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劇透 -  重要說明:
【Champions of Corruption】的三個缺陷(Drawback)——污穢烙印(Foul Brand),揭露之影(Umbral Unmasking),違反自然(Warded Against Nature)我猜是邪惡角色限定,本身的柵目「Wicked and Weird」本意是指邪惡的傢伙遲早會露出馬腳,相由心生,擁抱黑暗的人會從他的外官反映出來。當然他們也接受如此並有些會加以展示來換取力量(差不多的意思),所以大概是他人能從這些缺陷看穿邪惡角色的本質

憂慮(Anxious)  [缺陷]:你在孩提時代由於沒能守口如瓶而遭受了痛苦,比如你不小心將自己的家人暴露給了敵方的審訊者,你從此以後說話都變得小心翼翼。你的交涉檢定承受-2罰值,並由於斟酌言辭而必須緩慢說話。除非另有說明,你一般不能以超過悄悄話的音量說話。
劇透 -   :
Anxious [Link]
Source Quests and Campaigns pg. 22
After suffering terribly for not being tightlipped enough as a child, such as when you accidentally exposed your family to enemy inquisitors, you developed a habit of being overly cautious with your words. You take a –2 penalty on Diplomacy checks and must speak slowly due to the concentration required. Unless stated otherwise, you are assumed to not be speaking at a volume above a whisper.

依存症(Attached)  [缺陷]:你有強烈的情感依存,你非常害怕失去某人或某物。由DM選擇一項你的依存物件。每當你的依存對像受到威脅、陷入危險或被別人佔有,你的意志豁免承受-1罰值,對抗恐懼效果的豁免承受-2罰值。若你依存的人或物體丟失、死亡或被摧毀,此缺陷被替換為疑慮(Doubt)。
劇透 -   :
Attached [Link]
Source Ultimate Campaign pg. 64
You have a strong emotional attachment to a person or object that you’re terrif ied of losing. The GM chooses the object of your attachment. Whenever the object of your attachment is either threatened, in danger, or in someone else’s possession, you take a –1 penalty on Will saves and a –2 penalty on saves against fear effects. If the person or object to which you’re attached is ever lost, killed, or destroyed, exchange this drawback for the Doubt drawback.

貪婪(Avarice)  [缺陷]:你被根深蒂固的強烈貪婪所驅使。每當分配財寶貨幣時,你必須獲得比同伴更多的份額,否則你就會陷入深深的嫉妒和虐待傾向之中。當財寶分配結束,而你沒能獲得比其他任何人多出至少10%的份額,你會變得不願幫助你的隊友。你性格變得暴躁,並且在接下來1周內不能使用援護他人(aid another)行動。
劇透 -   :
Avarice [Link]
Source Ultimate Campaign pg. 65
Deep, compulsive greed gnaws at you. Whenever monetary treasure is divided, you must end up with a greater share of that treasure than your companions or you’re wracked with feelings of jealousy and ill will. When treasure is divided, if you do not end up with at least 10% more treasure than any other individual companion does, you have a hard time being helpful to your allies. You become irritable, and can’t take the aid another action for the next week.

被背叛(Betrayed)Spymaster's Handbook  [缺陷]:有人向危險的權威組織——例如伽爾特的灰花匠(Gray Gardeners of Galt)、切利亞斯的高階審判者、或馬紮利的芒裡薩議會(Council of Mwanyisa of Mzali)舉報了你,而你勉強地死裡逃生。你事後不斷猜疑你的直覺,讓你不確定是否去再相信他人,如果你再次遇到那組織的特工,那就太危險了。你在評估氣氛(get hunches)的察言觀色檢定雙投取低,並且即使你有其它能力在正常情況下能使你重投此檢定,你也不能重投。
劇透 -   :
Betrayed [Link]
Source Spymaster's Handbook pg. 6
You were reported to a dangerous authority such as the Gray Gardeners of Galt, the high inquisitors of Cheliax, or the Council of Mwanyisa of Mzali, and narrowly escaped death. You second-guess your instincts constantly, leaving you never sure whether or not to trust someone and endangered if you encounter that group’s agents again.  You can roll twice and take the lower result on Sense Motive checks to get hunches. You cannot reroll this result, even if you have another ability that would normally allow you to do so.

苦澀經歷(Bitter)Antihero's Handbook  [缺陷]:你被那些你信任的傢夥反復傷害過,這使你變得難以接受幫助。當你從盟友的業職特性、法術或類法術能力獲得治療時,治療量-1hp。
劇透 -   :
Bitter [Link]
Source Antihero's Handbook pg. 6
You have been hurt repeatedly by those you trusted, and it has become difficult for you to accept help. When you receive healing from an ally’s class feature, spell, or spell-like ability, reduce the amount of that healing by 1 hit point.

盛氣淩人(Condescending)  [缺陷]:你在成長中充滿自信,覺得只有那些與你相近的人才值得尊重。你以一種相當惡劣的態度對待那些與你不同種族、民族或國籍的人。你在試圖提高目標生物對你的態度等級時,交涉和威嚇檢定承受-5罰值。
劇透 -   :
Condescending [Link]
Source Quests and Campaigns pg. 22
Raised with the assurance that only those like you are truly worthy of respect, you have an offputting way of demonstrating that you look down on those not of your race and ethnicity or nationality. You take a –5 penalty on Diplomacy and Intimidate checks to improve other creatures’ attitudes toward you.

