異怪(Aberrant)出自《Horror Realms pg. 18》 來自遙遠群星、幽暗地域的無光深淵、深海或甚至是狂人噩夢之中的異形實體,長久以來一直吸引著那些過於癡迷此種詭怪型態的召喚師們。當大多數的召喚師從偉大彼岸(Great Beyond)呼喚異界生物時,有些召喚師發現如何從主物質位面的詭奇角落召喚這些異形實體。這些受召喚前來的僕役被稱作異怪幻靈。異怪幻靈跟那些棲居於無人銘記或無名的現實邊緣的非異界生物的異怪在許多能力與體態上的相似之處,但這些畸形的實體與其它幻靈一樣,在決定那些法術能夠影響他們時仍然屬於異界生物。
下列異怪幻靈的規則是為了召喚師UCH所設計——關於召喚師職業這個選用變體的更多細節,請見《Pathfinder Unchained》一書。
陣營(Alignment):混亂邪惡、混亂中立、絕對中立或中立邪惡。
基礎形態(Base Form):異怪型(嚙咬,攫抓[觸手團],觸手團),二足型(肢體[臂],肢體[腿],揮擊),四足型(嚙咬,肢體[腿,2次])或蛇身型(嚙咬,攫抓[齧咬],觸及[齧咬],尾巴,尾掃)。
基礎進化(Base Evolutions):1級起,異怪幻靈獲得下列本職技能以取代幻靈原本會獲得的本職技能:逃脫、威嚇、知識(擇一)、察覺、隱匿、以及攀爬、飛行或游泳(三者擇一)。召喚師能為他的幻靈選擇四個額外技能作為本職技能。在判斷法術和效果時,異怪幻靈同時視為異界生物和異怪。他們在對抗心靈影響效果的豁免檢定獲得+4種族加值。
4級起,異怪幻靈的進化池增加1點進化點。
8級起,異怪幻靈獲得免疫影響心靈效果(包括士氣加值)。
12級起,異怪幻靈獲得DR 5/揮砍。他們還獲得盲感進化作為額外進化。
16級起,異怪幻靈獲得盲視進化。他們還獲得100尺的心靈感應能力。
20級起,每天1次,異怪幻靈能將
幻靈重塑術(Transmogrify)APG作為瞬發的類法術能力使用。此幻靈每天能沒有次數上限的受益於
幻靈重塑術(Transmogrify)APG的效果。
劇透 - :
Aberrant
Source Horror Realms pg. 18
Alien entities from the farthest stars, the lightless depths of the Darklands, the sea itself, or even a lunatic’s nightmares have long intrigued summoners who become obsessed with the monstrous form. While most summoners call upon outsiders from the Great Beyond, some discover the secret to summoning alien entities from strange corners of the Material Plane. These summoned minions are known as aberrant eidolons. Aberrant eidolons share many abilities and physical features with the nonoutsider aberrations that dwell in forgotten or nameless reaches of reality, but these malformed entities are still outsiders like any other eidolon for the purposes of determining which spells affect them.
The following rules for aberrant eidolons are designed for the unchained summoner—see Pathfinder RPG Pathfinder Unchained for more details on this optional variant of the summoner class.
Alignment: Chaotic evil, chaotic neutral, neutral, or neutral evil.
Base Form: Aberrant (bite, grab [tentacle mass], tentacle mass), biped (limbs [arms], limbs [legs], slam), quadruped (bite, limbs [legs, 2]), or serpentine (bite, grab [bite], reach [bite], tail, tail slap).
Base Evolutions: Starting at 1st level, aberrant eidolons gain the following class skills in place of those normally gained by eidolons: Escape Artist, Intimidate, Knowledge (pick one), Perception, Stealth, and Climb, Fly, or Swim (pick one). The summoner can choose four additional skills to be class skills for his eidolon. Aberrant eidolons count as both aberrations and outsiders for spells and effects. They gain a +4 racial bonus on saving throws against mind-affecting effects.
At 4th level, aberrant eidolons add 1 point to their evolution pools.
At 8th level, aberrant eidolons gain immunity to mind-affecting effects (including morale bonuses).
At 12th level, aberrant eidolons gain DR 5/slashing. They also gain the blindsense evolution as a bonus evolution.
At 16th level, aberrant eidolons gain the blindsight evolution. They also gain telepathy with a range of up to 100 feet.
At 20th level, aberrant eidolons gain the ability to use transmogrifyAPG as a quickened spell-like ability once per day. These eidolons can gain the benefit of a transmogrify spell any number of times per day.
禦衡者(Aeon)出自《Plane-Hopper's Handbook pg. 24》 禦衡者幻靈被創造的目的是監視特定的二元性,他們在執行自己理解的平衡時令人沮喪地固執。
陣營(Alignment):絕對中立。
基礎形態(Base Form):二足型(抓爪,肢體[臂],肢體[腿])或蛇身型(肢體[臂],尾巴,揮擊)。
基礎進化(Base Evolutions):1級起,禦衡者幻靈獲得心像能力(Envisaging)(Pathfinder RPG Bestiary 2 305)。禦衡者幻靈在隨等級獲得的護甲和天生護甲加值減半,但在AC獲得等同於此數值的偏斜加值。他們還在對抗毒素的豁免檢定獲得+4加值。
4級起,禦衡者幻靈獲得中等護命(moderate fortification)特殊護甲附魔的好處,而且不能被絆摔。
8級起,禦衡者幻靈獲得飛行[魔法]進化,飛行速等同他們的基礎速度。
12級起,禦衡者幻靈獲得以標準動作影響情緒或時間的能力,由召喚師選擇。每當召喚師升級時,他能改變幻靈影響的能力。當影響情緒時,禦衡者幻靈能影響30尺內至多5個目標,如同
極度絕望(Crushing Despair)。成功通過意志豁免(DC=14+幻靈的魅力調整值)的目標能無效此效果。每有一個目標豁免失敗,幻靈就能以
強大希望(Good Hope)影響30尺內的一個其他生物。CL等同幻靈的HD,而豁免DC=10+1/2幻靈HD+幻靈魅力調整值。當影響時間時,此能力以相同方式運作,但首要目標受到
緩慢術(Slow)的影響,而次要目標受到
加速術(Haste)。幻靈每擁有5HD能每天使用此能力1次。
16級起,禦衡者幻靈獲得免疫重擊、毒素和偷襲攻擊。
20級起,禦衡者幻靈獲得每天3次以類法術能力施放
片刻預知(Moment of Prescience)(CL 20)的能力。
劇透 - :
Aeon
Source Plane-Hopper's Handbook pg. 24
Created to monitor a specific duality, an aeon eidolon often proves frustratingly headstrong in enforcing its own interpretation of balance.
Alignment: Neutral.
Base Form: Biped (claws, limbs [arms], limbs [legs]) or serpentine (limbs [arms], tail, slam).
Base Evolutions: At 1st level, aeon eidolons gain the envisaging ability (Pathfinder RPG Bestiary 2 305). Aeon eidolons halve the armor and natural armor bonuses they gain per level, but gain an equal deflection bonus to their AC. They also gain a +4 bonus on saving throws against poison.
At 4th level, aeon eidolons gain the benefits of the moderate fortification armor special ability and cannot be tripped.
At 8th level, aeon eidolons gain the flight evolution (using magic) with a speed equal to their base speed.
At 12th level, aeon eidolons gain the ability to influence either emotions or time as a standard action, as chosen by the summoner. Whenever the summoner gains a level, he can change which ability the eidolon influences. When affecting emotions, an aeon eidolon affects up to five targets within 30 feet as crushing despair. A target can negate this effect with a successful Will save (DC = 14 + the eidolon’s Charisma modifier). For each target that fails its save, the eidolon can affect one other creature within 30 feet as good hope. The caster level equals the eidolon’s Hit Dice, and the save DC is equal to 10 + half the eidolon’s Hit Dice + the eidolon’s Charisma modifier. When affecting time, the ability functions in the same way, but the eidolon affects primary targets as slow and secondary targets as haste. The eidolon can use this ability once per day for every 5 Hit Dice it has.
At 16th level, aeon eidolons become immune to critical hits, poison, and sneak attacks.
At 20th level, aeon eidolons gain the ability to cast moment of prescience (CL 20th) as a spell-like ability three times per day.
蓋丁(Agathion)出自《Pathfinder Unchained pg. 29》 作為耐心又開明的善良陣營外層位面的聯絡人,蓋丁幻靈力圖做到除暴安良。蓋丁幻靈總是擁有單一動物或生物的面貌,而非幾種存在的混合體。儘管蓋丁幻靈對採用非傳統方法甚至是偏離良善的召喚者都抱有耐性,他們絕不會讓自己的力量用於邪惡的目之上。蓋丁幻靈試圖帶領召喚師接受自己的教化。
陣營(Alignment):中立善良。
基礎形態(Base Form):二足型(爪抓,肢體[臂],肢體[腿])或四足型(肢體[腿,2次],嚙咬)。
基礎進化(Base Evolutions):1級起,蓋丁幻靈獲得能量抵抗[閃電]進化。他們還在對抗毒素和石化的豁免檢定獲得+4加值。
4級起,蓋丁幻靈獲得10點寒冷抗力和10點音波抗力。
8級起,蓋丁幻靈獲得聖療(lay on hands),聖武士等級如同他們的HD。
12級起,蓋丁幻靈獲得DR 5/邪惡。他們還獲得免疫石化和巧言(truespeech)能力(見怪物圖鑒306頁關於蓋丁亞種的描述)。
16級起,蓋丁幻靈失去能量抵抗[閃電]進化,取而代之獲得能量免疫[閃電]進化。他們還獲得蓋丁的動物交談(Speak with Animals)能力(見怪物圖鑒306頁關於蓋丁亞種的描述)。
20級起,蓋丁幻靈獲得以類法術能力任意使用
偵測思想(Detect Thoughts)的能力,他們的傷害減免還提升至DR 10/邪惡。
劇透 - :
Agathion
Source Pathfinder Unchained pg. 29
Patient and enlightened liaisons of the good-aligned Outer Planes, agathion eidolons seek to vanquish evil and protect that which is good. Agathion eidolons always have aspects of a single animal or creature, rather than a hodgepodge of several. Though they have patience for summoners with unorthodox methods and even those who stray from the path of good, they will not brook their powers being used for evil ends. An agathion eidolon seeks to bring its summoner closer to its own enlightenment.
Alignment: Neutral good.
Base Form: Biped (claws, limbs [arms], limbs [legs]) or quadruped (limbs [legs, 2], bite).
Base Evolutions: Starting at 1st level, agathion eidolons gain the resistance (electricity) evolution. They also gain a +4 bonus on saving throws against poison and petrification.
At 4th level, agathion eidolons gain cold resistance 10 and sonic resistance 10.
At 8th level, agathion eidolons gain lay on hands as paladins with levels equal to their Hit Dice.
At 12th level, agathion eidolons gain DR 5/evil. They also gain immunity to petrification and the truespeech ability (see the agathion subtype on page 306 of Pathfinder RPG Bestiary 2).
At 16th level, agathion eidolons lose the resistance (electricity) evolution, and instead gain the immunity (electricity) evolution. They also gain the agathion’s speak with animals ability (see the agathion subtype on page 306 of Bestiary 2).
At 20th level, agathion eidolons gain detect thoughts as a spell-like ability at will and also increase their damage reduction to DR 10/evil.
