作者 主题: 待定的有趣翻译  (阅读 13523 次)

副标题: 全部都是生肉,不用点进来了


离线 白药君

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Re: 待定的有趣翻译
« 回帖 #1 于: 2017-05-31, 周三 11:59:51 »
DRAGON'S BLOOD
Dragonslayer's Handbook
Price: 60 gp
Weight: 1 lb.
Renowned for its energizing and defensive properties, dragon's blood has a variety of effects, depending on how it's used. In addition to use in its raw form, it's also valuable as an alchemical ingredient. Below are two common uses for dragon's blood, but clever dragoncrafters may invent new uses as well.

Drinking: When imbibed, a vial of dragon's blood heals 1d4 points of damage. It also grants a +1 alchemical bonus on Will and Fortitude saving throws for 1 minute.

Bathing: Covering oneself in dragon's blood removes 1 permanent negative level. No more than 1 permanent negative level can be removed from a single creature per week using this method. Bathing in dragon's blood requires 3 vials of dragon's blood. Blood used in such a manner is expended, and may not be reused.

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Re: 待定的有趣翻译
« 回帖 #2 于: 2017-05-31, 周三 12:00:18 »
HEALY MYRRH
Qadira, Gateway to the East
Price: 50 gp
Weight: —
Craft DC: 20

When you burn this powerful resin, it fills 8,000 cubic feet with faint smoke that persists for 8 full hours. Any creatures resting or receiving long-term care in the area while the healy myrrh is active regain 1 additional hit point per level. Multiple uses of healy myrrh in a 24-hour period do not stack.

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Re: 待定的有趣翻译
« 回帖 #3 于: 2017-05-31, 周三 12:00:41 »
ICECAP ALE
Alchemy Manual
Price: 40 gp
Weight: 1/2 lb.

This rare and unusual brew is fortified by a process of repeated partial freezing, during which the ice is continually skimmed off, resulting in a draught with more than 10 times the alcohol content of ordinary ale.

Icecap ale grants a +2 alchemical bonus to the drinker's Strength and Constitution for 1 minute, as well as a +4 alchemical bonus on saving throws against compulsions and fear. However, after this initial surge of energy, the drinker becomes fatigued and takes a -4 penalty on Dexterity-and Strength-based skill checks for 1 hour. In addition, the drinker loses all memory of events that transpired during the 1d4 minutes directly following consumption of a draught of icecap ale; a successful DC 20 Fortitude save negates this memory loss. Additional doses of icecap ale imbibed during the hour following an initial dose cause the drinker to become sickened for 1 minute (instead of gaining a bonus to Strength and Constitution) and to suffer all the negative effects of icecap ale.

ALCHEMICAL RECIPE
Recipe: (50 spirit of wine + 40 urea)/distillation; Craft DC: 20
Time: 1 week; Tools: brewer's kit; Type: alcohol

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Re: 待定的有趣翻译
« 回帖 #4 于: 2017-05-31, 周三 12:03:48 »
LONGBEARD LAMBIC
Alchemy Manual
Price: 20 gp
Weight: 1 lb.

One of the oldest known dwarven ales, longbeard lambic is fermented with wild airborne yeasts and cultures, especially those that proliferate in the dank caves where it has been brewed since long before the Quest for Sky began.

Longbeard lambic has a bracing effect that shocks the system. If the drinker is fatigued, shaken, or staggered, she can ignore these conditions for 1d4 rounds after imbibing longbeard lambic. In addition, a dose of longbeard lambic can reduce the exhausted condition to fatigued or the frightened condition to shaken (drinker's choice) for the same duration. If you consume a second longbeard lambic within 1 minute of the previous dose, you must succeed at a DC 15 Fortitude save or be nauseated for 1d4 rounds. The DC increases by 5 for each dose imbibed within the same time span. Dwarves gain a +5 racial bonus on this saving throw.

ALCHEMICAL RECIPE
Recipe: (3 gold + 5 quicksilver + 4 spirit of wine)/fermentation; Craft DC 18
Time: 1 week; Tools: brewer's kit; Type: alcohol

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Re: 待定的有趣翻译
« 回帖 #5 于: 2017-05-31, 周三 12:14:08 »
RHINARI PASTE
Monster Codex
Price: 75 gp
Weight: 1/2 lb.
Craft DC: 20

When applied to the nose as a standard action, this alchemical paste traps airborne particles and sharpens your olfactory receptors, heightening your sense of smell. You gain the scent ability, except you can detect creatures and odors at only half the distance. If you already have the scent ability, rhinarium paste increases the range at which you can detect creatures by 50%. Rhinarium paste's effects lasts for 1 hour. Crafting this item requires a successful DC 20 Craft (alchemy) check.

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Re: 待定的有趣翻译
« 回帖 #6 于: 2017-05-31, 周三 12:53:00 »
NETHYS'S DAGGER
Heroes of the Wild
Price: 50 gp
Profession (herbalist) DC 18
Weight: —
Terrain: deserts
Found most often in lands heavily modified by magic, this bulbous cactus is topped with twilight-blue flowers. The sap from the cactus can be used as an additive when crafting potions, causing all variable numeric effects of the potion to be determined as if the potion's caster level were 1 higher. When processed into a powder with a successful DC 15 Craft (alchemy) check, Nethys's dagger can be used as an additional material component when casting spells, granting the user a +1 alchemical bonus on caster level checks to overcome spell resistance

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Re: 待定的有趣翻译
« 回帖 #7 于: 2017-05-31, 周三 12:58:50 »
STINK INK
Advanced Race Guide
Price: 5 gp
Weight: 1 lb.
Craft DC: 15

Stink ink is a special, pungent, musk-based ink that allows its user to encode information with smell rather than visually. Stink ink dries clear but its sharp, extremely localized smell can be picked out by those with sensitive enough noses to make it possible to read by sense of smell. Only creatures with the keen senses trait or scent ability can read stink ink without aid of some form of magic. Reading or writing something with stink ink takes twice as long as going through the same amount of information written in normal ink

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Re: 待定的有趣翻译
« 回帖 #8 于: 2017-05-31, 周三 13:00:01 »
STILLGUT
Advanced Race Guide
Price: 50 gp
Weight: —
Craft DC: 25

Drinking a vial of this bland, bluish liquid grants you a +5 alchemical bonus on Fortitude saves to avoid nausea or sickness for 1 hour. If you are already nauseated, you can drink stillgut as a move action. Drinking it in this fashion grants you a second saving throw (without the +5 bonus). Goblins often use stillgut so they can choke down meat or other foods in advanced stages of rot or decay.

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Re: 待定的有趣翻译
« 回帖 #9 于: 2017-05-31, 周三 13:01:20 »
SOUL STIMULANT
Ultimate Equipment
Price: 300 gp
Weight: —
Craft DC: 30
This soothing elixir was created to counter the energy-draining effects of vampires, wights, and similar horrible creatures. If you have a negative level (whether temporary or permanent), you can drink a dose of soul stimulant, negating the negative level's penalty for 12 hours. You can only benefit from 1 dose of soul stimulant at a time, though you can continue to take a dose every 12 hours to stave off the negative level's effects.