嗜虐(Cruelty)  [缺陷]:你從小就熱愛將對手身心都徹底打垮並以之為榮,你發現你特別喜歡將敵人的臉整個踩進泥巴裡去。每當你參加戰鬥時,如果30英尺內有陷入瀕死或無助的敵人,你對其他並未陷入瀕死或無助的敵人的攻擊骰承受-2罰值。
劇透 -   :
Cruelty [Link]
Source Quests and Campaigns pg. 22
You were rewarded as a child for flaunting your victory over others as completely as possible, and you discovered you enjoyed the feeling of rubbing your foes’ faces in the dirt. Whenever you are engaged in combat and there are dying or helpless foes within 30 feet, you take a –2 penalty on attack rolls against foes who are neither dying nor helpless.

依賴(Dependent)  [缺陷]:你總是過度在意別人對你的認同。每當你的交涉檢定失敗,你變得戰慄1小時。
劇透 -   :
Dependent [Link]
Source Ultimate Campaign pg. 65
You are dependent upon the acceptance of others. Whenever you fail a Diplomacy check, you become shaken for 1 hour.

空白面具(Empty Mask)Spymaster's Handbook  [缺陷]:您花費很長的時間隱藏自己的真實身份以逃避你的政治敵人,以至你失去了太多的自我。你在對抗脅迫子學派的意志豁免檢定承受-1罰值。若對抗知道你的真實身份的敵人時此罰值提升至-2。
劇透 -   :
Empty Mask [Link]
Source Spymaster's Handbook pg. 7
You have spent so long hiding your true identity to escape political enemies that you have lost much of your sense of self. You take a -1 penalty on Will saving throws against compulsions. This penalty increases to -2 against foes who know your true identity.

恐蟲(Entomophobe)Antihero's Handbook  [缺陷]:你年幼時跟蟲類有個慘痛的經歷使您深深地對種種害蟲恐懼,特別是當它們匯聚成集群時。你對抗蟲類時攻擊承受-2罰值,而你在對抗產生反胃狀態的集群的擾亂心神能力時豁免檢定承受-2罰值。
劇透 -   :
Entomophobe [Link]
Source Antihero's Handbook pg. 6
A harrowing experience with insects when you were young instilled in you a deep-seated fear of vermin of all description, especially when they swarm together. You take a –2 penalty on attacks against vermin, and you take a –2 penalty on saving throws against the nauseated condition of a swarm’s distraction ability.

顧家(Family Ties)  [缺陷]:你的家人是你的一切,當你不能回應他們的期待時你會變得消沉不已。當一個家庭成員對你提出一個要求,如果你沒能通過一個DC 20的意志豁免檢定,你必須履行此請求,否則你的所有基於感知和魅力的屬性檢定和技能檢定承受-2罰值,直到你完成要求為止。你可以在每天開始時重擲該意志豁免。若你沒有家人,不能選擇該缺陷。若你失去家人或與他們失去聯繫,此缺陷被替換為疑慮(Doubt)。
劇透 -   :
Family Ties [Link]
Source Ultimate Campaign pg. 65
Your family is extremely important to you, and you feel disheartened when you can’t do what they ask. When a family member makes a request of you, you must fulf ill that request or take a –2 penalty on all Wisdom- and Charisma-based ability checks and skill checks until you either do what was requested or succeed at a DC 20 Will saving throw, which you can attempt once per day at the start of each day. You can’t take this drawback if you have no family. If you ever lose your family or lose contact with your family, exchange this drawback for the Doubt drawback.

污穢烙印(Foul Brand)Champions of Corruption  [缺陷]:你的血肉上烙有一個邪惡神祇的印記。若此印記在你的手,你在解除裝置、易容和巧手檢定承受-1罰值。若此記在你的臉,你在唬騙、交涉和易容檢定承受-2罰值。此烙印在施法時不視為法器。
劇透 -   :
Foul Brand [Link]
Source Champions of Corruption pg. 29
You have the symbol of an evil deity burned into your flesh. If the symbol is on your hand, you take a –1 penalty on Disable Device, Disguise, and Sleight of Hand checks. If the symbol is on your face, you take a –2 penalty on Bluff, Diplomacy, and Disguise checks. This does not count as a holy symbol for the purposes of a divine focus for spellcasting.

愧於詐騙(Guilty Fraud)Spymaster's Handbook  [缺陷]:你透過詭計獲得你不配擁有的事物,而你對於此劣跡的內疚感使你對四周的環境分神。你對起始態度為冷漠或以上的生物的唬騙檢定承受-4罰值。
劇透 -   :
Guilty Fraud [Link]
Source Spymaster's Handbook pg. 7
You received something through trickery that you did not deserve, and your guilt for the misdeed distracts you from dangers around you. You take a -4 penalty on Bluff checks against creatures with an attitude toward you of indifferent or better.

享樂主義(Hedonistic)  [缺陷]:你為愉悅和舒適而生。如果你一天內沒能獲得報酬或財寶(至少10GP以上),也沒有花費1小時進行娛樂或休閒活動,在這一天結束時你必須擲一次DC 20的強韌豁免檢定。若你失敗了,第二天開始時你會陷入疲勞。此疲勞持續4小時,或直至你進行了足夠的娛樂或休閒活動為止。
劇透 -   :
Hedonistic [Link]
Source Ultimate Campaign pg. 65
You are a creature of pleasure and comfort. Whenever you spend a day without gaining reward or treasure (at least 10 or more gold pieces) or spending an hour on entertainment or pleasure, attempt a DC 20 Fortitude save at the end of that day. If you fail, you begin the next day fatigued. This fatigue lasts 4 hours, or until you receive a reward or sufficient entertainment or pleasure.