先祖(Ancestor)出自《Blood of the Beast pg. 31》 不論是跟生前為召喚師祖先的祈並者(petitioner)的靈魂聯繫而誔生,還是呼喚如此靈魂殘留在靈界或是阿卡夏記錄中的印痕,先祖幻靈是由凡人的模型鑄造而來的異界生物,展現出非凡的技能和才華。先祖幻靈通常呈現為他們存活時擁有的身體的理想化版本,但顯得獨特而輝煌。先祖幻靈向召喚師提供一切可能的協助,他們跟幻靈之間經常有著某種形式的家族聯繫,可能是血脈、榮譽或摯愛。
陣營(Alignment):任意。先祖幻靈不擁有任何陣營亞種。
基礎形態(Base Form):二足型(肢體[臂],肢體[腿])
基礎進化(Base Evolutions):1級時,先祖幻靈獲得其召喚師種族關聯的所有種族特性(Racial Traits);不是一個0HD種族的生物的召喚師必須從核心規則書中選擇一個0HD種族。在判斷依賴職業等級的任何效果時,先祖幻靈使用其全部HD作為代替(例如人類的獎勵技能種族特性)。在判斷所有效果時,先祖幻靈視為他所選的種族類型和亞種,除了作為滿足專長的先決條件。先祖幻靈只能獲得其種族的標準種族特性;他不能選擇種族特性替換。
4級時,先祖幻靈選擇下列簡單職業範本之一(Monster Codex 246):戰士、盜賊或術士。先祖幻靈獲得該職業簡單範本在快速套用規則的能力,如同他是1HD的生物。先祖幻靈不會獲得任何角色在關聯職業為1級時不會擁有的能力。舉例來說,1HD生物擁有盜賊簡單範本後正常會獲得反射閃避和直覺閃避能力,但選擇盜賊簡單範本的先祖幻靈不會獲得這些能力,因為1級的盜賊不會擁有反射閃避和直覺閃避能力。
8級時,先祖幻靈獲得技能精通進化,此進化的技能為他所選的簡單職業範本對應的職業的本職技能中任選兩個。
12級時,先祖幻靈獲得他所選的簡單職業範本在快速套用規則的能力,如同他是5HD而非1HD的生物。先祖幻靈不會獲得任何角色在關聯職業有5級時不會擁有的能力。
16級時,先祖幻靈獲得一個額外專長,從下列中選擇:閃避、強韌增強、精通先攻、鋼鐵意志、閃電反射、健壯或任何以幻靈所選的種族作為先決條件的專長。先祖幻靈必須滿足選擇專長的先決條件。
20級時,先祖幻靈獲得他所選的簡單職業範本在快速套用規則的能力,如同他是10HD而非5HD的生物。先祖幻靈不會獲得任何角色在關聯職業有10級時不會擁有的能力。
劇透 - :
Ancestor
Source Blood of the Beast pg. 31
Whether created by bonding with the soul of a petitioner that was the summoner’s ancestor in life or calling upon the impressions of such a soul left behind on the Ethereal Plane or the Akashic Record, ancestor eidolons are outsiders cast in the mold of mortals, and exhibit extraordinary skill and talent. They usually appear as idealized versions of the bodies they possessed while still alive, but distinctive and proud. Ancestor eidolons lend whatever aid they can to their summoner, who typically has some form of familial connection with the eidolon, be it by blood, honor, or devotion.
Alignment: Any. Ancestor eidolons don’t have any alignment subtypes.
Base Form: Biped (limbs [arms], limbs [legs]).
Base Evolutions: At 1st level, an ancestor eidolon gains all of the racial traits associated with its summoner’s race; a summoner who isn’t a 0-Hit Die creature must choose one 0-Hit Die race of his choice from the Pathfinder RPG Core Rulebook. For any effect dependent on class level, an ancestor eidolon uses its total Hit Dice instead (such as with the human’s skilled racial trait). An ancestor eidolon counts as a creature of its chosen race’s type and subtype for all effects, except for the purpose of meeting feat prerequisite requirements. An ancestor eidolon gains only the standard racial traits of its race; it cannot select alternate racial traits.
At 4th level, the ancestor eidolon chooses one of the following simple class templates (Pathfinder RPG Monster Codex 246): fighter, rogue, or sorcerer. It gains the abilities noted under the template’s quick rules as if it were a creature with 1 Hit Die. The eidolon does not gain any abilities that a character with 1 level in the class associated with the chosen template wouldn’t have. For instance, a 1-HD creature with the rogue simple template would normally gain the evasion and uncanny dodge abilities, but an ancestor eidolon that chooses the rogue simple template does not gain these abilities since a 1st-level rogue would not have evasion or uncanny dodge.
At 8th level, the ancestor eidolon gains the skilled evolution with two skills that are on the list of class skills of the class associated with the eidolon’s chosen simple class template.
At 12th level, the ancestor eidolon gains the abilities noted under its chosen simple class templates as if it were a creature with 5 Hit Dice, rather than 1 Hit Die. The eidolon doesn’t gain any abilities that a character with 5 levels in the class associated with the chosen template wouldn’t have.
At 16th level, the ancestor eidolon gains a bonus feat, chosen from the following list: Dodge, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Toughness, or any feat that lists the eidolon’s chosen race as a prerequisite. The eidolon must meet all of the chosen feat’s prerequisites.
At 20th level, the ancestor eidolon gains the abilities noted under its chosen simple class templates as if it were a creature with 10 Hit Dice, rather than 5 Hit Dice. The eidolon doesn’t gain any abilities that a character with 10 levels in the class associated with the chosen template wouldn’t have.
天使(Angel)出自《Pathfinder Unchained pg. 30》 自天界降臨的天使幻靈是美的化身。他們的外貌通常都是理想化的類人形態,具有光滑的肌膚、閃爍的頭髮與澄明的雙瞳。天使幻靈具有無可挑剔的榮譽感,值得信賴又擅長溝通,但是在面對邪惡勢力和其爪牙時,他們不會迴避衝突。
陣營(Alignment):任意善良。
基礎形態(Base Form):二足型(肢體[臂],肢體[腿],揮擊)。
基礎進化(Base Evolutions):1級起,天使幻靈獲得能量抵抗[強酸]和能量抵抗[寒冷]進化。他們還在對抗毒素的豁免檢定獲得+4加值。
4級起,天使幻靈獲得10點閃電抗力和10點火焰抗力。
8級起,天使幻靈長出寬大的羽翼,他們獲得飛行進化。
12級起,天使幻靈獲得DR 5/邪惡。他們還獲得免疫石化和巧言(truespeech)能力(見怪物圖鑒310頁關於天使亞種的描述)。
16級起,天使幻靈失去能量抵抗[強酸]和能量抵抗[寒冷]進化,取而代之獲得能量免疫[強酸]和能量免疫[寒冷]進化。
20級起,天使幻靈獲得防護靈光(protective aura ability)能力(見怪物圖鑒310頁關於天使亞種的描述)。
劇透 - :
Angel
Source Pathfinder Unchained pg. 30
Hailing from the higher planes, angel eidolons are creatures of exquisite beauty. They usually appear in idealized humanoid forms, with smooth skin, shining hair, and bright eyes. Angel eidolons are impeccably honorable, trustworthy, and diplomatic, but they do not shy away from confrontation when facing off against evil and its minions.
Alignment: Any good.
Base Form: Biped (limbs [arms], limbs [legs], slam).
Base Evolutions: At 1st level, angel eidolons gain the resistance (acid) and resistance (cold) evolutions. They also gain a +4 bonus on saving throws against poison.
At 4th level, angel eidolons gain electricity resistance 10 and fire resistance 10.
At 8th level, angel eidolons grow large, feathery wings, gaining the flight evolution.
At 12th level, angel eidolons gain DR 5/evil. They also gain immunity to petrification and the truespeech ability (see the angel subtype on page 310 of the Bestiary).
At 16th level, angel eidolons lose the resistance (acid) and resistance (cold) evolutions, and instead gain the immunity (acid) and immunity (cold) evolutions.
At 20th level, angel eidolons gain the protective aura ability (see the angel subtype on page 310 of the Bestiary).
亞空(Archon)出自《Pathfinder Unchained pg. 30》 自天堂接受呼喚的亞空幻靈是正義的化身。他們通常會呈現出強大而又優美的形體,具有強健的肌肉卻又能夠優雅地行動。亞空幻靈通常會投身於善良的事業中,對於有悖自身誓言和理想的存在抱有些許的容忍——這也包括呼喚他們的召喚師。只要是為了保護無辜之人和阻止邪惡力量的腳步,亞空幻靈願意去做任何事情。
陣營(Alignment):守序善良。
基礎形態(Base Form):二足型(肢體[臂],肢體[腿],揮擊)。
基礎進化(Base Evolutions):1級起,亞空幻靈獲得能量抵抗[閃電]進化,以及技能精通[威嚇]進化。他們還會在對抗毒素的豁免檢定獲得+4加值。
4級起,亞空幻靈的進化池獲得1點額外進化點。
8級起,亞空幻靈獲得屬性強化進化,應用於由召喚師選擇的屬性。
12級起,亞空幻靈獲得DR 5/邪惡。他們還會獲得免疫石化和巧言(truespeech)能力(見怪物圖鑒310頁關於神使亞種的描述)。
16級起,亞空幻靈失去能量抵抗[閃電]進化和技能精通[威嚇]進化,取而代之獲得能量免疫[閃電]和威嚇靈光(Aura of Menace)能力。
20級起,亞空幻靈獲得任意使用
高等傳送術(greater teleport)的能力,如同同名法術(CL 14),不過他們僅能將自身和至多50磅的隨身物品進行傳送。
劇透 - :
Archon
Source Pathfinder Unchained pg. 30
Summoned from heaven, archon eidolons are the embodiments of righteousness. They often take on powerful, graceful forms, rippling with muscles but refined in their movements. Archon eidolons are totally dedicated to the cause of good, and have little patience for those who violate their oaths and ideals—including the summoner who called them. Archons will do whatever it takes to stop the advance of evil and protect the innocent.
Alignment: Lawful good.
Base Form: Biped (limbs [arms], limbs [legs], slam).
Base Evolutions: At 1st level, archon eidolons gain the resistance (electricity) evolution and the skilled (Intimidate) evolution. They also gain a +4 bonus on saving throws against poison.
At 4th level, archon eidolons add 1 point to their evolution pools.
At 8th level, archon eidolons gain the ability increase evolution, applied to an ability score the summoner chooses.
At 12th level, archon eidolons gain DR 5/evil. They also gain immunity to petrification and the truespeech ability (see the archon subtype on page 310 of the Bestiary).
At 16th level, archon eidolons lose the resistance (electricity) evolution and skilled (Intimidate) evolution, and instead gain the immunity (electricity) evolution. In addition, they gain the aura of menace ability (see the archon subtype on page 310 of the Bestiary).
At 20th level, archon eidolons gain the ability to use greater teleport at will, as the spell (caster level 14th), except they can teleport only themselves and up to 50 pounds of carried objects.
星界(Astral)出自《Plane-Hopper's Handbook pg. 24》 雖然有些類似於銜尾蛇,大部分星界幻靈是從原始思想中紡編出來,或者斷了銀線(Silver cord)的星際旅行者的外殼。
陣營(Alignment):絕對中立。
基礎形態(Base Form):二足型(肢體[臂],肢體[腿],揮擊)或蛇身型(嚙咬,魔法攻擊,觸及[嚙咬],尾巴,尾掃)。
基礎進化(Base Evolutions):1級起,星界幻靈獲得免疫老化以及對抗詛咒、疾病和毒素的豁免檢定獲得+4加值。在判斷召喚師的星界幻靈的力敏加值進度時將召喚師的等級減半。
4級起,每天3次,星界幻靈獲得增強其主人的召喚能力。如此星界幻靈必須以準備動作跟被召喚的生物融合。召喚師能在星界幻靈已被召喚並準備啟動此能力時使用他的召喚怪物類法術能力或施放召喚怪物法術。幻靈在一個召喚生物出現時跟他生理上融為一體,在此期間幻靈不能被傷害或採取它自己的行動,除了以標準動作結束此效果。星界幻靈必須跟召喚生物將出現的空間鄰接或共格。此效果在召喚法術結束、召喚生物被殺或消解、或召喚師或幻靈以標準動作結束此效果時結束,及後召喚生物消失而幻靈出現在該生物的空間並陷入恍惚直至召喚師下一回合的開始。
當處于融合時,幻靈給予該召喚生物他擁有的1個或以上的進化(最多為1進化點/幻靈每3HD)和1d8+幻靈HD數的臨時hp。被召喚的生物必須符合進化的任何限制(例如在翅膀才能獲得翼擊進化)。此外,召喚生物不能從此方式獲得多於1個天生攻擊,不過他能以進化的傷害骰取代其類似的天生武器的傷害。在判斷基於HD的效果時,使用幻靈的HD。
8級起,星界幻靈獲得飛行[魔法]進化,飛行速等同他們的基礎速度。
12級起,星界幻靈獲得額外2次增強其主人的召喚能力的能力。當幻靈跟召喚生物融合時,該生物還獲得幻靈的反射閃避和忠誠能力。
16級起,星界幻靈獲得免疫詛咒、疾病和毒素。他們還提升了50%異界型態和高等異界型態能力可抽出的進化點。若召喚師缺少異界型態能力,他獲得此能力但只能抽出1點進化點。召喚師不再承受老化的屬性罰值、不能被魔法老化和不會因離開無時間特性(timeless planar trait)的位面而追溯老化。從老化獲得的屬性加值仍然累積,而且召喚師仍然會因命數已盡時老死。
20級起,星界幻靈能同時跟所有透過召喚師的召喚怪物類法術能力或施放召喚怪物法術召喚而來的生物融合,而且直至每個召喚生物被殺後才會自動重新出現。另外,星界幻靈能不消失地只跟1個召喚生物融合,但是直至效果結束前都會陷入恍惚。
劇透 - :
Astral
Source Plane-Hopper's Handbook pg. 24
While some resemble ouroboroses, most astral eidolons are spun from raw thought or the husks of Astral travelers whose silver cords broke.
