作者 主题: 自用自翻资源帖  (阅读 956214 次)

副标题: 积少成多 滴水成河

离线 雾音

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背景
« 回帖 #240 于: 2017-05-31, 周三 21:23:52 »
出自Quests and Campaigns
MAG1C TRA1TS 魔法
天眼:在你出生之前你的父母中有人曾面对过失控的法术或受到污秽的污染,这导致了你的身体产生了轻微的变异—这标志着你的生活已经发生了改变。你的额头上长出了第三只眼。只要第三只眼没有被遮盖和睁开,你就可以更清楚的感应到你视野所及的人的情绪,所以如果你是在检查对方是否受到影响心灵的效果影响时原本获得的察言观色上+2的背景加值会变成+4。然而你的天眼会让周边的人感到不安,对于可以看到它的类人生物,你的交涉以及唬骗都会受到-1减值。
推荐:拉瑪什圖的信徒、法力废墟的居民、奈克斯人
劇透 -   :
Mutant Eye:  One of your parents was exposed to uncontrolled magic or arcane pollution before you were born, causing you to develop a minor mutation that has marked you as different all your life. You have a third eye on your forehead. As long as it is uncovered and open, you can get a clearer sense of the emotions of those you see, granting you a  +2  trait bonus on Sense Motive checks that increases to  +4  on checks to notice whether a character is under a mind-affecting effect. However, the eye is unsettling, and you take a  -1  penalty on Bluff and Diplomacy checks against humanoids who can see it.
SOC1AL TRA1TS 社会
漫游者:你在孩提时代因经常跟随你的商人父母一起到处旅行而充满快乐。而如今你也在兴奋地旅行着,你在旅途中获得强大的动力。在确定你的大陆移动速度时基本移动速度提高10尺。
推荐:黛丝娜信徒、半身人、瓦瑞希安人
劇透 -   :
Wanderlust:  Your childhood was brightened by the new places you constantly saw as you traveled with your parents, who were merchants. Still excited by travel, you gain great energy when traveling overland. Treat your base land speed as 10 feet higher when determining your overland speed.
« 上次编辑: 2017-05-31, 周三 22:11:43 由 雾音 »
Even the smallest person can change the course of the future

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背景+专长
« 回帖 #241 于: 2017-06-03, 周六 18:49:45 »
背景:
水裔忠诚(Undine Loyalty) 出自《格拉利昂的混種》(Bastards of Golarion)
分类:种族
需求:水元素裔
你从小就明白团队合作可以让你远离惹事精。选择一个需要盟友与你相邻的团队专长。你可以在盟友与你相距10ft内时也能从此团队专长中受益(但你的盟友不会从此团队专长中受益除非他也有此背景或类似能力)
注意:在pfs中你的人物必须是需求种族才能合法选择此背景

劇透 -   :
[Only legal if your character is of the same ethnicity as the section with the trait]
Undine Loyalty
Source Bastards of Golarion pg. 29 (Amazon)
Category Race
Requirement(s) Undine
You learned early on that teamwork can help keep you safe from troublemakers. Choose one teamwork feat (Pathfinder RPG Advanced Player’s Guide 150) that requires an ally with the same feat to be adjacent to you. You may benefit from that teamwork feat as long as you have an ally within 10 feet of you (though your ally does not benefit from the teamwork feat unless it also has this trait or a similar ability).

专长:
终焉之墙方阵(团队)(Lastwall Phalanx) 出自《纯洁勇士》(Champions of Purity)
你在与贝尔克泽恩的可怕部落大军战斗中,从掩护你同袍身上找到了力量。
先决条件:bab+3,善良阵营
效果:你在对抗邪恶生物的攻击及对抗邪恶生物的法术或能力时获得同样有此专长并与你相邻的盟友数量的神圣加值。

劇透 -   :
Lastwall Phalanx (Teamwork)
Source Champions of Purity pg. 23 (Amazon)
When battling the terrifying hordes of Belkzen, you find strength in your shield brothers and sisters.

Prerequisites: Base attack bonus +3, good alignment.