憂心忡忡(Haunted)Antihero's Handbook  [缺陷]:在你的過去中有一件事——或你持有的一個黑暗秘密——使你難以得到永遠的安寧,而你對於墜落的長期憂慮已成為一個自我實現的預言。你在對抗擁有[邪惡]描述符的法術時豁免承受-2罰值。
劇透 -   :
Haunted [Link]
Source Antihero's Handbook pg. 6
Something from your past—or a dark secret you presently hold—makes it difficult for you to ever be at peace, and your chronic worry that you might fall to evil influence has become a self-fulfilling prophecy. You take a –2 penalty on saves against spells with the evil descriptor.

信息超載(Information Overload)Spymaster's Handbook  [缺陷]:你已經訪問過成千上萬條間諜報告,許多都結果是基於錯誤的推論或甚至敵對間諜團體故意散佈虛假故事。由此時起,你腦海中虛假的知識跟正確的資訊一樣多,而你不能永遠記住哪個是哪個。你在所有知識檢定承受-2罰值,而若你知識檢定失敗5點或更多時,您能回憶起與事實截然相反的信息。
劇透 -   :
Information Overload
Source Spymaster's Handbook pg. 7
You have had access to thousands of spy reports, many of which turned out to be based on faulty deductions or even intentionally false stories spread by opposed spy groups. At this point, you have been exposed to false knowledge as much as accurate information, and you can’t always remember which is which. You take a -2 penalty on all Knowledge checks, and if you fail a Knowledge check by 5 or more, you can recall information that is diametrically opposed to the truth.

饞癆(Insatiable)Antihero's Handbook  [缺陷]:你習慣盡情享用生活中的美好事物,你發現沒了這些別緻的事物生活過得特別費勁。你使用貨品和服務時多花費10%(而且不能由盟友支付),在防止飢餓和口渴(Pathfinder RPG Core Rulebook 444)時你須要正常2倍的食物和飲料。
劇透 -   :
Insatiable
Source Antihero's Handbook pg. 6
You have become so accustomed to binging on the finer things in life that you find going without such excess particularly strenuous. Goods and services cost you 10% more (and can’t be paid for by allies), and you need twice as much food and liquid as normal for the purposes of preventing starvation and thirst (Pathfinder RPG Core Rulebook 444).

魔法笨蛋(Magical Klutz)Spymaster's Handbook  [缺陷]:你出生在過多魔法被怪異扭曲之地,例如蓋布(Geb)、法力廢墟(Mana Wastes)、或奈克斯(Nex),而魔法在你的身邊危險地化為實際干擾。你在盲目啟動魔法物品的使用魔法裝置檢定和對抗魔法物品產生的效果時反射豁免檢定雙投取低。
劇透 -   :
Magical Klutz [Link]
Source Spymaster's Handbook pg. 7
You were born in a place with a plethora of strangely interacting magic, such as Geb, the Mana Wastes, or Nex, and magic is dangerously eager to surge into action around you. You roll twice and take the lower result on Use Magic Device checks to activate items blindly and on Reflex saving throws against effects produced by magic items.

謹小慎微(Meticulous)  [缺陷]:你慣於事先規劃好所有細節,而不擅長處理不按計劃進行的事件。你在未訓練的技能檢定承受-2罰值。
劇透 -   :
Meticulous [Link]
Source Ultimate Campaign pg. 65
You plan and prepare everything in detail, and aren’t good at improvising when things don’t go as planned. You take a –2 penalty on skill checks for skills with which you’re untrained.

天真(Naive)  [缺陷]:在激烈的戰鬥中,你那認為所有人都不是天生壞人的看法並不是一個好習慣。卑鄙的敵人將利用你這錯誤的樂觀。你在對抗隨手武器的AC和對抗陰招戰技的CMD承受-2罰值。
劇透 -   :
Naive [Link]
Source Quests and Campaigns pg. 22
Your perception that everyone is innately good does not bode well in the heat of battle, when less scrupulous foes might take advantage of your misguided optimism. You take a –2 penalty to AC against attacks with improvised weapons and a –2 penalty to CMD against dirty trick combat maneuvers (see the Pathfinder RPG Advanced Player’s Guide).

緊張(Nervous)  [缺陷]:你從小在死亡或苛政的威脅下長大,你的神經一直都崩得緊緊的。每當你在沒有失敗處罰的技能檢定上花費時間進行取10時,即使你有足夠的時間,你也只能用8來替換10。
劇透 -   :
Nervous [Link]
Source Quests and Campaigns pg. 22
Living under constant threat of death or worse from your oppressive government, your nerves have frayed terribly. Whenever you take 10 on an ability check or skill check that imparts any penalty for failure (aside from wasted time), you treat your check as if you had rolled an 8 instead of a 10, even if you are able to take your time.

過度保護(Overprotective)  [缺陷]:在你年輕時,你的朋友或愛人受到重傷或死亡。你總是因為自己沒能到場而自責,即使就算你在場也無能為力。如果你的一個盟友因hp傷害而陷入失去意識狀態,當你距離他10尺以上時,你的攻擊骰和技能檢定承受-2罰值。
劇透 -   :
Overprotective [Link]
Source Quests and Campaigns pg. 23
In your youth, you saw a younger friend or loved one suffer a grievous injury or die, and you blamed yourself for not having been there to help, even if there was nothing you could have done. If one of your allies should fall unconscious from hit point damage, you take a –2 penalty on attack rolls and skill checks as long as you are farther than 10 feet away from your fallen ally.

偏執(Paranoid)  [缺陷]:你總是覺得有人或事情總要加害於你,所以你很難真正相信任何人。任何人試圖對你進行援護他人行動時,必須通過一個DC 15的檢定而非正常的DC 10。
劇透 -   :
Paranoid [Link]
Source Ultimate Campaign pg. 65
You believe that someone or something is always out to get you, so you have a hard time truly trusting anyone. Anyone who attempts an aid another action of any type to assist you must succeed at a DC 15 check instead of the normal DC 10 check.