Alignment: Neutral.
Base Form: Biped (limbs [arms], limbs [legs], slam) or serpentine (bite, magic attacks, reach [bite], tail, tail slap).
Base Evolutions: At 1st level, astral eidolons gain immunity to aging as well as a +4 bonus on saving throws against curses, diseases, and poisons. A summoner’s class level is halved for the purpose of determining the rate at which his astral eidolon’s Strength and Dexterity increase.
At 4th level, astral eidolons gain the ability to augment their masters’ summoning abilities three times per day. To do so, the astral eidolon must ready an action to meld with a summoned creature. The summoner can use his summon monster spell-like ability or cast a summon monster spell while the astral eidolon is summoned and readied to activate this ability. The eidolon physically melds with one summoned creature as it appears, during which time the eidolon cannot be harmed or take actions of its own except to end the effect as a standard action. The eidolon must be adjacent to or share the space where the summoned creature will appear. The effect ends either when the spell ends, when the summoned creature is slain or dismissed, or when either the summoner or eidolon ends the effect as a standard action, after which the summoned creature disappears and the eidolon appears in the creature’s space and is staggered until the beginning of the summoner’s next turn.
When melded with a summoned creature, the eidolon grants the summoned creature one or more evolutions the eidolon has (maximum 1 point worth of evolutions for every 3 Hit Dice the eidolon has) and a number of temporary hit points equal to 1d8 plus the eidolon’s number of Hit Dice. The summoned creature must conform to any limitations of the evolution (for example, it must have wings in order to gain the wing buffet evolution). Furthermore, the summoned creature cannot gain more than one natural attack in this way, though it can replace the damage of its natural weapons with that dealt by the evolution, provided the natural weapons are similar. For effects dependent on Hit Dice, use the eidolon’s Hit Dice.
At 8th level, astral eidolons gain the flight evolution (using magic) with a speed equal to their base speed.
At 12th level, astral eidolons gain the ability to augment their master’s summoning two additional times per day. When the eidolon melds with a summoned creature, that creature also gains the eidolon’s evasion and devotion abilities.
At 16th level, astral eidolons gain immunity to curses, diseases, and poisons. They also increase by 50% the number of evolution points their summoners can divert using the aspect and greater aspect abilities. If the summoner lacks the aspect ability, he gains this ability but can divert only 1 evolution point. The summoner no longer takes penalties to his ability scores for aging, cannot be magically aged, and does not age retroactively when leaving a plane with the timeless planar trait. Ability score bonuses from age still accrue, and the summoner still dies of old age when his time is up.
At 20th level, astral eidolons can simultaneously meld with each creature summoned by the summoner’s summon monster spell-like ability or summon monster spells, and the eidolon does not reappear automatically until each of the creatures is slain. Alternatively, the eidolon can meld with one summoned creature without disappearing, though the eidolon is staggered until the effect ends.
愛塔(Azata)出自《Pathfinder Unchained pg. 31》 身為極樂園野那不羈之美和崇高基情的化身,愛塔幻靈同時兼具了野性和美麗這兩種特質。他們通常呈現為精靈或精類這樣優雅的形態,不過有時候他們也會呈現為如同翼蛇人(lillends)一樣的外觀,具有蛇形的長尾。愛塔幻靈反覆無常而且具有主見,關於如何戰勝邪惡和享樂,他們往往會有自己的主意。因此當召喚師命令它進行讓人不快或惡毒的行為時,可能會遭到愛塔幻靈的拒絕。而在另一方面,愛塔幻靈對召喚師來說也是熱情而又忠實的夥伴。
陣營(Alignment):混亂善良。
基礎形態(Base Form):二足型(肢體[臂],肢體[腿])或蛇身型(肢體[臂],尾巴,尾掃)
基礎進化(Base Evolutions):1級起,愛塔幻靈獲得能量抵抗[閃電]進化,並且獲得4點的武器訓練進化[擅長軍用武器]。
4級起,愛塔幻靈獲得10點寒冷抗力和10點火焰抗力。
8級起,愛塔幻靈長出寬大的羽翼,獲得飛行進化。
12級起,愛塔幻靈獲得DR 5/邪惡。他們還會獲得免疫石化和巧言(truespeech)能力(見怪物圖鑒311頁關於愛塔亞種的描述)。
16級起,愛塔幻靈失去能量抵抗[閃電]進化進化,取而代之獲得能量免疫[閃電]進化。他們還會獲得獲得屬性強化進化,應用於由召喚師選擇的屬性。
20級起,愛塔獲得以標準動作在正常形態和能量形態間切換的能力。在能量形態下,愛塔幻靈是虛體(incorporeal),而且飛行速度翻倍,但是它不能進行天生或人造武器攻擊;不過它能夠啟動任何自身具有的類法術能力進化。
劇透 - :
Azata
Source Pathfinder Unchained pg. 30
Embodiments of the untamable beauty and noble passion of Elysium, azata eidolons have wild and beautiful features. They often take graceful forms reminiscent of elves or fey, but they occasionally appear like lillends, with serpentine tails. Azata eidolons are flighty and independent, and they often have their own ideas about how to defeat evil or have a good time. Thus, an azata eidolon is likely to balk if its summoner commands it to perform offensive or nefarious actions. On the other hand, an azata eidolon in sync with its summoner is a passionate and devoted companion.
Alignment: Chaotic good.
Base Form: Biped (limbs [arms], limbs [legs]) or serpentine (limbs [arms], tail, tail slap).
Base Evolutions: At 1st level, azata eidolons gain the resistance (electricity) evolution and the 4-point weapon training evolution (proficiency in martial weapons).
At 4th level, azata eidolons gain cold resistance 10 and fire resistance 10.
At 8th level, azata eidolons grow large, feathery wings, gaining the flight evolution.
At 12th level, azata eidolons gain DR 5/evil. They also gain immunity to petrification and the truespeech ability (see the azata subtype on page 311 of the Bestiary).
At 16th level, azata eidolons lose the resistance (electricity) evolution, and instead gain the immunity (electricity) evolution. They also gain the ability increase evolution, applied to an ability score of the summoner’s choice.
At 20th level, an azata eidolon gains the ability to switch between its normal form and an energy form as a standard action. In its energy form, an azata eidolon is incorporeal and doubles its fly speed, but it can’t make natural or manufactured weapon attacks; it can, however, activate any spell-like ability evolutions it possesses.
邪魔(Daemon)出自《Pathfinder Unchained pg. 31》 作為可怖死亡的代理者,邪魔幻靈希望所有的一切都被徹底毀滅。根據邪魔幻靈自身所代表的死亡類型,他們具有千奇百怪的形態,相比為人所知曉的邪魔來說,邪魔幻靈所代表的死亡可能是一種晦澀不清的類型。邪魔幻靈希望能夠通過各種手段散播死亡和痛苦。大多數邪魔幻靈都能夠看清大局,即便是中立召喚師也夠讓他們的服從。殺生是冒險者生涯的標準組成部分,因此追隨召喚師能夠讓邪魔幻靈為了自己那黑暗而又神秘的目標收集到許多凡人的靈魂能量。
陣營(Alignment):中立邪惡。
基礎形態(Base Form):異怪型(嚙咬,觸手團),二足型(爪抓,肢體[臂],肢體[腿]),四足型(肢體[腿,2次],嚙咬)或蛇身型(嚙咬,觸及[嚙咬],觸及[釘刺],釘刺,尾巴)。
基礎進化(Base Evolutions):1級起,邪魔幻靈獲得能量抵抗[強酸]進化,它還在對抗死亡效果、疾病和毒素的豁免檢定獲得+4加值。
4級起,邪魔幻靈獲得10點寒冷抗力、10點閃電抗力和10點火焰抗力。
8級起,邪魔幻靈的進化池獲得1點額外進化點。
12級起,邪魔幻靈獲得DR 5/善良。他們還獲得免疫死亡效果、疾病和毒素。
16級起,邪魔幻靈失去能量抵抗[強酸]進化,取而代之獲得能量免疫[強酸]進化。他們還會獲得心靈感應(telepathy)能力(見怪物圖鑒 305頁)。
20級起,以標準動作,邪魔幻靈能夠吞噬一個瀕死生物(dying creature)或者一個死亡不超過1輪的生物的部分靈魂。這會殺死該生物,並且為邪魔幻靈的攻擊檢定、豁免檢定和技能檢定提供褻瀆加值,持續24小時。加值的數值取決於同於被殺生物所具有的生命骰,它每具有5個生命骰,加值便增加1點。被該方式吞噬靈魂的生物需要
復生術(Resurrection)或更強大的魔法才能被復活。
劇透 - :
Daemon
Source Pathfinder Unchained pg. 31
The agents of horrible deaths, daemon eidolons desire the utter annihilation of all things. Their forms vary wildly depending on which type of death they embody, and daemon eidolons sometimes represent a more obscure kind of death than the most famous daemons. Daemon eidolons wish to sow death and misery through a variety of means. Most are capable of seeing the big picture, and will obediently follow even a neutral summoner. Ending lives is a typical part of an adventurer’s career, so following along with a summoner gives a daemon eidolon many opportunities to gather mortal soul energy for its own dark and inscrutable purposes.
Alignment: Neutral evil.
Base Form: Aberrant (bite, tentacle mass), Biped (claws, limbs [arms], limbs [legs]), quadruped (limbs [legs, 2], bite), or serpentine (bite, reach [bite], reach [sting], sting, tail).
Base Evolutions: Starting at 1st level, daemon eidolons gain the resistance (acid) evolution as well as a +4 bonus on saving throws against death effects, disease, and poison.
At 4th level, daemon eidolons gain cold resistance 10, electricity resistance 10, and fire resistance 10.
At 8th level, daemon eidolons add 1 point to their evolution pools.
At 12th level, daemon eidolons gain DR 5/good. They also gain immunity to death effects, disease, and poison.
At 16th level, daemon eidolons lose the resistance (acid) evolution, and instead gain the immunity (acid) evolution. They also gain telepathy (Bestiary 305).
At 20th level, as a standard action, a daemon eidolon can devour a portion of the soul of a dying creature or a creature that died no earlier than 1 round ago. This kills the creature and provides the daemon eidolon a profane bonus on attack rolls, saving throws, and skill checks for 24 hours. The bonus is equal to +1 per 5 Hit Dice the slain creature possessed. A creature whose soul was devoured in this way requires resurrection or more powerful magic to return from the dead.
深水(Deepwater)出自《 Blood of the Sea pg. 23》 在茫茫大海中有着连光线都甚少触及的地方,那里是跟危险位面有联系而且擁有无法想象的力量的生物的家园。有少數召喚師嘗試从这些深海幽谷中召喚出完全非人存在的幻灵作盟友,他们擁有蠕动的触手和咬喙。儘管这些深水幻灵表面上看来像原始的野兽,例如底栖魔鱼、克拉肯或乌贼鳗鱼之类——那只是因為他们在以前遭遇过类似的深海生命体,他们始於跟其他幻灵一样在判斷影響他们的法术和能力时视作异界生物。
陣營(Alignment):混乱邪恶、混乱中立、绝对中立或中立邪恶。
基礎形態(Base Form):蛇身型(啮咬,攫抓[尾扫],触及[尾扫],尾巴,尾扫)。
基础进化(Base Evolutions):1级起,深水幻灵獲得鰓進化、能量抵抗[寒冷]進化和游泳進化。
4级起,深水幻灵獲得水力噴射(200尺)(Jet)(Bestiary 2 298)能力,而且他们的黑暗视覺提升至120尺。
8级起,深水幻灵的所有尾掃和觸手攻击獲得毒素進化,但是此毒素每轮只能使用1次。召喚師能消耗2点進化点使此毒素造成體質傷害作為代替正常毒素的力量傷害。
12级起,深水幻灵獲得DR 5/魔法。他们还獲得應用于觸手攻擊而非抓爪攻擊的撕扯進化。
16级起,深水幻灵失去能量抵抗[寒冷]進化,取而代之獲得能量免疫[寒冷]進化。
20级起,深水幻灵獲得恆定行動自如(Freedom of Movement)和快速治療 5。
劇透 - :
Deepwater
Source Blood of the Sea pg. 23
The vast, lightless reaches of the sea are home to creatures of unimaginable power with connections to dangerous planes. A few rare summoners attempt to conjure forth eidolons from these cold, alien depths, drawing forth utterly inhuman allies with squirming tentacles and gnashing beaks. Although these eidolons may superficially resemble primeval beasts such as aboleths, krakens, or monstrous squids or eels—if they resemble any previously encountered deep-sea life-form at all—they are outsiders like any other eidolon for the purposes of spells and effects that affect them.