Benefit: You gain a sacred bonus to your AC against the attacks of evil creatures and a sacred bonus to saves against the

spells and abilities of evil creatures equal to the number of adjacent allies who also have this feat.





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Re: 自用自翻资源帖
« 回帖 #242 于: 2017-06-05, 周一 09:59:33 »
猴爪挂坠(Monkey's Paw)
出处 Pathfinder #39: The City of Seven Spears pg. 56
灵光:昏暗惑控系
施法者等级:5
价格:12000gp 重量:-
类型:颈部奇物
描述:这只纤细而干瘪的木乃伊猴爪被用一根皮带系在颈部。每天一次用一个自由动作,猴爪挂坠的穿戴者可以重骰一个攻击/技能/豁免检定。这次重骰必须在结果宣布之前宣言使用此能力并接受重骰的结果,即便更差。如果重骰的骰子比原本的更差,穿戴者会陷入对即将发生的事情陷入恐惧,这让他战栗1d4轮。
制造DC:制造奇物,丧志术,祈祷术
消耗:6000gp
没团,气炸

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Re: 自用自翻资源帖
« 回帖 #243 于: 2017-06-05, 周一 10:13:12 »
不屈宝石(Indomitable Jewel)
出处OA P259
灵光:中等防护系系
施法者等级:8
价格:12000gp 重量:1磅
类型:颈部奇物
描述:被镶嵌进抛光镀铜挂坠后,这块黑色猫眼石的颜色会随着穿戴者心情而转变。当穿戴者因为一个影响心灵效果陷入晕眩,反胃,麻痹,震慑时,在轮到他的回合开始时,他可以选择让智力 感知 魅力受到2点属性伤害来在那一轮你依旧可以进行一个标准动作(如果是反胃,替代反胃的移动动作)。即使其他原因无法使其进行动作,他也能做出这样的选择。如果他受到多种这类效果时,穿戴者必须为每种异常状态而受到属性伤害才能得到标准动作。这块宝石的属性伤害不能被预防或被减少,并且必须用自然手段愈合。此外,不屈宝石会让穿戴者对由影响心灵效果造成的睡眠免疫。
制造DC:制造奇物,自由行动,思维护盾1
消耗:6000gp

劇透 -   :
Indomitable Jewel
Source Occult Adventures pg. 259 (Amazon)
Aura moderate abjuration; CL 8th
Slot neck; Price 12,000 gp; Weight 1 lb.
Description
Set in a burnished copper pendant, the colors of this black opal shift with the wearer’s mood. While the wearer is dazed, nauseated, paralyzed, or stunned because of a mind-affecting effect, at the start of his turn he can take 2 points of ability damage to Intelligence, Wisdom, and Charisma to still take a standard action that turn (in place of the move action in the case of nauseated). He can make this choice even if otherwise prevented from taking actions. If affected by multiple such conditions, the wearer must take the ability damage for each in order to take his standard action. Ability damage caused by the jewel can’t be prevented or reduced, and it must be healed naturally. In addition, the indomitable jewel renders the wearer immune to sleep caused by mind-affecting effects.
Construction
Requirements Craft Wondrous Item, freedom of movement, thought shield I; Cost 6,000 gp
« 上次编辑: 2017-06-05, 周一 10:43:04 由 星云迷蒙 »
没团,气炸