驕傲(Pride)  [缺陷]:你無法拒絕涉及你的尊嚴、權威或榮譽的挑戰。當有人威脅、指責或挑戰你,你對該生物的交涉檢定和察言觀色檢定承受-2罰值,直到他向你道歉。
劇透 -   :
Pride [Link]
Source Ultimate Campaign pg. 65
You can’t abide challenges to your dignity, authority, or honor. When someone threatens, accuses, or challenges you, you take a –2 penalty on Diplomacy checks and Sense Motive checks involving that creature until the creature apologizes to you.

小團體(Provincial)  [缺陷]:你眼裡只有自己人。你對抗所有跟你不同宗教或陣營的生物的交涉檢定和察言觀色檢定承受-2罰值。
劇透 -   :
Provincial [Link]
Source Ultimate Campaign pg. 65
You have only one way of looking at things: the right way. You take a –2 penalty on Diplomacy checks and Sense Motive checks made against all creatures whose religion or alignment differs from your own.

義憤填膺(Righteous Indignation)Spymaster's Handbook  [缺陷]:你在切利亞斯(Cheliax)、蓋布(Geb)、伊利森(Irrisen)、卡塔佩什(Katapesh)或卡蒂亞(Qadira)生活在非人的環境後令你難以控制你的脾氣。每當有敵人引起你的借機攻擊,你必須接受除否你成功通過DC=10+你的等級的意志豁免。你在對抗擁有[情緒]UM描述符但沒有[恐懼]描述符的法術時意志豁免檢定承受-1罰值。
劇透 -   :
Righteous Indignation
Source Spymaster's Handbook pg. 7
You have difficulty controlling your temper after living in inhuman conditions in Cheliax, Geb, Irrisen, Katapesh, or Qadira. Whenever a foe provokes an attack of opportunity from you, you must take it unless you succeed at a Will save against a DC equal to 10 + your level. You take a -1 penalty on Will saving throws against spells with the emotionUM descriptor that do not also have the fear descriptor.

疤痕(Scarred)Antihero's Handbook  [缺陷]:你因受傷落下了顯眼且猙獰的疤痕,使你更難以隱藏你的真正容貌,還令大部分人僅僅因為你的外表就不信任你。你在易容檢定承受-5罰值,唬騙檢定承受-2罰值。
劇透 -   :
Scarred [Link]
Source Antihero's Handbook pg. 6
An injury left you horribly, visibly scarred, making it more difficult for you to hide your true face, and also making most people distrustful of you merely due to your appearance. You take a –5 penalty on Disguise checks and a –2 penalty on Bluff checks.

受汙受辱(Stigmatized)Antihero's Handbook  [缺陷]:你長期被擠壓在社會的邊緣,即使當你到了新地方跟陌生人一起,你感受到你欠缺社交所帶來的影響性。你在改善一個生物的態度和搜集資訊的交涉檢定承受-3罰值。
劇透 -   :
Stigmatized [Link]
Source Antihero's Handbook pg. 6
You were kept at the periphery of society for a long period of time, so that even when you are among strangers in a new place, you feel the weight of your missing socialization. You take a –3 penalty on Diplomacy checks to gather information or improve a creature’s attitude.

揭露之影(Umbral Unmasking)Champions of Corruption  [缺陷]:你你沒有投下任何影子,或你的影子恢恑憰怪。在正常的光照條件下,這並不難被觀察——但也不容易被注意。生物必須成功通過DC 15的感知檢定才清楚地注意到它(跟據環境條件調可能需要一個額外的察覺檢定)。此邪惡的告密標誌不能被誤導、回避偵測或幻象所隱藏,除了那些也會影響影子的效果(例如隱形術)。
劇透 -   :
Umbral Unmasking [Link]
Source Champions of Corruption pg. 29
You cast no shadow whatsoever, or the shadow you do have is monstrous. Under normal lighted conditions, this is not hard to observe—but uncommon to notice. Creatures that succeed at a DC 15 Wisdom check notice it plainly (an additional Perception check may be required based on environmental conditions). This telltale sign of wickedness cannot be concealed by misdirection, nondetection, or illusions, except those that also affect shadows (such as invisibility).

文盲(Unlearned)  [缺陷]:你總是覺得自己難以進行學習和記憶知識,你對自己涉及自己專業領域之外的知識所知甚少。選擇一項知識技能,你不能試圖進行其他任何未受訓知識技能的檢定,即使DC為10或更低。如果你有機會進入一個涵蓋相關領域知識的圖書館,你可以在-2罰值之下進行未受訓的知識檢定。
劇透 -   :
Unlearned [Link]
Source Quests and Campaigns pg. 23
You have always had diff iculty learning and retaining information, and know very little about the world beyond the obvious and what pertains to your profession. Choose one Knowledge skill. You cannot attempt untrained Knowledge checks with any other Knowledge skills, even if the check’s DC is 10 or lower. If you have access to a library that covers a specif ic Knowledge skill, you may attempt an untrained Knowledge check with a –2 penalty.

自負(Vain)  [缺陷]:你對他人態度非常敏感。每當你在基於魅力的檢定上失敗,你在接下來的24小時內所有基於魅力的檢定承受-2罰值。
劇透 -   :
Vain [Link]
Source Ultimate Campaign pg. 65
You are sensitive about the way others perceive you. Whenever you fail an opposed Charisma-based check, you take a –2 penalty on all Charisma-based checks for the next 24 hours.