Alignment: Chaotic evil, chaotic neutral, neutral, or neutral evil.
Base Form: Serpentine (bite, grab [tail slap], reach [tail slap], tail, tail slap).
Base Evolutions: Starting at 1st level, deepwater eidolons gain the gills, resistance (cold), and swim evolutions.
At 4th level, deepwater eidolons gain the jet ability at a speed of 200 feet (Pathfinder RPG Bestiary 2 298) and increase the range of their darkvision to 120 feet.
At 8th level, deepwater eidolons gain the poison evolution for all tail slap and tentacle attacks, although the poison can be used only once per round. The summoner can spend 2 evolution points to make this poison deal Constitution damage instead of Strength damage, as normal for the poison evolution.
At 12th level, deepwater eidolons gain DR 5/magic. They also gain the rend evolution for tentacle attacks rather than claw attacks.
At 16th level, deepwater eidolons lose the resistance (cold) evolution and instead gain the immunity (cold) evolution.
At 20th level, deepwater eidolons gain constant freedom of movement and fast healing 5.
惡魔(Demon)出自《Pathfinder Unchained pg. 32》 惡魔幻靈是為了純粹的毀滅而誕生的實體,他們由深淵中備受煎熬的靈魂能量所構成,這讓學者們不由得推測,召喚師的技藝和最初誕生惡魔的魔法影響有關。惡魔幻靈沉醉於製造毀滅和向他人施加痛苦,他們會毫無異議地為召喚師執行此類行為,並為他們所製造的任何毀滅而感到歡愉。對於惡魔幻靈來說,過程比結果更為重要。
陣營(Alignment):混亂邪惡。
基礎形態(Base Form):異怪型(嚙咬,觸手團),二足型(爪抓,肢體[臂],肢體[腿]),四足型(肢體[腿,2次],嚙咬)或蛇身型(嚙咬,傷害強化[嚙咬],觸及[嚙咬],尾巴,尾掃)。
基礎進化(Base Evolutions):1級起,惡魔幻靈獲得能量抵抗[閃電]和能量抵抗[火焰]進化,而且會在對抗毒素的豁免檢定獲得+4加值。
4級起,惡魔幻靈獲得10點強酸抗力和10點寒冷抗力。
8級起,惡魔幻靈失去在對抗毒素的豁免檢定的+4點加值,取而代之獲得毒素免疫。他們的進化池還獲得1點額外進化點。
12級起,惡魔幻靈獲得DR 5/善良。他們還會獲得屬性強化進化,應用於由召喚師選擇的屬性。
16級起,惡魔幻靈失去能量抵抗[閃電]進化,取而代之獲得能量免疫[閃電]進化。他們還會獲得心靈感應(telepathy)能力(見怪物圖鑒 305頁)。
20級起,惡魔幻靈獲得
真知術(true seeing)作為恆定的類法術能力。
劇透 - :
Demon
Source Pathfinder Unchained pg. 31
Raw destruction given material substance, demon eidolons form out of the Abyss’s stew of soul energy, leading some scholars to speculate that the summoner’s arts are related to the magical tampering that gave rise to the first demons. Demon eidolons revel in causing destruction and inflicting suffering, and they will do so for their summoners without question, taking pleasure in whatever havoc they can create. For a demon eidolon, the means justify the ends.
Alignment: Chaotic evil.
Base Form: Aberrant (bite, tentacle mass), Biped (claws, limbs [arms], limbs [legs]), quadruped (limbs [legs, 2], bite), or serpentine (bite, improved damage [bite], reach [bite], tail, tail slap).
Base Evolutions: Starting at 1st level, demon eidolons gain the resistance (electricity) and resistance (fire) evolutions as well as a +4 bonus on saving throws against poison.
At 4th level, demon eidolons gain acid resistance 10 and cold resistance 10.
At 8th level, demon eidolons lose the +4 bonus on saving throws against poison and gain immunity to poison. They also add 1 point to their evolution pools.
At 12th level, demon eidolons gain DR 5/good. They also gain the ability increase evolution in an ability score of the summoner’s choice.
At 16th level, demon eidolons lose the resistance (electricity) evolution, and instead gain the immunity (electricity) evolution. They also gain telepathy (Bestiary 305).
At 20th level, demon eidolons gain true seeing as a constant spell-like ability.
魔鬼(Devil)出自《Pathfinder Unchained pg. 32》 魔鬼幻靈是腐蝕者、誘惑者和掠奪者,他們通常會順從而高效地為召喚師服務,花費漫長的時間嘗試引誘召喚師的靈魂墮入地獄的最深處。儘管有的魔鬼具有別具一格的形態,不過相比那種真正怪異的外觀來說,魔鬼幻靈一般都會化身為傳統的雙足形態,因為這樣更容易和召喚師構築深厚的關係從而引誘他墮落。
陣營(Alignment):守序邪惡。
基礎形態(Base Form):二足型(爪抓,肢體[臂],肢體[腿])。
基礎進化(Base Evolutions):1級起,魔鬼幻靈獲得能量抵抗[火焰]進化和技能精通[唬騙]進化。他們還在對抗毒素的豁免檢定獲得+4加值。
4級起,魔鬼幻靈獲得10點強酸抗力和10點寒冷抗力。
8級起,魔鬼幻靈獲得技能精通[交涉]進化和免疫毒素。
12級起,魔鬼幻靈獲得DR 5/善良。他們還會獲得看破黑暗(see in darkness)能力。
16級起,魔鬼幻靈失去能量抵抗[火焰]進化,取而代之獲得能量免疫[火焰]進化。他們還會獲得心靈感應(telepathy)能力(見怪物圖鑒 305頁)。
20級起,魔鬼幻靈獲得5點再生(regeneration;善良武器,善良法術)。如果魔鬼幻靈承受足夠的傷害,他們仍會如同正常的幻靈一般被放逐至地獄。
劇透 - :
Devil
Source Pathfinder Unchained pg. 32
Corruptors, tempters, and despoilers, devil eidolons often serve their summoners obediently and efficiently, all in a long-term attempt to damn the summoner’s soul to the deepest depths of Hell. While some types of devils have truly unusual forms, devil eidolons have found that the more traditional bipedal form allows them to build up a strong rapport with their summoners—and consequently to corrupt them—more easily than if they possessed a more monstrous appearance.
Alignment: Lawful evil.
Base Form: Biped (claws, limbs [arms], limbs [legs]).
Base Evolutions: Starting at 1st level, devil eidolons gain the resistance (fire) evolution and the skilled (Bluff ) evolution. They also gain a +4 bonus on saving throws against poison.
At 4th level, devil eidolons gain acid resistance 10 and cold resistance 10.
At 8th level, devil eidolons gain the skilled (Diplomacy) evolution and gain immunity to poison.
At 12th level, devil eidolons gain DR 5/good. They also gain see in darkness (see the devil subtype on page 311 of the Bestiary).
At 16th level, devil eidolons lose the resistance (fire) evolution, and instead gain the immunity (fire) evolution. They also gain telepathy (Bestiary 305).
At 20th level, devil eidolons gain regeneration 5 (good weapons, good spells). They are still banished to Hell as normal for eidolons if they take enough damage.
妖靈(Div)出自《Pathfinder Unchained pg. 32》 妖靈幻靈由怨念與仇恨構築而成,他們希望掠奪並摧毀所有美好和快樂的事物。妖靈幻靈對於擁有凡人主子這件事深惡痛絕,它迫切希望毀滅自己的召喚者,讓那傢伙明白痛苦與失卻的滋味。每個妖靈幻靈都有必須遵循一種獨特的強迫行為——比如飛顱妖(doru)對秘密的著迷——這使得妖靈幻靈能夠與召喚師達成協議,以某種代價交換他們的忠誠。妖靈幻靈的召喚師利用幻靈的強迫症來引誘並控制它。然而妖靈幻靈絕不會放棄,他們繼續計劃並嘗試摧毀主人的珍愛之物。
陣營(Alignment):中立邪惡。
基礎形態(Base Form):二足型(爪抓,肢體[臂],肢體[腿])。
基礎進化(Base Evolutions):1級起,妖靈幻靈獲得能量抵抗[火焰]進化。他們還在對抗毒素的豁免檢定獲得+4加值。
4級起,妖靈幻靈獲得10點強酸抗力和10點閃電抗力。
8級起,妖靈幻靈的進化池還獲得1點額外進化點。他們還會獲得毒素免疫(immunity to poison)。
12級起,妖靈幻靈獲得DR 5/善良。他們還會獲得看破黑暗(See in Darkness)能力。
16級起,妖靈幻靈失去能量抵抗[火焰]進化,取而代之獲得能量免疫[火焰]進化。他們還會獲得心靈感應(telepathy)能力(見怪物圖鑒 305頁)。
20級起,妖靈幻靈獲得任意使用
高等傳送術(greater teleport)的能力,如同同名法術(CL 14),不過他們僅能將自身和至多50磅的隨身物品進行傳送。
劇透 - :
Div
Source Pathfinder Unchained pg. 32
Formed of hatred and spite, div eidolons seek to despoil and ruin all things beautiful and joyous. Div eidolons particularly resent having mortal masters, and seek to doom their summoners to existences full of suffering and loss. Each div eidolon has a unique compulsion it must follow—usually something similar to the doru’s obsession with secrets—that leads it to bargain its loyalty for something the summoner provides. The div’s summoner uses his eidolon’s compulsion to entrap and control the eidolon. Still, div eidolons never fully give in, and continue to plot ways they might corrupt that which their masters hold dearest.
Alignment: Neutral evil.
Base Form: Biped (claws, limbs [arms], limbs [legs]).
Base Evolutions: Starting at 1st level, div eidolons gain the resistance (fire) evolution. They also gain a +4 bonus on saving throws against poison.
At 4th level, div eidolons gain acid resistance 10 and electricity resistance 10.
At 8th level, div eidolons add 1 point to their evolution pools and immunity to poison.
At 12th level, div eidolons gain DR 5/good. They also gain see in darkness (see the div subtype on page 305 of Pathfinder RPG Bestiary 3).
At 16th level, div eidolons lose the resistance (fire) evolution, and instead gain the immunity (fire) evolution. They also gain telepathy (Bestiary 305).
At 20th level, div eidolons gain the ability to use greater teleport at will, as per the spell (caster level 14th), except they can teleport only themselves and up to 50 pounds of carried objects.
元素(Elemental)出自《Pathfinder Unchained pg. 33》 元素幻靈來自四大元素位面之一,他們連接著一種元素:氣、土、火或水。一般來說,元素幻靈看起來像是完全由某種元素構成的生物,在此基礎上會產生一些變化。元素幻靈的意圖和行為明確而有節制。只要能夠尋求維持平衡,他們便會傾向於避免和他人產生衝突。但是也有例外,那便是元素幻靈在面對自己極度仇恨的對立元素的使者的時候。
陣營(Alignment):絕對中立。
基礎形態(Base Form):二足型(肢體[臂],肢體[腿],揮擊),四足型(肢體[腿,2次],嚙咬)或蛇身型(嚙咬,天防強化,觸及[嚙咬],尾巴,尾掃)。
基礎進化(Base Evolutions):元素幻靈的基礎進化取決於它所屬於的元素類型。當召喚師初次召喚元素幻靈時,他必須從氣、土、火和水這四種元素中選擇其一。一旦做出選擇便無法更改。幻靈根據自身的元素類型後述進化和能力。
1級起,所有元素幻靈獲得免疫麻痺(paralysis)和免疫昏睡(sleep)。此外,氣元素幻靈獲得能量免疫(閃電)進化。土元素幻靈獲得能量免疫(強酸)進化。火元素幻靈能量免疫(火焰)進化。水元素幻靈獲得能量免疫(寒冷)進化。
4級起,所有元素幻靈的進化池還獲得1點額外進化點。
8級起,氣元素幻靈獲得飛行(魔法)進化,飛行速度等同於它的基礎速度。土元素幻靈獲得掘地進化。火元素幻靈的基礎速度增加20尺。水元素幻靈獲得2次游泳進化,這使得它的游泳速度等同於基礎速度 + 20尺。他們還會獲得鰓進化,這使得他們能夠在水下呼吸。
12級起,所有元素幻靈獲得免疫出血(bleed)、免疫毒素(poison)和免疫震懾(stun)。此外,他們變得無法被夾擊(no longer be flanked)。
16級起,所有元素幻靈獲得免疫重擊(immunity to critical hits),而且不再會受到基於精準的攻擊所造成的傷害,比如偷襲。
20級起,氣元素幻靈獲得旋風(whirlwind)能力。最高為15尺(大型氣元素幻靈為30尺)並造成1d6點傷害(大型氣元素幻靈為1d8點)。土元素幻靈獲得大地熟悉(earth mastery)能力和DR 5/-。火元素幻靈獲得能量攻擊(火焰)進化和燃燒(burn)能力。水元素幻靈獲得浸濕(drench)和漩渦(vortex)能力。漩渦能力的功能就如同氣元素幻靈的旋風能力一般(除了漩渦能力中描述的差異以外)。
劇透 - :
Elemental
Source Pathfinder Unchained pg. 33
Pulled in from one of the four elemental planes, these eidolons are linked to one of the four elements: air, earth, fire, or water. Generally, an elemental eidolon appears as a creature made entirely of one element, but there is some variation. Elemental eidolons are decidedly moderate in their views and actions. They tend to avoid the conf licts of others when they can and seek to maintain balance. The only exception is when facing off against emissaries of their opposing elements, which they hate utterly.