离线 星云迷蒙

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Re: 自用自翻资源帖
« 回帖 #244 于: 2017-06-11, 周日 17:52:31 »
骑士雇从
简介慢慢补~
奖励专长:当选择战士奖励专长时,骑士雇从可以把任何名字里面包括“地狱骑士”的专长(比如出现在PF战役设定:地狱骑士之道62页的那些)视为战士专长。
这个能力调整了战士的奖励专长
地狱骑士团:在1级的时候,骑士雇从必须选择一个地狱骑士团来加入。当你进阶为地狱骑士的时候,也必须选择同样的骑士团。
勤奋好学:一个骑士雇从可以在每级获得2个额外技能点。这些技能点只能加在威吓和知识(位面上)。此外,骑士雇从把知识(本地)和知识(位面)加入本职。
这个能力调整了战士的本职技能和职业技能点,并取代战士1级和10级的奖励专长。
狂热:骑士雇从的信念很难被动摇。在2级的时候,一个骑士雇从在对抗魅惑效果的意志检定获得+1加值。这个加值在之后的每4级会再+1。每天一次,如果骑士雇从在魅惑与胁迫的效果下被迫采取违反其信念与价值观的行动时,她可以立刻重巡进行一次意志检定对抗效果的豁免来抵抗这个指令。成功并不会移除魅惑与胁迫效果,但是允许地狱骑士拒绝进行违背其信念与价值观的行为。
这个能力取代英勇。
« 上次编辑: 2017-06-11, 周日 17:54:29 由 星云迷蒙 »
没团,气炸

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Re: 自用自翻资源帖
« 回帖 #245 于: 2017-06-11, 周日 21:57:10 »
圣油(anointings) 出自《奥术选集》( Arcane Anthology
      一些具有魔力的油膏已被证实具有显著的转化力量,用以调整施用物体的属性。尽管《财富符文》(Runes of Wealth)的内容主要集中于法术,Haphrama也在里面提到了一系列关于转化魔法盔甲和武器属性的高妙理论。在此基础上,圣油的魔法提炼技术已经发展了几个世纪。炼金术士能选择以下圣油替换一个普通的科研发现。炼金术士能使用任何他所知的圣油每天共计3+炼金术士等级次。除非某种圣油特别提到,圣油需要一个标准动作来涂抹(这会引起借机攻击)并持续每炼金术士等级1分钟。
      调查员能使用调查员天赋炼金术士发现(alchemist discovery)选择任何这类科研发现。具有手艺领域的牧师能选择一种圣油替换8级的领域能力。变化学派的法师能获得圣油替换法师奖励专长。庇护主为转变(transformation)的女巫能得到一种圣油替换一个高等巫术。在以上情形下,角色以选择圣油的职业等级作为他的炼金术士等级计算圣油相关的数据。
劇透 -  原文:
The power of transmutation is evident in magical oils and pastes that alter the properties of objects when applied. Though the Runes of Wealth is focused primarily on spells, Haphrama included a remarkable appendix of ingenious theories about transmuting the properties of magical armor and weapons, from which the magical process of anointings has been developed over the centuries. Alchemists can choose any of the following anointings in place of a normal discovery. An alchemist can use any of the anointings he knows a total number of times per day equal to 3 + his alchemist level. Unless an anointing specifies otherwise, all anointings require a standard action to apply (this provokes attacks of opportunity) and last for 1 minute per alchemist level.

Investigators can choose any of these discoveries with the alchemist discovery investigator talent. Clerics with the artifice domain can select an anointing in place of their 8th-level domain ability. Transmuter wizards can gain anointings in place of wizard bonus feats. Witches with transformation patrons can gain a single anointing in place of a major hex. In each of these cases, the character treats levels in the class used to select the anointing as his alchemist level for all relevant anointing calculations.

奥法强化剂(Eldritch Enhancement, Su)PFS不可用
炼金术士在一把武器、一面盾牌或者一套盔甲上倒上一个绿莹莹的涂层。在计算物品魔法属性的效果时,该魔法属性的施法者等级增加炼金术士的智力调整值,这包括基于等级的计算、克服法术抗力或者被解除魔法时。
劇透 -  原文:
Eldritch Enhancement (Arcane Anthology pg. 23): The alchemist douses a weapon, shield, or suit of armor with a glowing green wash. The caster level of any of the item’s magical properties increases by the alchemist’s Intelligence modifier for the purposes of effects, including calculations based on level, overcoming spell resistance, or being dispelled.