出風頭(Vainglory)Spymaster's Handbook  [缺陷]:你強迫性地尋求對你的行為的認可,使你難以行動精妙。你在唬騙、易容和隱匿檢定承受-1罰值,而且你創造的任何幻術(illusion)DC-1。
劇透 -   :
Vainglory [Link]
Source Spymaster's Handbook pg. 7
You compulsively seek recognition for your deeds, making it hard to act with subtlety. You take a -1 penalty on Bluff, Disguise, and Stealth checks, and the save DC of any illusion you create is 1 lower than normal.

違反自然(Warded Against Nature)Champions of Corruption  [缺陷]:動物們不會自願近接你的30尺之內,除非你或那動物的主人成功通過DC 20的馴養動物、騎術或野性認同。你的職業能力給予你的動物夥伴、魔寵、坐騎免疫此效果。
劇透 -   :
Warded Against Nature [Link]
Source Champions of Corruption pg. 29
Animals do not willingly approach within 30 feet of you, unless you or the animal’s master succeeds at a DC 20 Handle Animal, Ride, or wild empathy check. Animal companions, familiars, and mounts granted by your class abilities are immune to this effect.

排外(Xenophobic)  [缺陷]:你很難理解和信任那些不同習俗和外觀的傢伙。你對其他種族的生物或來自不同文化的同類的交涉和察言觀色檢定承受-2罰值。
劇透 -   :
Xenophobic [Link]
Source Ultimate Campaign pg. 65
You have a hard time understanding and trusting those with unfamiliar ways and appearances. You take a –2 penalty on Diplomacy and Sense Motive checks made against creatures of a different race or from a different culture.

狂熱(Zealous)  [缺陷]:你的信仰非常狂熱,情感總是壓倒你的理智。如果你知道目標是一個崇拜與你不同的神的異教徒,你對它的第一次攻擊的攻擊骰承受-5罰值而傷害骰獲得+2加值。
劇透 -   :
Zealous [Link]
Source Ultimate Campaign pg. 65
You are fanatical in your beliefs, ruled by emotion over reason. When you attack a creature that you know worships a different religion than you do, you take a –5 penalty on the attack roll and a +2 trait bonus on the damage roll with your first attack.
« 上次编辑: 2020-03-09, 周一 23:13:34 由 犬良人 »
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Re: 伟大彼岸 — 旋渦
« 回帖 #11 于: 2020-06-12, 周五 23:30:32 »
異怪(Aberrant)
出自《Horror Realms pg. 18》
  來自遙遠群星、幽暗地域的無光深淵、深海或甚至是狂人噩夢之中的異形實體,長久以來一直吸引著那些過於癡迷此種詭怪型態的召喚師們。當大多數的召喚師從偉大彼岸(Great Beyond)呼喚異界生物時,有些召喚師發現如何從主物質位面的詭奇角落召喚這些異形實體。這些受召喚前來的僕役被稱作異怪幻靈。異怪幻靈跟那些棲居於無人銘記或無名的現實邊緣的非異界生物的異怪在許多能力與體態上的相似之處,但這些畸形的實體與其它幻靈一樣,在決定那些法術能夠影響他們時仍然屬於異界生物。
  下列異怪幻靈的規則是為了召喚師UCH所設計——關於召喚師職業這個選用變體的更多細節,請見《Pathfinder Unchained》一書。

陣營(Alignment):混亂邪惡、混亂中立、絕對中立或中立邪惡。

基礎形態(Base Form):異怪型(嚙咬,攫抓[觸手團],觸手團),二足型(肢體[臂],肢體[腿],揮擊),四足型(嚙咬,肢體[腿,2次])或蛇身型(嚙咬,攫抓[齧咬],觸及[齧咬],尾巴,尾掃)。

基礎進化(Base Evolutions):1級起,異怪幻靈獲得下列本職技能以取代幻靈原本會獲得的本職技能:逃脫、威嚇、知識(擇一)、察覺、隱匿、以及攀爬、飛行或游泳(三者擇一)。召喚師能為他的幻靈選擇四個額外技能作為本職技能。在判斷法術和效果時,異怪幻靈同時視為異界生物和異怪。他們在對抗心靈影響效果的豁免檢定獲得+4種族加值。

4級起,異怪幻靈的進化池增加1點進化點。

8級起,異怪幻靈獲得免疫影響心靈效果(包括士氣加值)。

12級起,異怪幻靈獲得DR 5/揮砍。他們還獲得盲感進化作為額外進化。

16級起,異怪幻靈獲得盲視進化。他們還獲得100尺的心靈感應能力。

20級起,每天1次,異怪幻靈能將幻靈重塑術(Transmogrify)APG作為瞬發的類法術能力使用。此幻靈每天能沒有次數上限的受益於幻靈重塑術(Transmogrify)APG的效果。

劇透 -   :
Aberrant
Source Horror Realms pg. 18
Alien entities from the farthest stars, the lightless depths of the Darklands, the sea itself, or even a lunatic’s nightmares have long intrigued summoners who become obsessed with the monstrous form. While most summoners call upon outsiders from the Great Beyond, some discover the secret to summoning alien entities from strange corners of the Material Plane. These summoned minions are known as aberrant eidolons. Aberrant eidolons share many abilities and physical features with the nonoutsider aberrations that dwell in forgotten or nameless reaches of reality, but these malformed entities are still outsiders like any other eidolon for the purposes of determining which spells affect them.

The following rules for aberrant eidolons are designed for the unchained summoner—see Pathfinder RPG Pathfinder Unchained for more details on this optional variant of the summoner class.

Alignment: Chaotic evil, chaotic neutral, neutral, or neutral evil.