Alignment: Neutral.
Base Form: Aberrant (bite, tentacle mass), Biped (limbs [arms], limbs [legs], slam), quadruped (limbs [legs, 2], bite), or serpentine (bite, improved natural armor, reach [bite], tail, tail slap).
Base Evolutions: The base evolutions of an elemental eidolon depend entirely on its chosen element. When first summoning an elemental eidolon, the summoner must select air, earth, fire, or water. Once made, this choice cannot be changed. The eidolon gains the following evolutions and abilities, which can vary depending on its element.
At 1st level, all elemental eidolons gain immunity to paralysis and sleep. In addition, air elemental eidolons gain the immunity (electricity) evolution. Earth elemental eidolons gain the immunity (acid) evolution. Fire elemental eidolons gain the immunity (f ire) evolution. Water elemental eidolons gain the immunity (cold) evolution.
At 4th level, all elemental eidolons add 1 point to their evolution pools.
At 8th level, air elemental eidolons gain the flight evolution (using magic) with a speed equal to their base speed. Earth elemental eidolons gain the burrow evolution. Fire elemental eidolons increase their base speed by 20 feet. Water elemental eidolons gain the swim evolution twice, gaining a swim speed equal to their base speed + 20 feet. They also gain the gills evolution, which allows them to breathe underwater.
At 12th level, all elemental eidolons gain immunity to bleed, poison, and stun. In addition, they can no longer be flanked.
At 16th level, all elemental eidolons gain immunity to critical hits and do not take additional damage from precision-based attacks, such as sneak attack.
At 20th level, an air elemental eidolon gains the whirlwind ability (Bestiary 306), with a maximum height of 15 feet (30 feet for a Large air elemental) and dealing 1d6 points of damage (1d8 for a Large air elemental). Earth elemental eidolons gain the earth mastery ability (Bestiary 122) and DR 5/—. Fire elemental eidolons gain the energy attacks (fire) evolution and the burn ability (Bestiary 298). Water elemental eidolons gain the drench and vortex abilities (Bestiary 126). The vortex ability works as the air elemental eidolon’s whirlwind ability (except as noted in the vortex ability’s description).
精类(Fey)出自《Ultimate Intrigue pg. 71》 精类是古怪而神奇的生物,倾向于通过幻象、幻惑、异族幽默来战斗。来自妖精王庭的一些精类有着不同寻常的外形,但能成为幻灵的精类多半接近过人类的心灵,因此看起来也会如同人类一般,只是会拥有一些微妙的特征,比如尖耳朵或者蝶翼之类。
根据幻灵性格不同,他们与凡人召唤师缔结契约的理由也千奇百怪;间或,他们的需求也很突然,比如因为伴生树死去因为不想变为其它东西而立刻和人类缔结契约的树妖等等。另一方面,嗜血渴望的红帽子就会想和同样暴虐的召唤师联系。无论理由是什么,它们与召唤师之间纠缠不清的不仅仅只是契约,还有情感,这种强烈的情绪联系就算是邪恶精类幻灵亦不遑多让。
陣營(Alignment):任意。精类幻灵没有阵营亚种。
基礎形態(Base Form):二足型(肢体[臂],肢体[腿])
基礎進化(Base Evolutions):1级时,精类幻灵获得特技、交涉、易容、逃脱、自然知识、表演、巧手、使用魔法装置作为本职技能。它获得低光视力进化,技能精通(选择一个技能)进化,和将舞光术、侦测魔法、幻音术、魔法伎俩之一作为类法术随意使用的能力。一旦选择好所施展的类法术,就无法再改变。
4级时,精类幻灵获得穿林步德鲁伊职业能力。
8级时,精类幻灵可将魅惑人类、纠缠术、油腻术、无声幻影、隐雾术、渐隐术之一作为类法术每日可使用三次,并可在1级可选类法术中再选择一个。
12级时,精类幻灵获得DR5/寒铁。她们长出蝶翼,获得飞行进化。
16级时,精类幻灵可将目盲术/耳聋术、侦测思想、闪光尘、狂笑术、隐形术(限自身)、弱效幻影、镜影术、巧言术之一作为类法术每日可使用三次。并可在1级可选类法术或8级可选类法术中再选择一个。
20级时,精类幻灵的DR增加为10/寒铁。可将群体暗示术、假象术、预置幻影、隐匿之纱之一作为类法术每日使用一次。并可在1级可选类法术或8级可选类法术或16级类法术中再选择一个。
劇透 - :
Fey
Source Ultimate Intrigue pg. 71
Fey eidolons are whimsical and mysterious creatures, prone to flights of fancy, odd compulsions, and alien humor. While some creatures from the faerie realms have truly unusual shapes, the ones close enough to the human mind to serve as eidolons tend to look like idealized humanoids with unusual features that set them apart, such as pointed ears or gossamer wings.
Fey eidolons usually choose to bond with mortals for their own mysterious reasons that vary as much as their disparate temperaments; occasionally, their need may be immediate, such as when a dryad whose tree is dying decides to bond with a summoner instead and become something new. On the other hand, a redcap just looking for bloodshed might connect with an equally sadistic summoner. Whatever their reasons, they tend to have strong bonds of loyalty to their summoners entangled with equally strong emotional attachments, even evil fey eidolons.
Alignment: Any. Fey eidolons don’t have alignment subtypes.
Base Form: Biped (limbs [arms], limbs [legs]).
Base Evolutions: Starting at 1st level, fey eidolons gain Acrobatics, Diplomacy, Disguise, Escape Artist, Knowledge (nature), Perform, Sleight of Hand, and Use Magic Device as class skills instead of those gained by most eidolons. They also gain the low-light vision evolution, the skilled evolution (selecting one class skill), and the ability to use either dancing lights, detect magic, ghost sound, or prestidigitation at will as a spell-like ability. Once the summoner selects this and any other spell-like abilities for his fey eidolon, the selection cannot be changed.
At 4th level, fey eidolons gain woodland stride (as the druid ability).
At 8th level, fey eidolons gain the ability to use either charm person, entangle, grease, silent image, obscuring mist, or vanishAPG as a spell-like ability three times per day, and they can select an additional spell-like ability from the 1st-level list.
At 12th level, fey eidolons gain DR 5/ cold iron. They also grow gossamer wings, gaining the flight evolution.
At 16th level, fey eidolons gain the ability to use either blindness/deafness, detect thoughts, glitterdust, hideous laughter, invisibility (self only), minor image, mirror image, or tongues as a spell-like ability three times per day. They also can select an additional spell-like ability from the 1stlevel list or the 8th-level list.
At 20th level, fey eidolons increase their DR to DR 10/cold iron. They gain the ability to use either mass suggestion, mislead, programmed image, or veil as a spell-like ability once per day. They also can select an additional spell-like ability from the 1st-level list, the 8th-level list, or the 16th-level list.
巨靈(Genie)出自《Elemental Master's Handbook pg. 27》 巨靈是擁有人形的元素生物,並且巨靈幻靈通常會在對召喚師的阿諛奉承和對其能讓幻靈感到優越感的怪癖的尖酸諷刺之間搖擺。
陣營(Alignment):混亂善良,混亂中立,守序邪惡,守序中立,或絕對中立。
基礎形態(Base Form):二足型(肢體[臂],肢體[腿],揮擊)。
基礎進化(Base Evolutions): 在1級時,巨靈幻靈會獲得4點武器訓練進化以及對應元素亞種的元素抵抗進化。
在4級時,巨靈幻靈會獲得用整輪動作使用變化形體的能力,每天可以使用2次。這授予他們可以獲得體型增大進化,持續等同於其HD的輪數,並且這不會與其他體型變化效果疊加。如果巨靈幻靈之後購買了體型增大進化則會失去該能力,但是這樣他們會額外獲得1點進化點。
在8級時,巨靈幻靈獲得等同於其基礎速度的飛行進化(魔法);掘地進化;或是鰓進化和兩次游泳進化,獲得的游泳速度等同於其基礎速度+20尺之一。
在12級時,巨靈幻靈失去了在1級獲得的抵抗能量進化並且獲得等同於其選擇能量類型的免疫能量進化。他們也可以施展位面傳送作為每天一次的類法術能力(CL12),但是只能把自願目標傳送到星界,元素位面或者物質位面。
在16級時,每天一次用一個標準動作,巨靈幻靈可以對自己使用清潔術APG或者是高等激勵進化APG(CL16)作為類法術能力,但是這只能在回應主人的願望的時候使用(比如「我希望你更加強壯」)。主人可以用一個自由動作許下一個這樣的願望。
在20級是,巨靈幻靈會獲得對應元素的元素幻靈的20級進化。
劇透 - :
Genie
Source Elemental Master's Handbook pg. 27
Genies are elemental beings that take humanoid forms, and genie eidolons often vacillate between humble kowtowing and biting observations about the summoner’s foibles that make the eidolon look superior. The following rules are designed for the unchained summoner—see Pathfinder RPG Pathfinder Unchained for more details on this optional variant of the summoner class.
Alignment: Chaotic good, chaotic neutral, lawful evil, lawful neutral, or neutral.
Base Form: Biped (limbs [arms], limbs [legs], slam).
Base Evolutions: At 1st level, genie eidolons gain the 4-point weapon training evolution as well as the resistance evolution for any one energy type.
At 4th level, genie eidolons gain the ability to grow in size twice per day as a full-round action. This grants them the large evolution for 1 round per Hit Die they have, increases the size of their equipment for the duration, and does not stack with other size-changing effects. Genie eidolons who later purchase the large evolution lose this ability, but they add 1 point to their evolution pools.
At 8th level, genie eidolons gain either the flight evolution (using magic) with a speed equal to their base speed; the burrow evolution; or the gills evolution, plus the swim evolution twice, gaining a swim speed equal to their base speed + 20 feet.
At 12th level, genie eidolons lose the resistance evolution gained at 1st level and instead gain the immunity evolution to the selected energy type. They can also cast plane shift as a spell-like ability once per day (CL 12th), but only to transport willing targets to the Astral Plane, Elemental Planes, or Material Plane.
At 16th level, once per day as a standard action, genie eidolons can cast cleanseAPG or greater evolution surgeAPG (CL 16th) on themselves as a spell-like ability, but only in response to their masters’ spoken wish (such as “I wish you were stronger”). The master can make such a wish as a free action.
At 20th level, genie eidolons gain the 20th-level base evolutions of an elemental eidolon of any one element.