精华增效膏(Essence Booster, Su)
炼金术士将这种金色的抹剂涂抹到一种具有多阶特殊能力(一种有不同可选效力等级的特殊能力,比如次级护命或者暗影)的武器或盔甲上。被影响的特殊能力提升一阶(比如变为中级护命或者高等暗影)。如果物品具有数个多阶特殊能力,炼金术士能选择影响其中的一种。如果物品不具备多阶魔法品质,那么增强加值提升1。要选择这种圣油,炼金术士必须至少达到8级。
劇透 -  原文:
Essence Booster (Arcane Anthology pg. 23): The alchemist applies this golden liniment to a weapon or suit of armor that has a tiered special ability (a special ability available in varying degrees of potency, such as light fortification or shadow). The affected special ability increases by one step (to moderate fortification or greater shadow, for example). If the item has multiple tiered special abilities, the alchemist chooses one to affect. The item’s enhancement bonus increases by 1 if it has no tiered magical qualities. The alchemist must be at least 8th level to choose this anointing.

水银脂(Mercurial Oil, Su)
这种闪闪发光的银色液体渗入金属的魔法武器或盔甲并暂时液化其内部。受影响的武器因重心在摇晃中外移而获得动量,造成伤害如同比实际大一级的武器。受影响的盔甲抵抗冲击并提供穿戴者DR2/-。
劇透 -  原文:
Mercurial Oil (Arcane Anthology pg. 23): This gleaming silver fluid sinks into a magical metal weapon or suit of armor and temporarily liquefies the interior. An affected weapon gains momentum as its center of gravity moves outward during a swing, dealing damage as if it were one size category larger than it actually is. Affected armor resists impact and provides the wearer DR 2/—.

奥铜尘(Orichalcum Dust, Su)
炼金术士洒出少许由四元素的精华构成的彩尘。通过在这种合剂中增加某种元素使其超过另一种的方式,炼金术士能暂时改变一种武器的能量类型。比如,炼金术士能选择一个造成酸性伤害的炸弹或者一把具有电爆特殊能力的武器,使他们转而造成火焰伤害。一旦某种元素效果被改变,它在圣油持续时间结束前无法再次改变。
劇透 -  原文:
Orichalcum Dust (Arcane Anthology pg. 23): The alchemist sprinkles a small quantity of colorful dust that comprises the essence of all four elements. By favoring one element over another in this mixture, the alchemist temporarily changes the energy type of one weapon into another. For example, the alchemist can choose for a bomb to deal acid damage or a weapon with the shocking burst special ability to deal fire damage instead. Once an elemental effect is changed, it cannot be changed again until the anointing’s duration expires.
« 上次编辑: 2017-06-12, 周一 00:55:44 由 希尔 »
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Re: 自用自翻资源帖
« 回帖 #246 于: 2017-06-11, 周日 22:12:28 »
精类仪典(Fey Obedience) 出自《第一世界,精类国度》(The First World, Realm of the Fey)
你对一位古老者的崇敬如此诚挚,使得每日的祈祷与祭祀赋予你特殊的恩典。
先决条件:知识(位面)3级,必须崇拜一位古老者
效果:每一位古老者都有不同的仪典(Obedience),不过这些仪典每天最多只需要一小时来完成。每天当你完成服从仪典以后,你将获得你所崇拜的古老者所拥有的“服从仪典“项目所列出的特殊能力或抗力奖励。
如果你拥有至少12个HD,你获得你所信仰古老者的第一恩典(Boon)。如果你至少有16个HD,你获得他的第二恩典。如果你至少有20个HD,你获得他的第三恩典。除非特别提及其持续时间,否则恩典一经获得便永久生效。
精类忠仆(Feysworn,见该书第八页)可以在更低的等级得到这些恩典作为其进阶职业的好处。
如果你未能执行每日的服从仪典,你将失去所有通过本专长获得的恩典奖励,直到你下一次完成服从仪典为止。
劇透 -  原文:
Fey Obedience
Your devotion to one of the Eldest is so great that daily
prayer and offerings grant you special boons.
Prerequisites : Knowledge (planes) 3 ranks, must
worship one of the Eldest.
Benefit: Each Eldest requires a different obedience, but
each obedience takes only 1 hour to perform. Once you’ve
performed the obedience, you gain the benefit of a special
ability or resistance as indicated in the “Obedience” entry
for that Eldest.
If you have at least 12 Hit Dice, you also gain the first
boon granted by your Eldest upon undertaking your
obedience. If you have at least 16 Hit Dice, you also gain
the Eldest’s second boon. If you have at least 20 Hit Dice,
you also gain the Eldest’s third boon. Unless a specific
duration or number of uses per day is listed, a boon’s
effects are constant.
Feysworn (see page 8) gain access to these boons at
lower levels as a benefit of their prestige class.
If you ever fail to perform a daily obedience, you lose all
access to the benefits and boons granted by this feat until
you next perform the obedience.
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Re: 自用自翻资源帖
« 回帖 #247 于: 2017-06-14, 周三 16:29:39 »
科莱什先知(先知变体)出自内海诡道ISI