Base Form: Aberrant (bite, grab [tentacle mass], tentacle mass), biped (limbs [arms], limbs [legs], slam), quadruped (bite, limbs [legs, 2]), or serpentine (bite, grab [bite], reach [bite], tail, tail slap).

Base Evolutions: Starting at 1st level, aberrant eidolons gain the following class skills in place of those normally gained by eidolons: Escape Artist, Intimidate, Knowledge (pick one), Perception, Stealth, and Climb, Fly, or Swim (pick one). The summoner can choose four additional skills to be class skills for his eidolon. Aberrant eidolons count as both aberrations and outsiders for spells and effects. They gain a +4 racial bonus on saving throws against mind-affecting effects.

At 4th level, aberrant eidolons add 1 point to their evolution pools.

At 8th level, aberrant eidolons gain immunity to mind-affecting effects (including morale bonuses).

At 12th level, aberrant eidolons gain DR 5/slashing. They also gain the blindsense evolution as a bonus evolution.

At 16th level, aberrant eidolons gain the blindsight evolution. They also gain telepathy with a range of up to 100 feet.

At 20th level, aberrant eidolons gain the ability to use transmogrifyAPG as a quickened spell-like ability once per day. These eidolons can gain the benefit of a transmogrify spell any number of times per day.

禦衡者(Aeon)
出自《Plane-Hopper's Handbook pg. 24》
  禦衡者幻靈被創造的目的是監視特定的二元性,他們在執行自己理解的平衡時令人沮喪地固執。

陣營(Alignment):絕對中立。

基礎形態(Base Form):二足型(抓爪,肢體[臂],肢體[腿])或蛇身型(肢體[臂],尾巴,揮擊)。

基礎進化(Base Evolutions):1級起,禦衡者幻靈獲得心像能力(Envisaging)(Pathfinder RPG Bestiary 2 305)。禦衡者幻靈在隨等級獲得的護甲和天生護甲加值減半,但在AC獲得等同於此數值的偏斜加值。他們還在對抗毒素的豁免檢定獲得+4加值。

4級起,禦衡者幻靈獲得中等護命(moderate fortification)特殊護甲附魔的好處,而且不能被絆摔。

8級起,禦衡者幻靈獲得飛行[魔法]進化,飛行速等同他們的基礎速度。

12級起,禦衡者幻靈獲得以標準動作影響情緒或時間的能力,由召喚師選擇。每當召喚師升級時,他能改變幻靈影響的能力。當影響情緒時,禦衡者幻靈能影響30尺內至多5個目標,如同極度絕望(Crushing Despair)。成功通過意志豁免(DC=14+幻靈的魅力調整值)的目標能無效此效果。每有一個目標豁免失敗,幻靈就能以強大希望(Good Hope)影響30尺內的一個其他生物。CL等同幻靈的HD,而豁免DC=10+1/2幻靈HD+幻靈魅力調整值。當影響時間時,此能力以相同方式運作,但首要目標受到緩慢術(Slow)的影響,而次要目標受到加速術(Haste)。幻靈每擁有5HD能每天使用此能力1次。

16級起,禦衡者幻靈獲得免疫重擊、毒素和偷襲攻擊。

20級起,禦衡者幻靈獲得每天3次以類法術能力施放片刻預知(Moment of Prescience)(CL 20)的能力。

劇透 -   :
Aeon
Source Plane-Hopper's Handbook pg. 24
Created to monitor a specific duality, an aeon eidolon often proves frustratingly headstrong in enforcing its own interpretation of balance.

Alignment: Neutral.

Base Form: Biped (claws, limbs [arms], limbs [legs]) or serpentine (limbs [arms], tail, slam).

Base Evolutions: At 1st level, aeon eidolons gain the envisaging ability (Pathfinder RPG Bestiary 2 305). Aeon eidolons halve the armor and natural armor bonuses they gain per level, but gain an equal deflection bonus to their AC. They also gain a +4 bonus on saving throws against poison.

At 4th level, aeon eidolons gain the benefits of the moderate fortification armor special ability and cannot be tripped.

At 8th level, aeon eidolons gain the flight evolution (using magic) with a speed equal to their base speed.

At 12th level, aeon eidolons gain the ability to influence either emotions or time as a standard action, as chosen by the summoner. Whenever the summoner gains a level, he can change which ability the eidolon influences. When affecting emotions, an aeon eidolon affects up to five targets within 30 feet as crushing despair. A target can negate this effect with a successful Will save (DC = 14 + the eidolon’s Charisma modifier). For each target that fails its save, the eidolon can affect one other creature within 30 feet as good hope. The caster level equals the eidolon’s Hit Dice, and the save DC is equal to 10 + half the eidolon’s Hit Dice + the eidolon’s Charisma modifier. When affecting time, the ability functions in the same way, but the eidolon affects primary targets as slow and secondary targets as haste. The eidolon can use this ability once per day for every 5 Hit Dice it has.

At 16th level, aeon eidolons become immune to critical hits, poison, and sneak attacks.

At 20th level, aeon eidolons gain the ability to cast moment of prescience (CL 20th) as a spell-like ability three times per day.