制裁者(Inevitable)出自《Pathfinder Unchained pg. 33》 制裁者幻靈永不停歇地對抗者混沌以及那些打破自然規律的存在,他們對於循規蹈矩的守序召喚師來說是忠誠的同伴。制裁者的召喚師通常會與奇匠族(Axiomite)相處得很好,因為他們能向召喚師分享打造和改裝制裁者的知識和工藝。制裁者幻靈看起來就好像發條構裝體與理想化的類人雕像的結合體。
陣營(Alignment):守序中立。
基礎形態(Base Form):二足型(肢體[臂],肢體[腿],揮擊)。
基礎進化(Base Evolutions):1級起,在判斷破敵(bane)武器特殊能力以及宿敵(favored enemy)職業能力之類的能力是否生效時,制裁者幻靈同時被視為構裝體和異界生物。他們在對抗死亡效果、疾病、死靈系效果、麻痺、毒素、昏睡和震懾的豁免檢定獲得+4加值。
4級起,制裁者幻靈在對抗影響心靈效果的豁免檢定中獲得+4加值,而且免疫非致命傷害、疲乏和力竭。
8級起,制裁者幻靈獲得免疫死亡效果、免疫疾病和免疫毒素。
12級起,制裁者幻靈獲得DR 5/混亂。他們還獲得免疫昏睡以及巧言(true speech)能力。
16級起,制裁者幻靈失去在對抗死靈系效果時豁免獲得的+4加值,取而代之獲得免疫屬性傷害、屬性流失、能量吸取(energy drain)和死靈系效果。
20級起,制裁者幻靈獲得了免疫麻痺、昏睡、震懾和任何需要強韌豁免的效果(能夠對物體生效的效果除外)。
劇透 - :
Inevitable
Source Pathfinder Unchained pg. 33
Implacable and ceaseless in their fight against chaos and those who break natural laws, inevitables make loyal, if literal-minded, companions for lawful summoners. Summoners of inevitables generally get along well with axiomites, who share their understanding of the process of forging and modifying an inevitable. Inevitable eidolons appear as a mixture between clockwork constructs and idealized humanoid statues.
Alignment: Lawful neutral.
Base Form: Biped (limbs [arms], limbs [legs], slam).
Base Evolutions: At 1st level, inevitable eidolons count as both constructs and outsiders for the purpose of effects such as the bane weapon special ability and the favored enemy class feature. They gain a +4 bonus on saving throws against death effects, disease, necromancy effects, paralysis, poison, sleep, and stun.
At 4th level, inevitable eidolons gain a +4 bonus on saving throws against mind-affecting effects and immunity to nonlethal damage, fatigue, and exhaustion.
At 8th level, inevitable eidolons gain immunity to death effects, disease, and poison.
At 12th level, inevitable eidolons gain DR 5/chaotic. They also gain immunity to sleep, as well as the true speech ability (see the inevitable subtype on page 307 of Bestiary 2).
At 16th level, inevitable eidolons lose the +4 bonus on saving throws against necromancy effects and gain immunity to ability damage, ability drain, energy drain, and necromancy effects.
At 20th level, inevitable eidolons gain immunity to paralysis, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects).
社神(Kami)出自《Wilderness Origins pg. 18》 社神幻灵是与召唤师UCH紧密连接在一起的自然之灵。他们力图守护自身的御守,由于他们与召唤师之间的纽带,其选择御守的灵活性强于大部分同类。
陣營(Alignment):任意非邪恶。社神幻灵没有阵营亚种,而是擁有本地亚种。
基礎形態(Base Form):二足型(肢体[臂],肢体[腿],揮擊)
基礎進化(Base Evolutions):1级起,社神幻灵获得能量抵抗[火焰]进化,并且获得4点的武器训练进化(擅长军用武器)。
4级起,社神幻灵获得10点强酸抗力和10点寒冷抗力。
8级起,每天一次,社神幻灵能够以一个标准动作指定自己的御守(Ward)。其御守必须是一件物品、植物或智力不高于2的生物,御守的指定会维持1个小时。只要社神幻灵位于其御守60尺范围内,社神幻灵和其御守在都会在豁免检定中获得+2神圣加值。
12级起,社神幻灵获得4点的快速痊愈进化(1点快速痊愈)和容身御守(Merge with ward)能力。当一个物品或生物不再是社神幻灵的御守时,如果它们融合在一起,社神幻灵会自动从御守中出现。
16级起,社神幻灵免疫出血、心灵影响、石化和变形效果。
20级起,只要社神幻灵在其御守30尺范围内,其从快速痊愈进化中获得的快速痊愈能力增加2点。当社神幻灵和御守融合时,其御守获得同样数值的快速痊愈能力。
劇透 - :
Kami
Source Wilderness Origins pg. 18
Kami eidolons are spirits of nature bound to an unchained summoner. They seek to protect their wards, but because of their summoner’s bond, they have more flexibility choosing their wards than most of their kind.
Alignment: Any non-evil. Kami eidolons do not have an alignment subtype, instead having the native subtype.
Base Form: Biped (limbs [arms], limbs [legs], slam).
Base Evolutions: At 1st level, a kami eidolon gains the resistance (fire) evolution and the 4-point weapon training evolution (proficiency in martial weapons).
At 4th level, a kami eidolon gains acid resistance 10 and cold resistance 10.
At 8th level, a kami eidolon can declare a ward once per day as a standard action. Its ward must be an object, a plant, or a creature with an Intelligence score of 2 or less, and the ward maintains the designation for 1 hour. So long as a kami eidolon is within 60 feet of its ward, it and its ward gain a +2 sacred bonus on saving throws.
At 12th level, a kami eidolon gains the 4-point version of the fast healing evolution and the merge with ward ability. A kami eidolon automatically emerges from its ward if they are merged when that object or creature ceases to be the eidolon’s ward.
At 16th level, kami eidolons are immune to bleed, mindaffecting, petrification, and polymorph effects.
At 20th level, a kami eidolon increases the fast healing from its fast healing evolution by 2 points whenever it is within 30 feet of its ward; while the kami is merged with its ward, the ward gains the same amount of fast healing.
链魔(Kyton)出自《Curse of the Crimson Throne (PFRPG) pg. 431》 链魔作為痛苦的学者和肉体界限的探索者,他们明白凡人的形态是张渴望转变的空白画布。他们以类人的姿态出现,除了他们全身覆盖着穿環、搭掛着鏈條、以及承受着吓人身体的改造。链魔幻灵可以獲得觸手進化和織網進化,但他们的觸手和網总是呈现出活化鏈條的样子。
陣營(Alignment):守序邪恶。
基礎形態(Base Form):二足型(天防強化,肢体[臂],肢体[腿])
基础进化(Base Evolutions):1级起,链魔幻灵獲得能量抵抗[寒冷]進化和技能精通[醫療]進化。他们还擅长刺鏈(Spiked chain)。
4级起,链魔幻灵的进化池增加1点進化点。
8级起,链魔幻灵獲得不安凝視(Unnerving Gaze),控制那些看着它的人的感覺。跟普通的凝視武器不同,链魔幻灵的不安凝視每轮只能影響1个生物,在他的回合以自由动作引导它凝视的目标。不安凝視的距離為30尺,成功通过意志豁免检定则无效。任何检定失败的生物因链魔吓人的改造而陷入惡心1轮。链魔幻灵免疫其他鏈魔的不安凝視,而且他的召喚師免疫他的不安凝視。此為心灵影响和恐懼效果,豁免DC基於魅力。
12级起,链魔幻灵获得DR 5/善良。链魔幻灵的不安凝視的效果现在持續1d3轮,而且以自由动作,他能在自己的回合每轮指定2个生物作為目标。
16级起,链魔幻灵失去能量抵抗[寒冷]進化,取而代之獲得能量免疫[寒冷]進化。链魔幻灵的不安凝視的效果现在為目标陷入恍惚1轮,而且以自由动作,他能每轮指定3个生物作為目标。
20级起,链魔幻灵5點再生(Regeneration)(善良武器,善良法術)。若链魔幻灵承受足夠的傷害,他們仍會如同正常幻靈一样被放逐至阴影位面。
劇透 - :
Kyton
Source Curse of the Crimson Throne (PFRPG) pg. 431
Scholars of the exquisiteness of agony and explorers of the limitations of the flesh, kytons understand the mortal form is a blank canvas aching for transformation. They appear as humanoids, save that they are covered in piercings, draped with chains, and bear grisly body modifications. Kyton eidolons gain access to the tentacle and web evolutions, but kyton eidolon tentacles and webs always appear as animated chains.
Alignment: Lawful evil.
Base Form: Biped (improved natural armor, limbs [arms], limbs [legs]).
Base Evolutions: At 1st level, kyton eidolons gain the resistance (cold) and skilled (Heal) evolutions. They also gain proficiency with the spiked chain.
At 4th level, a kyton eidolon adds 1 point to its evolution pool.
At 8th level, a kyton eidolon gains an unnerving gaze that manipulates the perceptions of those who look upon it. Unlike typical gaze weapons, a kyton eidolon’s unnerving gaze can affect only one creature per round when the kyton directs its gaze at the target on its turn as a free action. An unnerving gaze has a range of 30 feet, and can be negated by a successful Will save. Any creature that fails the save becomes sickened by the kyton’s grisly modifications for 1 round. A kyton eidolon is immune to the unnerving gazes of other kytons, and the kyton’s summoner is immune to its unnerving gaze. This is a mind-affecting fear effect. The save DC is Charisma-based.
At 12th level, a kyton eidolon gains DR 5/good. The effects of a kyton eidolon’s unnerving gaze now persist for 1d3 rounds, and as a free action, a kytons can target up to two creatures per round with its gaze on its turns.
At 16th level, a kyton eidolon loses the resistance (cold) evolution, and gains the immunity (cold) evolution in its place. The effects of a kyton eidolon’s unnerving gaze now stagger the target for 1 round, and as a free action, a kyton eidolon can target up to three creatures per round with its gaze.
At 20th level, a kyton eidolon gains regeneration 5 (good weapons, good spells). It is still banished to the Shadow Plane as normal for an eidolon if it takes enough damage.
植物(Plant)出自《Ultimate Wilderness pg. 95》 植物幻灵由注入原始自然精魄力量的植物物质组成。
陣營(Alignment):任意。植物幻灵不擁有陣營亚种。
基礎形態(Base Form):仙人掌(肢体[臂],肢体[腿],釘刺)、松柏樹(抓爪,肢体[臂],肢体[腿])、真菌(啮咬,肢体[臂],肢体[腿])、葉子(肢体[臂],肢体[腿],揮擊)或海藻(肢体[臂],揮擊,[游泳,2次])
基础进化(Base Evolutions):1级起,植物幻灵獲得昏暗視覺,以及能量抵抗[閃電]進化和能量抵抗[音波]進化。
4级起,植物幻灵獲得恒定的
行蹤無跡(Pass without Trace),而且他们能改變外形(Change Shape)成基于其基礎型态的同体型植物,此結果类似于
樹化術(Tree Shape)。
8级起,每天等同于HD的分鐘數,植物幻灵獲得对任何跟他基礎型态类似的植物使用
植物交談(Speak with Plants)的能力。此時間不需要連續。
12级起,植物幻灵获得免疫麻痺、毒素、睡眠和震懾。
16级起,植物幻灵获得每天1次使用
問道自然(Commune with Nature)的能力,而且能任意使用他们的
植物交談(Speak with Plants)能力。
20级起,植物幻灵在对抗心灵影響效果的豁免检定獲得+8抗力加值。他们失去能量抵抗[閃電]進化和能量抵抗[音波]進化,取而代之獲得能量免疫[閃電]進化和能量抵抗[音波]進化。
劇透 - :
Plant
Source Ultimate Wilderness pg. 95
Plant eidolons consist of vegetable matter infused with raw natural spiritual power.
Alignment: Any. Plant eidolons don’t have alignment subtypes.
Base Form: Cactus (limbs [arms], limbs [legs], sting), conifer (claws, limbs [arms], limbs [legs]), fungus (bite, limbs [arms], limbs [legs]), leaf (limbs [arms], limbs [legs], slam), seaweed (limbs [arms], slam, swim [2]).
Base Evolutions: At 1st level, plant eidolons gain low-light vision as well as the resistance (electricity) and resistance (sonic) evolutions.
At 4th level, plant eidolons gain constant pass without trace and they can change shape into plants of the size category corresponding to their base form with results similar to tree shape.
At 8th level, plant eidolons gain the ability to use speak with plants for 1 minute per Hit Die per day with any plants related to the eidolon’s base form. These minutes need not be consecutive.
At 12th level, plant eidolons gain immunity to paralysis, poison, sleep, and stun.
At 16th level, plant eidolons gain the ability to use commune with nature once per day and can use their speak with plants ability at will.
At 20th level, plant eidolons gain a +8 resistance bonus on saving throws against mind-affecting effects. They lose their resistance (electricity) and resistance (sonic) evolutions and instead gain the immunity (electricity) and immunity (sonic) evolutions.