科莱什先知指导并服务于庞大的科莱什帕蒂莎帝国并协助其确保在格拉利昂的利益

推荐秘示域任何

本职技能科莱什先知将察觉,表演(舞蹈),和所有知识加入其本职列表。这取代了来自先知秘示域的奖励本职技能

奖励法术一名科莱什先知得到以下奖励法术:【锐耳术/鹰眼术 6级】【窥视魔眼 10级】【真知术 12级】【天降祥瑞 16级】【预警术 18级】
这些法术取代相应等级秘示域的奖励法术


启示一名科莱什先知必须在1级选择如下启示

祈神之舞(Su)每天一次,你可以表演一种类似冥想的舞蹈,这种舞蹈能够使你思维明晰并对将要发生的事做好准备。完成舞蹈需要至少一分钟不受打扰的时间,并且在此期间你无法做任何其他动作。

当你起舞时,做一个表演(舞蹈)检定。检定的结果将决定你接下来24小时内的收益,其如下表所列。你总是可以选择更低结果带来的收益。(如你的表演(舞蹈)检定结果是15,你可以选择你的预言系法术DC增加1而非每天一次以类法术能力使用占卜术)

检定结果                                                                 收益
  0-9          你施放的预言系法术DC增加1
 10-19       在接下来的24小时内,以一个直觉动作,你可以以类法术能力施放占卜术一次,将你的先知等级作为施法者等级
 20-29       在接下来的24小时内,你可以以类法术能力施放预言术一次,将你的先知等级作为施法者等级。如果你至少有8个等级,施法时间从10分钟降为1分钟。
 30-39       在接下来的24小时内,你可以以类法术能力施放通神术一次,将你的先知等级作为施法者等级。如果你至少有10个等级,施法时间从10分钟降为1分钟。
  40+        在接下来的24小时内,你可以以类法术能力施放异界探知一次,将你的先知等级作为施法者等级。


劇透 -   :
PFS Legal Keleshite Prophet
Source Inner Sea Intrigue pg. 42
Keleshite prophets help guide and serve the vast Padishah Empire of Kelesh and its interests across Golarion.

Recommended Mysteries: Any.

Class Skills: A Keleshite prophet adds Perception, Perform (dance), and all Knowledge skills to her list of class skills.

These replace the additional skills gained from the oracle’s mystery.

Bonus Spells: A Keleshite prophet gains the following bonus spells: clairaudience/clairvoyance (6th), prying eyes (10th), true seeing (12th), prediction of failureUM (16th), foresight (18th).

These replace the bonus spells at those levels gained from the oracle’s mystery.

Revelations: A Keleshite prophet must take the following revelation at 1st level.

Divining Dance (Su) Once per day, you can perform a sacred meditative dance that gives you great clarity of mind and prepares you for what lies ahead. This dance must last for at least 1 minute, uninterrupted, and you can take no other actions during the dance.