蓋丁(Agathion)
出自《Pathfinder Unchained pg. 29》
  作為耐心又開明的善良陣營外層位面的聯絡人,蓋丁幻靈力圖做到除暴安良。蓋丁幻靈總是擁有單一動物或生物的面貌,而非幾種存在的混合體。儘管蓋丁幻靈對採用非傳統方法甚至是偏離良善的召喚者都抱有耐性,他們絕不會讓自己的力量用於邪惡的目之上。蓋丁幻靈試圖帶領召喚師接受自己的教化。

陣營(Alignment):中立善良。

基礎形態(Base Form):二足型(爪抓,肢體[臂],肢體[腿])或四足型(肢體[腿,2次],嚙咬)。

基礎進化(Base Evolutions):1級起,蓋丁幻靈獲得能量抵抗[閃電]進化。他們還在對抗毒素和石化的豁免檢定獲得+4加值。
   
4級起,蓋丁幻靈獲得10點寒冷抗力和10點音波抗力。

8級起,蓋丁幻靈獲得聖療(lay on hands),聖武士等級如同他們的HD。

12級起,蓋丁幻靈獲得DR 5/邪惡。他們還獲得免疫石化和巧言(truespeech)能力(見怪物圖鑒306頁關於蓋丁亞種的描述)。

16級起,蓋丁幻靈失去能量抵抗[閃電]進化,取而代之獲得能量免疫[閃電]進化。他們還獲得蓋丁的動物交談(Speak with Animals)能力(見怪物圖鑒306頁關於蓋丁亞種的描述)。

20級起,蓋丁幻靈獲得以類法術能力任意使用偵測思想(Detect Thoughts)的能力,他們的傷害減免還提升至DR 10/邪惡。

劇透 -   :
Agathion
Source Pathfinder Unchained pg. 29
Patient and enlightened liaisons of the good-aligned Outer Planes, agathion eidolons seek to vanquish evil and protect that which is good. Agathion eidolons always have aspects of a single animal or creature, rather than a hodgepodge of several. Though they have patience for summoners with unorthodox methods and even those who stray from the path of good, they will not brook their powers being used for evil ends. An agathion eidolon seeks to bring its summoner closer to its own enlightenment.

Alignment: Neutral good.

Base Form: Biped (claws, limbs [arms], limbs [legs]) or quadruped (limbs [legs, 2], bite).

Base Evolutions: Starting at 1st level, agathion eidolons gain the resistance (electricity) evolution. They also gain a +4 bonus on saving throws against poison and petrification.

At 4th level, agathion eidolons gain cold resistance 10 and sonic resistance 10.

At 8th level, agathion eidolons gain lay on hands as paladins with levels equal to their Hit Dice.

At 12th level, agathion eidolons gain DR 5/evil. They also gain immunity to petrification and the truespeech ability (see the agathion subtype on page 306 of Pathfinder RPG Bestiary 2).

At 16th level, agathion eidolons lose the resistance (electricity) evolution, and instead gain the immunity (electricity) evolution. They also gain the agathion’s speak with animals ability (see the agathion subtype on page 306 of Bestiary 2).

At 20th level, agathion eidolons gain detect thoughts as a spell-like ability at will and also increase their damage reduction to DR 10/evil.

先祖(Ancestor)
出自《Blood of the Beast pg. 31》
  不論是跟生前為召喚師祖先的祈並者(petitioner)的靈魂聯繫而誔生,還是呼喚如此靈魂殘留在靈界或是阿卡夏記錄中的印痕,先祖幻靈是由凡人的模型鑄造而來的異界生物,展現出非凡的技能和才華。先祖幻靈通常呈現為他們存活時擁有的身體的理想化版本,但顯得獨特而輝煌。先祖幻靈向召喚師提供一切可能的協助,他們跟幻靈之間經常有著某種形式的家族聯繫,可能是血脈、榮譽或摯愛。

陣營(Alignment):任意。先祖幻靈不擁有任何陣營亞種。

基礎形態(Base Form):二足型(肢體[臂],肢體[腿])

基礎進化(Base Evolutions):1級時,先祖幻靈獲得其召喚師種族關聯的所有種族特性(Racial Traits);不是一個0HD種族的生物的召喚師必須從核心規則書中選擇一個0HD種族。在判斷依賴職業等級的任何效果時,先祖幻靈使用其全部HD作為代替(例如人類的獎勵技能種族特性)。在判斷所有效果時,先祖幻靈視為他所選的種族類型和亞種,除了作為滿足專長的先決條件。先祖幻靈只能獲得其種族的標準種族特性;他不能選擇種族特性替換。

4級時,先祖幻靈選擇下列簡單職業範本之一(Monster Codex 246):戰士、盜賊或術士。先祖幻靈獲得該職業簡單範本在快速套用規則的能力,如同他是1HD的生物。先祖幻靈不會獲得任何角色在關聯職業為1級時不會擁有的能力。舉例來說,1HD生物擁有盜賊簡單範本後正常會獲得反射閃避和直覺閃避能力,但選擇盜賊簡單範本的先祖幻靈不會獲得這些能力,因為1級的盜賊不會擁有反射閃避和直覺閃避能力。

8級時,先祖幻靈獲得技能精通進化,此進化的技能為他所選的簡單職業範本對應的職業的本職技能中任選兩個。

12級時,先祖幻靈獲得他所選的簡單職業範本在快速套用規則的能力,如同他是5HD而非1HD的生物。先祖幻靈不會獲得任何角色在關聯職業有5級時不會擁有的能力。

16級時,先祖幻靈獲得一個額外專長,從下列中選擇:閃避、強韌增強、精通先攻、鋼鐵意志、閃電反射、健壯或任何以幻靈所選的種族作為先決條件的專長。先祖幻靈必須滿足選擇專長的先決條件。

20級時,先祖幻靈獲得他所選的簡單職業範本在快速套用規則的能力,如同他是10HD而非5HD的生物。先祖幻靈不會獲得任何角色在關聯職業有10級時不會擁有的能力。

劇透 -   :
Ancestor
Source Blood of the Beast pg. 31
Whether created by bonding with the soul of a petitioner that was the summoner’s ancestor in life or calling upon the impressions of such a soul left behind on the Ethereal Plane or the Akashic Record, ancestor eidolons are outsiders cast in the mold of mortals, and exhibit extraordinary skill and talent. They usually appear as idealized versions of the bodies they possessed while still alive, but distinctive and proud. Ancestor eidolons lend whatever aid they can to their summoner, who typically has some form of familial connection with the eidolon, be it by blood, honor, or devotion.