幻蛇(Protean)出自《Pathfinder Unchained pg. 33》 幻蛇幻靈是由純粹的混沌所構成的蛇形存在,他們希望能夠重塑現實。幻蛇幻靈欣賞有創意的召喚師,喜歡他們經常重塑幻靈形體而且肆意使用幻靈重塑術(Transmogrify)。在此基礎上,無論召喚師的目標是什麼,幻蛇幻靈都很樂意與他們的召喚師合作,但是他們很快便會體型召喚師,他們兩者間是一種互惠互利的關係,而非作為召喚師的僕人而存在。
陣營(Alignment):混亂中立。
基礎形態(Base Form):蛇身型(嚙咬,攫抓[尾掃],尾巴,尾掃)。
基礎進化(Base Evolutions):1級起,幻蛇幻靈獲得能量抵抗[強酸]進化和攫抓進化,這個攫抓進化可以依照召喚師選擇而綁定到一個攻擊類型上。每當召喚師改變幻蛇幻靈的進化時,他都能夠改變攫抓綁定的攻擊類型。
4級起,幻蛇幻靈獲得10點閃電抗力和10點音波抗力。
8級起,幻蛇幻靈獲得緊勒進化。
12級起,幻蛇幻靈獲得DR 5/秩序。他們還會獲得盲感進化,外加不需要翅膀進行飛行(機動性完美)的能力,就如同花費了4點進化點的飛行進化一般。
16級起,幻蛇幻靈失去能量抵抗[強酸]進化,取而代之獲得能量免疫[強酸]進化。他們還會獲得不定構造(amorphous anatomy)能力。
20級起,幻蛇幻靈獲得常駐的行動自如(Freedom of Movement)以及幻蛇版本的變身(高等變形術)能力。
劇透 - :
Protean
Source Pathfinder Unchained pg. 33
Serpentine beings of pure chaos, proteans seek to reshape reality. Protean eidolons appreciate creative summoners who often rebuild their forms and make liberal use of the transmogrify spell. Beyond that, protean eidolons are happy to work with their summoners for any purpose, though they are quick to remind their summoners that while they have a mutually benef icial relationship, they are not servants.
Alignment: Chaotic neutral.
Base Form: Serpentine (bite, grab [tail slap], tail, tail slap).
Base Evolutions: At 1st level, protean eidolons gain the resistance (acid) evolution as well as the grab evolution, tied to an attack type of the summoner’s choice. Whenever the summoner changes the protean eidolon’s evolutions, he can also change the attack type for grab.
At 4th level, protean eidolons gain electricity resistance 10 and sonic resistance 10.
At 8th level, protean eidolons gain the constrict evolution.
At 12th level, protean eidolons gain DR 5/lawful. They also gain the blindsense evolution and the ability to fly without wings with perfect maneuverability, as the flight evolution with 4 points spent.
At 16th level, protean eidolons lose the resistance (acid) evolution and instead gain the immunity (acid) evolution. They also gain the amorphous anatomy ability (see the protean subtype on page 308 of Bestiary 2).
At 20th level, protean eidolons gain constant freedom of movement and the protean version of the change shape (greater polymorph) ability (see the protean subtype on page 308 of Bestiary 2).
招魂者(Psychopomp)出自《Pathfinder Unchained pg. 34》 作為萬物死亡後的管理者、記錄者和指引者,招魂者幻靈冷靜而又忠誠。當召喚者幻靈位於凡世時,他們幾乎總是會佩戴著面具。招魂者幻靈無法忍受那些和邪魔、不死生物或其他干涉靈魂輪迴的生物打交道的召喚師,但是在其他方面,召喚師的大多數行為都能得到招魂者幻靈的接納。當召喚師死亡時,招魂者幻靈會親自將他送往彼岸,並作為權威證人參與召喚師所接受的審判。
陣營(Alignment):絕對中立。
基礎形態(Base Form):二足型(肢體[臂],肢體[腿],揮擊),四足型(肢體[腿,2次],嚙咬)或蛇身型(嚙咬,拉拽[嚙咬],觸及[嚙咬],尾巴,尾掃)。
基礎進化(Base Evolutions):1級起,招魂者幻靈免疫死亡效果、疾病和毒素。
4級起,招魂者幻靈獲得10點寒冷抗力和10點閃電抗力。
8級起,招魂者幻靈獲得魂之觸碰(spirit touch)能力,而且他們的進化池還獲得1點額外進化點。
12級起,招魂者幻靈獲得DR 5/精金。他們還會獲得生命感知(spiritsense)能力。
16級起,招魂者幻靈獲得屬性強化進化,應用於由召喚師選擇的屬性。他們還會獲得任意以類法術能力施放
隱形術(invisibility)(僅限自身)的能力。
20級起,招魂者幻靈的傷害減免提升至10/精金,而且會獲得能量免疫(寒冷)和能量免疫(閃電)進化。
劇透 - :
Psychopomp
Source Pathfinder Unchained pg. 34
Stewards, chroniclers, and guides of all things that die, psychopomps make dispassionate yet loyal eidolons. When they deal with the world of mortals, psychopomp eidolons nearly always wear masks. They do not tolerate summoners who traffic with daemons, undead, and other entities that interfere with the transmigration of souls, but otherwise they are comfortable with most actions on the summoner’s part. When the summoner dies, a psychopomp eidolon personally escorts him to the afterlife and serves as an expert witness when it is time for him to be judged.
Alignment: Neutral.
Base Form: Biped (limbs [arms], limbs [legs], slam), quadruped (bite, limbs [legs, 2]), or serpentine (bite, pull [bite], reach [bite], tail, tail slap).
Base Evolutions: Starting at 1st level, psychopomp eidolons gain immunity to death effects, disease, and poison.
At 4th level, psychopomp eidolons gain cold resistance 10 and electricity resistance 10.
At 8th level, psychopomp eidolons gain the spirit touch ability (see the psychopomp subtype on page 308 of Pathfinder RPG Bestiary 4) and add 1 point to their evolution pools.
At 12th level, psychopomp eidolons gain DR 5/adamantine. They also gain the spiritsense ability (see the psychopomp subtype on page 308 of Bestiary 4).
At 16th level, psychopomp eidolons gain the ability increase evolution, applied to an ability score of the summoner’s choice. They also gain the ability to cast invisibility (self only) as a spell-like ability at will.
At 20th level, psychopomp eidolons increase their damage reduction to 10/adamantine and gain the immunity (cold) and immunity (electricity) evolutions.
輻光(Radiant)出自《Plane-Hopper's Handbook pg. 33》 輻光幻靈基本上闪耀着正能量位面的潛能,他们充滿激情,乍看之下这些伙伴通常擁有鳥類特徵。
陣營(Alignment):絕對中立。
基礎形態(Base Form):二足型(嚙咬,肢體[臂],肢體[腿])或四足型(抓爪,肢體[腿,2次])。
基礎進化(Base Evolutions):輻光幻灵免疫死亡效果和能量吸取。他们能舒適地存在于正能量位面並且不受益或受罰于其正能量主導位面特性(positive-dominant planar trait)所影響。每当輻光幻灵受到魔法治療效果时,他们每治療骰额外恢復1点hp。
4级起,輻光幻灵的天生攻击如同幽冥武器能击中虛体目标。他们还会如同
光亮术(Light)一样發光,有效法术环级等同于其1/2HD(向下取整);他们能如标準动作壓制或恢復此效果。
8级起,輻光幻灵长出了羽毛翅膀,他们獲得飞行進化。
12级起,輻光幻灵獲得快速治療進化。
16級起,輻光幻灵獲得每天3次施放
治療重傷(Cure Serious Wounds)的能力。當輻光幻灵的召喚師在其60尺內基于hp損失而陷入死亡或昏迷,輻光幻灵能以直覺動作犧牲自己来给予召喚師
生命之息(Breath of Life)的好處,兩項能力CL等同于幻灵的HD。
20級起,当使用能量攻擊進化或噴吐武器進化攻击不死生物时,輻光幻灵造成每骰额外2点伤害。每当輻光幻灵作為魔法治療效果的目标时,此效果發揮出其全部潛能,如同被法術極效所强化。
劇透 - :
Radiant
Source Plane-Hopper's Handbook pg. 25
Practically glowing with the Positive Energy Plane’s potential, radiant eidolons make for passionate, if judgmental, companions that often have avian features.
Alignment: Neutral.
Base Form: Biped (bite, limbs [arms], limbs [legs]) or quadruped (claws, limbs [legs, 2]).
Base Evolutions: Radiant eidolons are immune to death effects and energy drain. They can exist comfortably on the Positive Energy Plane and do not benefit or suffer from the positive-dominant planar trait. Whenever radiant eidolons are subjected to a magical healing effect, they regain 1 additional hit point per die rolled.
At 4th level, radiant eidolons’ natural attacks can strike incorporeal targets as though they were ghost touch weapons. Radiant eidolons glow as light with an effective spell level equal to half their Hit Dice (round down); they can suppress or resume this effect as a standard action.
At 8th level, radiant eidolons grow feathery wings, gaining the flight evolution.
At 12th level, radiant eidolons gain the fast healing evolution.
At 16th level, radiant eidolons gain the ability to cast cure serious wounds three times per day. When a radiant eidolon’s summoner dies or falls unconscious within 60 feet as a result of hit point loss, the eidolon can die as an immediate action to grant the summoner the benefits of breath of life. The caster level for both abilities equals the eidolon’s Hit Dice.
At 20th level, radiant eidolons deal an additional 2 points of damage per die rolled against undead creatures when attacking with the energy attacks or breath weapon evolutions. Whenever radiant eidolons are subjected to a magical healing effect, the effect functions at its full potential, as if enhanced by Maximize Spell.
陰影(Shadow)出自《Blood of Shadows pg. 11》 陰影幻靈是一個幻靈的新亞種,可以被召喚師UCH所選擇。陰影幻靈是被從陰影位面的陰沉暗夜中召喚出來的,對主物質位面原生生物的一種蒼白而又殘酷的仿製品。陰影幻靈對被拉入主物質位面那難以忍受的光亮中感到極端怨恨。即便如此,陰影幻靈仍然會用他們的陰影來侍奉召喚師,因為他們知道沒有光明就沒有陰影。
陣營(Alignment):任意非善良。
基礎形態(Base Form):二足型(肢體[臂],肢體[腿],爪抓)、四足型(肢體[腿,2次],嚙咬)或蛇身型(嚙咬,天防強化,拉拽[嚙咬],觸及[嚙咬),尾巴,尾掃)。
基礎進化(Base Evolutions):1級起,陰影幻靈獲得能量抵抗[寒冷]進化和能量抵抗[閃電]進化,同時他們還會獲得每天三次以類法術能力施放「黑暗術」的能力。這一類法術能力的施法者等級等同於幻靈的HD。
4級起,陰影幻靈能夠輕易地融入陰影,在任何光亮照明以外的光照環境下,他們都會獲得隱蔽(20%失手率)。在昏暗光線和黑暗的環境下,陰影幻靈會獲得50%的失手率而不是通常的20%失手率;這不會給予幻靈全隱蔽。一個陰影幻靈可以用一個自由動作來取消或者恢復這一能力。
8級起,陰影幻靈獲得DR 5/魔法並將黑暗視覺的範圍提升到90尺。額外的,他們的進化池獲得1點額外進化點
12級起,陰影幻靈失去施放黑暗術的類法術能力並獲得每天三次以類法術能力施放「深幽黑暗術」的能力。額外的,他們獲得「看破黑暗」(See in Darkness, Su)的通用怪物能力。
16級起,陰影幻靈的DR提升至10/魔法並且他們獲得法術抗力進化。
20級起,陰影幻靈將他們的黑暗視覺範圍提升至120尺並且獲得任意以類法術能力施放「暗影步」的能力。每天三次,陰影幻靈可以瞬發這一類法術能力,如同使用了「法術瞬發」專長一般。
劇透 - :
Shadow
Source Blood of Shadows pg. 11
Shadow is a new eidolon subtype available to the variant of the summoner class presented in Pathfinder RPG Pathfinder Unchained. Summoned from the dreary shadowscapes of the Shadow Plane, shadow eidolons are grim, colorless mockeries of creatures that inhabit the Material Plane. Shadow eidolons resent being pulled into the unbearable brightness of the Material Plane. Despite this, shadow eidolons serve their summoners with somberness, acknowledging that shadow cannot exist without light.
Alignment: Any nongood.
Base Form: Biped (claws, limbs [arms], limbs [legs]), quadruped (limbs [legs, 2], bite), or serpentine (bite, improved natural armor, reach [bite], tail, tail slap).
