflict spells so that the damage they deal is nonlethal damage instead. You can choose to apply this effect as the spell is cast.
进阶条件:强韧加强、武器专攻(弯刀)、医疗10级
进阶效果:每轮一次,当你使用武器命中一名敌人并且造成非致命伤害时,莎伦莱的温暖和你正在做正确事情的信念减少了输向你身体和灵魂的痛苦,你回复1d6的生命值。如果造成非致命伤害的武器来源于弯刀,你将回复2d6生命值作为替代。无论多少次成功的攻击,这个治疗效果每轮只能产生一次。

剧透 -  原文:
Advanced Benefit: Once per round as you strike a foe with a weapon and deal nonlethal damage with that attack, you regain 1d6 hit points as the warmth of Sarenrae’s approval and the conviction that you are doing the right thing to minimize suffering infuses your body and soul. If the attack that dealt nonlethal damage was from a scimitar, you instead regain 2d6 hit points. You can gain the benefit of this healing only once per round, regardless of how many successful attacks you make with the weapon.

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Re: 自用自翻资源帖
« 回帖 #236 于: 2017-05-26, 周五 18:45:20 »
巨魔止血散(Troll Styptic)
出处《秘密探求者》(Seekers of Secrets)第四十三页
价格:100gp 重量:-
类型:炼金药剂
描述:巨魔止血散是女巫们用巨魔血、多种植物粉末及炼金合剂调制而成的一种药剂,用于创伤和出血的现场治疗,特别适用于那些没有魔法治疗的场合。这些粉末储存在小包装中,当直接施用于创口时,能给予一个活着的生物2d4轮的快速治疗2,同时愈合目标任何已有的或在持续时间内获得的开放创伤,阻止进一步的流血伤害。使用它会是一种痛苦的治疗,目标需要通过一个DC15的强韧豁免,以避免在快速治疗期间陷入恶心。
制造DC:工艺(炼金)25

剧透 -  原文:
Source Seekers of Secrets pg. 43 (Amazon)
Price 100 gp; Weight —
Category Alchemical Remedies
Description
A witch’s brew of troll blood, powdered plant extracts, and alchemical binders, troll styptic is intended as a field treatment for wounds and bleeding, particularly where magical healing is not available. This powder is stored in small packets, and when applied directly to wounds grants a living creature fast healing 2 for 2d4 rounds, as well as closing any open wounds the subject has or receives while the styptic is active, preventing ongoing damage from bleeding. This is a painful cure and requires the target to make a DC 15 Fortitude save to avoid being sickened for the duration of the fast healing.
Construction
Craft DC 25
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炼金物品
« 回帖 #237 于: 2017-05-30, 周二 16:10:03 »
醉蜂赐(Calistria's kindness) 出自《内海诡道  Inner Sea Intrigue 50页》
价格:3gp;重量:无
类型:炼金物品
效果:如果能坚持1个月内每天服用,这种补药能在缓解痛经的同时有效地降低性行为时的怀孕几率。只要于此之后坚持每天服用,上述的效果就能一直持续下去。每瓶醉蜂赐可供使用者服用30次,而制作该补药需要成功通过一个DC20的工艺(炼金术)检定

剧透 -   :
Calistria's kindness
Source Inner Sea Intrigue pg. 50
Price 3 gp; Weight -
Category Alchemical Items
Description
This tonic reduces menstrual pains and dramatically reduces the chances of conception during sexual intercourse if taken daily for 1 month. The effects last as long as it is taken daily thereafter. Each bottle contains 30 doses. Crafting it requires a successful DC 20 Craft (alchemy) check.

离线 雾音

  • Knight
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背景
« 回帖 #238 于: 2017-05-30, 周二 22:36:36 »
出自 Advanced Class Origins
艾鲁塔基的读天者(世界之冠):生长于世界之冠的你,早已学会了如何解读那些隐藏在极光以及夜空中的征兆。每天一次,你可以在豁免上获得+2的幸运加值。你可以在丢出骰子但尚未宣告结果前使用。
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Erutaki Sky Reader (Crown of the World): Born in the Crown of the World, you learned to read the aurora and the night sky for portents. Once per day, you gain a +2 luck bonus on a single saving throw. You can apply this bonus after the saving throw is rolled but before the results are revealed.
Even the smallest person can change the course of the future

离线 雾音

  • Knight
  • ***
  • 帖子数: 476
  • 苹果币: 0
背景
« 回帖 #239 于: 2017-05-31, 周三 17:57:01 »
出自Heroes of the Wild

兽之子(社会):选择一种特定的动物(比如狼或猿)。你从小便是被动物带大的。你学习了它们的生存之道,并且你与你的类人种族的同族相比你更像一只野兽。你的生存获得+1背景加值,并且你可以随意的释放动物交谈来和抚养你的野兽种类交谈,这视作类法术能力。
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Beastkin (Social): Select one specific type of animal (such as wolves or apes). You were raised from infancy by an animal or pack of animals of that type. You learned their ways and have more in common with your beastly kin than members of any humanoid race. You gain a +1 trait bonus on Survival checks and can use speak with animals as a spell-like ability at will to communicate with the type of animal that raised you.

破坏者(战斗):你在破坏物体时力量获得+2的加值,并且你在使用武器、天生武器以及徒手打击来破坏物体时无视2点硬度。
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Vandal (Combat): You gain a +2 bonus on Strength checks to break objects, and when damaging an object with a weapon, natural weapon, or unarmed attack, you ignore 2 points of its hardness.

兽言者(社会):你生长于一个大多数人都掌握了野兽语言的社区。你可以在以下语言中选其一作为你的奖励语言:邪灵语、水族语、风族语、 巨人语、火族语或木族语。当然如若GM允许,你也可以选择德鲁伊语,但是因为德鲁伊将他们的独有语言视作秘密,所以你会惊喜的发现德鲁伊会十分亢奋的追杀你—因为他们认为你是一个窃取了他们共有的秘密的窃贼。(PFS不允许学德鲁伊语)
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Feral Speech (Social): You were raised in a community that included numerous individuals who spoke with creatures of the wild. You gain one of the following languages of your choice as a bonus language: Aklo,Aquan, Auran, Giant, Ignan, or Sylvan. With your GM’s permission, you can instead select Druidic, but druids are protective of their language—you are likely to find yourself hunted by druids wishing to eliminate you as a threat to their sole ownership of their secrets.

自然之血(魔法):你出生时便与大自然的超凡力量产生了接触,并受到了标记以与其他凡人区别开来。你可以选择一项0环的德鲁伊法术,每天可以作为类法术能力释放一次,施法者等级相当于你的人物等级。
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Green-Blooded (Magic): You are touched by the supernatural essence of nature, marking you since birth as something other than purely mortal. Choose a single 0-level druid spell. You can cast this spell once per day as a spell-like ability with a caster level equal to your character level.
Even the smallest person can change the course of the future