When you dance, attempt a Perform (dance) check; the results of the check determine the benefits you gain for the next 24 hours, as listed below. You can always choose the benefit from a lower result, if you wish (for example, if your Perform [dance] result is 15, you can choose to gain a +1 bonus on your divinations’ saving throws instead of choosing to use augury once as a spell-like ability).
Perform (Dance) Result   Benefit
0-9   Increase the saving throw DC of any divination spells you cast by 1.
10-19   Once in the next 24 hours, as an immediate action, you can use augury as a spell-like ability, using your oracle level as your caster level.
20-29   Once in the next 24 hours, you can use divination as a spell-like ability, using your oracle level as your caster level. If you are at least 8th level, you can cast it in 1 minute instead of 10 minutes.
30-39   Once in the next 24 hours, you can use commune as a spell-like ability, using your oracle level as your caster level. If you are at least 10th level, its casting time is in 1 minute instead of 10 minutes.
40+   Once in the next 24 hours, you can use contact other plane as a spell-like ability, using your oracle level as your caster level.
« 上次编辑: 2017-06-14, 周三 16:55:11 由 灰骑士 »
情感为核,理智为锁,身是心的囚笼。以秩序之链驾驭混沌之兽,铸就纯粹之魂。

离线 灰骑士

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Re: 自用自翻资源帖
« 回帖 #248 于: 2017-06-14, 周三 17:13:49 »
舞台魔法出自冒险家的武器库31页

分类:装备

你已经在如何用亮闪闪的炼金物品来提高你的表演技能上浸淫已久。当你作为表演的一部分使用一份引人注目的炼金物品如炽火胶,发烟棒,爆雷石或其他合适的炼金物品(GM裁定)时,你在这次表演的检定上获得+2背景加值。这剂炼金物品仅仅会让你的表演更加瞩目而不会有原本的任何效果。例如作为一次表演(喜剧)的一部分,你可以假装用炽火胶点燃自己,又或是作为表演(戏剧)的一部分,使用发烟棒来展现一次充满戏剧性的现身。但你不会受到来自炽火胶的伤害或是从烟雾中获得隐蔽。

劇透 -   :
PFS Legal Stage Magic
Source Adventurer's Armory pg. 31 (Amazon)
Category Equipment
You have put in many hours practicing with flashy alchemical items that enhance your Perform skill. When you use an attention-getting alchemical item such as a flask of alchemist’s fire, smokestick, thunderstone, or another appropriate alchemical item (GM’s discretion) as part of a performance, you gain a +2 trait bonus on your Perform check for the duration of that performance. The item is expended without its normal effects and only serves to make your performance more impressive; for example, you could pretend to ignite yourself with alchemist’s fire as part of a Perform (comedy) check or make a dramatic appearance with a smokestick as part of a Perform (act) check, but you would not actually take fire damage or gain concealment from smoke.
情感为核,理智为锁,身是心的囚笼。以秩序之链驾驭混沌之兽,铸就纯粹之魂。

离线 希尔

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Re: 自用自翻资源帖
« 回帖 #249 于: 2017-06-18, 周日 04:55:09 »
疾走鞋(SLIPPERS OF SCAMPERING)
出处《恶人志》(Villain Codex)第237页
价格:1200gp
位置:脚部 CL:4 重量:1/2磅
灵光:微弱变化系
描述:疾走鞋几乎完全如蛛行拖鞋般生效,除了它一天仅能使用10轮。轮数可以按穿着者意愿分开使用(每次使用至少一轮)。
制造需求:制造奇物、蛛行术
制造花费:600 gp


译注:蛛行拖鞋1/4的价钱,搭配本帖#226楼伊恩翻译的盗贼吊带食用更佳。而且这个造型,时尚时尚最时尚。

劇透 -  原文:
SLIPPERS OF SCAMPERING
PRICE
1,200 GP
SLOT  feet CL 4th WEIGHT 1/2 lb.
AURA faint transmutation
Slippers  of  scampering   function  in  almost  every
way  like  slippers  of  spider  climbing ,  except
the  slippers  can  be  used  for  10  rounds
per  day,  split  up  as  the  wearer  chooses
(minimum 1 round per use).
CONSTRUCTION REQUIREMENTS COST 600 GP
Craft Wondrous Item, spider climb
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