Base Evolutions: At 1st level, shadow eidolons gain the resistance (cold) and resistance (electricity) evolutions. They also gain the ability to cast darkness as a spell-like ability three times per day. The caster level for this spell-like ability is equal to the eidolon’s Hit Dice.
At 4th level, shadow eidolons effortlessly blend into the shadows, giving them concealment (20% miss chance) in any illumination other than bright light. In dim light or darkness, shadow eidolons have a 50% miss chance instead of the normal 20% miss chance; this doesn’t grant the eidolons total concealment. A shadow eidolon can suspend or resume this ability as a free action.
At 8th level, shadow eidolons gain DR 5/magic and increase the range of their darkvision to 90 feet. In addition, they add 1 point to their evolution pools.
At 12th level, shadow eidolons lose the ability to cast darkness as a spell-like ability and instead gain the ability to cast deeper darkness as a spell-like ability three times per day. In addition, they gain the see in darkness universal monster ability.
At 16th level, shadow eidolons’ damage reduction increases to DR 10/magic and they gain the spell resistance evolution.
At 20th level, shadow eidolons increase the range of their darkvision to 120 feet and gain the ability to cast shadow step as a spell-like ability at will. Three times per day, a shadow eidolon can quicken this spell-like ability, functioning as the Quicken Spell-Like Ability feat.
敘中人(Storykin)(又名故事幻灵)
出自《Plane-Hopper's Handbook pg. 33》 敘中人幻靈是哈羅卡的化身,透过哈羅位面的力量獲得生命。大部分敘中人幻靈的自主權受到限制,一生都在演繹他們起源的故事中的角色。敘中人幻靈的型态和陣營是基于哈羅卡。你在創造这些幻灵时能參考真正的哈羅卡(哈羅卡在P子官网有卖,卡面在哈羅书中能找到),但你也能按照內海世界指南293頁中对哈羅卡的描述進行花色和陣營的模擬。
[注:錘 (力量) 匙(敏捷) 盾(體質) 書(智力) 星(感知) 冠(魅力)]
陣營(Alignment):不定。
基礎形態(Base Form):二足型(肢體[臂],肢體[腿],揮擊)、四足型(肢體[腿,2次],揮擊)或蛇身型(嚙咬,攫抓[尾掃],尾巴,尾掃)。
基礎進化(Base Evolutions):召喚師首次召喚敘中人幻靈时,他必須选择一張特定的哈羅卡,通常是以生物為主要角色的卡牌,例如圣武士(Paladin)、兔子王子(Rabbit Prince)或暴君(Tyrant)。此选择決定幻灵的基礎形態、陣營和整體外觀,因為幻靈是類似於所選卡牌中的生物。沒有明顯生物的哈羅卡则呈現成由五顏六色的拼布組成的類人生物。敘中人幻靈的陣營符合所選哈羅卡的代表陣營而且仍然必須跟召喚師的陣營相差在一階以內。所選哈羅卡的花色決定敘中人幻靈進化时的能力。当召喚師獲得新的等级时,他能选择不同的哈羅卡,因此替換不同的基礎形態、陣營和外觀。
1级起,敘中人幻靈獲得能量抵抗[音波]進化。此外,花色為锤和盾的敘中人幻靈在强韌豁免獲得+2加值。花色為书和钥的敘中人幻靈在反射豁免獲得+2加值。花色為冠和星的敘中人幻靈在意志豁免獲得+2加值。
4级起,敘中人幻靈獲得10點寒冷抗力和10點閃電抗力。
8级起,敘中人幻靈獲得屬性強化進化,按其哈羅卡的花色判斷應用的屬性。
12级起,敘中人幻靈獲得免疫出血、毒素和震懾。它还獲得DR 5/精金。
16級起,敘中人幻靈失去能量抵抗[音波]進化,取而代之獲得能量免疫[音波]進化。他們还獲得免疫心灵影響效果。
20級起,敘中人幻靈獲得免疫哈羅卡对應的花色的屬性伤害和流失,而且免疫能量吸取。他們还獲得屬性強化進化,應用跟8级时相同的屬性。
劇透 - :
Storykin
Source Plane-Hopper's Handbook pg. 26
The storykin are avatars of the harrow deck’s cards, brought to life through the power of the Harrowed Realm. Most of the storykin are limited in their autonomy, spending their lives acting out the roles in the stories they originated from. The form and alignment of a storykin eidolon is dependent on the harrow card the eidolon is based on. You can reference an actual harrow deck for these eidolons (harrow decks are available at paizo.com or at many gaming stores, and pictures of the harrow cards can be found in Pathfinder Player Companion: The Harrow Handbook), but you can also simulate the suit and alignment of an eidolon from a harrow deck as detailed on page 293 of Pathfinder Campaign Setting: The Inner Sea World Guide.
Alignment: Varies.
Base Form: Bipedal (limbs [arms], limbs [legs], slam), quadruped (limbs [legs, 2], slam), or serpentine (bite, grab [tail slap], tail, tail slap).
Base Evolutions: The first time a summoner summons a storykin eidolon, he must select a specific harrow card, typically one that features a creature, such as the Paladin, the Rabbit Prince, or the Tyrant. This choice determines the eidolon’s base form, alignment, and overall appearance, as the eidolon resembles the creature from the chosen card. Harrow cards without an obvious creature instead manifest as a generic humanoid creature made of colorful patchwork cloth. A storykin eidolon’s alignment matches the alignment of the chosen harrow card and still must be within one step of the summoner’s alignment. The suit of the chosen harrow card determines the abilities of the storykin eidolon as it evolves. When the summoner gains a level, he can choose a different harrow card and thus a different base form, alignment, and appearance.
At 1st level, a storykin eidolon gains the resistance (sonic) evolution. In addition, storykin eidolons of the suit of hammers and suit of shields gain a +2 bonus on Fortitude saving throws. Storykin eidolons of the suit of books and suit of keys gain a +2 bonus on Reflex saving throws. Storykin eidolons of the suit of crowns and suit of stars gain a +2 bonus on Will saving throws.
At 4th level, a storykin eidolon gains cold resistance 10 and electricity resistance 10.
At 8th level, a storykin eidolon gains the ability increase evolution, applied to the ability score corresponding to its harrow suit.
At 12th level, a storykin eidolon gains immunity to bleed, poison, and stun. It also gains DR 5/adamantine.
At 16th level, a storykin eidolon loses the resistance (sonic) evolution and instead gains the immunity (sonic) evolution. It also gains immunity to mind-affecting effects.
At 20th level, a storykin eidolon gains immunity to all types of ability damage and ability drain against the ability score corresponding to its harrow suit and immunity to energy drain. It also gains the ability increase evolution again, applied to the same ability score that was increased at 8th level.
雙子(Twinned)出自《Legacy of the First World pg. 18》 就像召唤师一样,双子幻灵学会了该如何使用武器和魔法。当双子幻灵在伦理上比大多数幻灵更为灵活时,它们坚持自己和召唤师处于同等的地位而不是它们的僕从。它们和召唤师的思维方式保持了高度的一致,它们会给同一个问题提供相同的答案,并对于突发事件有著相似的反映。这个亚种只能被双子召唤师选取。
陣營(Alignment):任意。
基礎形態(Base Form):二足型(肢体[臂),肢体[腿])
基礎進化(Base Evolutions):双子幻灵获得武器训练进化。双子幻灵还可以获得技能精通(易容)进化,这个进化提供的种族加值会在幻灵伪装成双子召唤师的时候翻倍。
在4级时,双子幻灵每天可以以类法术能力施放召唤师的法术一次。这个法术必须在幻灵召唤师的已知列表中,而且必须比召唤师可以施放最高环级的法术低一环。幻灵必须拥有10+法术环级的魅力值。这个类法术能力的施法者等级等于幻灵的生命骰-2。豁免DC等于10+幻灵HD的一半+幻灵的魅力调整值。
在8级时,双子幻灵获得分享奇物位进化(见下文)。
在12级时,双子幻灵获得DR5/魔法,并且会获得额外专长进化(见下文)。
在16级时,双子幻灵获得技能精通和属性提升进化,这将会应用到召唤师所选择的技能和属性值上。
在20级时,双子幻灵获得快速医疗5。
劇透 - :
Twinned
Source Legacy of the First World pg. 18
Just like a summoner, a twinned eidolon learns to use weapons and magic. While twinned eidolons are ethically more flexible than most eidolons, they are quite adamant about being treated as equals and not as servants. They demonstrate an eerie consistency with the summoner’s manner of thinking, providing similar answers to questions and reacting similarly to startling events. This subtype is restricted to twinned summoners.
Alignment: Any.
Base Form: Biped (limbs [arms], limbs [legs]).
Base Evolutions: A twinned eidolon gains the weapon training evolution. The twinned eidolon also gains the skilled (Disguise) evolution. The racial bonus provided by this evolution is doubled when the eidolon is impersonating the twinned summoner.
At 4th level, a twinned eidolon can cast a summoner spell once per day as a spell-like ability. The spell must be one known by the eidolon’s summoner and must be at least 1 level lower than the highest-level spell the summoner can cast. The eidolon must have a Charisma score of at least 10 + the spell level. The caster level for this spell-like ability is equal to the eidolon’s Hit Dice minus 2. The save DC is 10 + half the eidolon’s HD + the eidolon’s Charisma modifier. At 8th level, a twinned eidolon gains the shared slot evolution (see below).
At 12th level, a twinned eidolon gains DR 5/magic. The eidolon also gains the extra feat evolution (see below).
At 16th level, a twinned eidolon gains the skilled evolution and the ability increase evolution, applied to a skill and an ability score of the summoner’s choice.
At 20th level, a twinned eidolon gains fast healing 5.
虛空(Void)出自《Plane-Hopper's Handbook pg. 25》 虛空幻灵类似于三尖八角的锡兑怪(Sceaduinar),歡騰于熵並憤恨任何帶有一絲生命的存在——包括他们的召喚師。
陣營(Alignment):絕對中立或中立邪惡。
基礎形態(Base Form):二足型(嚙咬,肢體[腿],技能精通[隱匿],翼擊)。
基礎進化(Base Evolutions):虛空幻灵擁有负能量亲和(negative energy affinity)(Pathfinder RPG Bestiary 2 299)而且免疫死亡效果、疫病、能量吸取和毒素。
4级起,虛空幻灵獲得能量抵抗[寒冷]进化。他们的天生攻击如同幽冥武器能击中虛体目标。
8级起,虛空幻灵能使用他们的翅膀飞行,他们獲得飛行進化。当选择能量攻擊進化时,虛空幻灵能选择在成功命中時造成1d6點负能量伤害;此伤害不能治療生物。
12级起,虛空幻灵獲得生命感知(Lifesense)能力(Bestiary 2 298)。他们还在嚙咬攻击獲得能量吸取能力(1个负向等级),但是他们每天只可以能量吸取等同其1/2HD的等级數(向下取整)。
16級起,虛空幻灵失去能量抵抗[寒冷]進化,取而代之獲得能量免疫[寒冷]進化。他们还獲得DR 5/精金。
20級起,虛空幻灵在成功嚙咬攻击后能造成2个負向等級,而且每天造成的负向等级的等级上限提升等同其体质调整值。他们的DR提升至DR 10/精金。
劇透 - :
Void
Source Plane-Hopper's Handbook pg. 25
Like the sharp-angled sceaduinars they resemble, void eidolons exult in entropy and resent anything bearing even a hint of life—including their summoners.
Alignment: Neutral or neutral evil.
Base Form: Biped (bite, limbs [legs], skilled [Stealth], wing buffet).
Base Evolutions: Void eidolons have negative energy affinity (Pathfinder RPG Bestiary 2 299) and are immune to death effects, disease, energy drain, and poison.
At 4th level, void eidolons gain the resistance (cold) evolution. Their natural attacks can strike incorporeal targets as though they were ghost touch weapons.
At 8th level, void eidolons can use their wings to fly, gaining the flight evolution. When selecting the energy attacks evolution, void eidolons can instead choose to deal 1d6 points of negative energy damage on a successful hit; this damage does not heal creatures.
At 12th level, void eidolons gain the lifesense ability (Bestiary 2 298). They also gain the energy drain ability (1 negative level) with their bite attacks, though they can drain only a total number of levels per day equal to half their Hit Dice (rounded down).
At 16th level, void eidolons lose the resistance (cold) evolution and instead gain the immunity (cold) evolution. They also gain DR 5/adamantine.
At 20th level, void eidolons can bestow up to 2 negative levels with a successful bite attack, and the number of negative levels they can bestow per day increases by their Constitution modifier. Their damage reduction increases to DR 10/adamantine.