Alignment: Any. Ancestor eidolons don’t have any alignment subtypes.

Base Form: Biped (limbs [arms], limbs [legs]).

Base Evolutions: At 1st level, an ancestor eidolon gains all of the racial traits associated with its summoner’s race; a summoner who isn’t a 0-Hit Die creature must choose one 0-Hit Die race of his choice from the Pathfinder RPG Core Rulebook. For any effect dependent on class level, an ancestor eidolon uses its total Hit Dice instead (such as with the human’s skilled racial trait). An ancestor eidolon counts as a creature of its chosen race’s type and subtype for all effects, except for the purpose of meeting feat prerequisite requirements. An ancestor eidolon gains only the standard racial traits of its race; it cannot select alternate racial traits.

At 4th level, the ancestor eidolon chooses one of the following simple class templates (Pathfinder RPG Monster Codex 246): fighter, rogue, or sorcerer. It gains the abilities noted under the template’s quick rules as if it were a creature with 1 Hit Die. The eidolon does not gain any abilities that a character with 1 level in the class associated with the chosen template wouldn’t have. For instance, a 1-HD creature with the rogue simple template would normally gain the evasion and uncanny dodge abilities, but an ancestor eidolon that chooses the rogue simple template does not gain these abilities since a 1st-level rogue would not have evasion or uncanny dodge.

At 8th level, the ancestor eidolon gains the skilled evolution with two skills that are on the list of class skills of the class associated with the eidolon’s chosen simple class template.

At 12th level, the ancestor eidolon gains the abilities noted under its chosen simple class templates as if it were a creature with 5 Hit Dice, rather than 1 Hit Die. The eidolon doesn’t gain any abilities that a character with 5 levels in the class associated with the chosen template wouldn’t have.

At 16th level, the ancestor eidolon gains a bonus feat, chosen from the following list: Dodge, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Toughness, or any feat that lists the eidolon’s chosen race as a prerequisite. The eidolon must meet all of the chosen feat’s prerequisites.

At 20th level, the ancestor eidolon gains the abilities noted under its chosen simple class templates as if it were a creature with 10 Hit Dice, rather than 5 Hit Dice. The eidolon doesn’t gain any abilities that a character with 10 levels in the class associated with the chosen template wouldn’t have.

天使(Angel)
出自《Pathfinder Unchained pg. 30》
  自天界降臨的天使幻靈是美的化身。他們的外貌通常都是理想化的類人形態,具有光滑的肌膚、閃爍的頭髮與澄明的雙瞳。天使幻靈具有無可挑剔的榮譽感,值得信賴又擅長溝通,但是在面對邪惡勢力和其爪牙時,他們不會迴避衝突。

陣營(Alignment):任意善良。

基礎形態(Base Form):二足型(肢體[臂],肢體[腿],揮擊)。

基礎進化(Base Evolutions):1級起,天使幻靈獲得能量抵抗[強酸]和能量抵抗[寒冷]進化。他們還在對抗毒素的豁免檢定獲得+4加值。

4級起,天使幻靈獲得10點閃電抗力和10點火焰抗力。

8級起,天使幻靈長出寬大的羽翼,他們獲得飛行進化。

12級起,天使幻靈獲得DR 5/邪惡。他們還獲得免疫石化和巧言(truespeech)能力(見怪物圖鑒310頁關於天使亞種的描述)。

16級起,天使幻靈失去能量抵抗[強酸]和能量抵抗[寒冷]進化,取而代之獲得能量免疫[強酸]和能量免疫[寒冷]進化。

20級起,天使幻靈獲得防護靈光(protective aura ability)能力(見怪物圖鑒310頁關於天使亞種的描述)。

劇透 -   :
Angel
Source Pathfinder Unchained pg. 30
Hailing from the higher planes, angel eidolons are creatures of exquisite beauty. They usually appear in idealized humanoid forms, with smooth skin, shining hair, and bright eyes. Angel eidolons are impeccably honorable, trustworthy, and diplomatic, but they do not shy away from confrontation when facing off against evil and its minions.

Alignment: Any good.

Base Form: Biped (limbs [arms], limbs [legs], slam).

Base Evolutions: At 1st level, angel eidolons gain the resistance (acid) and resistance (cold) evolutions. They also gain a +4 bonus on saving throws against poison.

At 4th level, angel eidolons gain electricity resistance 10 and fire resistance 10.

At 8th level, angel eidolons grow large, feathery wings, gaining the flight evolution.

At 12th level, angel eidolons gain DR 5/evil. They also gain immunity to petrification and the truespeech ability (see the angel subtype on page 310 of the Bestiary).

At 16th level, angel eidolons lose the resistance (acid) and resistance (cold) evolutions, and instead gain the immunity (acid) and immunity (cold) evolutions.

At 20th level, angel eidolons gain the protective aura ability (see the angel subtype on page 310 of the Bestiary).

亞空(Archon)
出自《Pathfinder Unchained pg. 30》
  自天堂接受呼喚的亞空幻靈是正義的化身。他們通常會呈現出強大而又優美的形體,具有強健的肌肉卻又能夠優雅地行動。亞空幻靈通常會投身於善良的事業中,對於有悖自身誓言和理想的存在抱有些許的容忍——這也包括呼喚他們的召喚師。只要是為了保護無辜之人和阻止邪惡力量的腳步,亞空幻靈願意去做任何事情。

陣營(Alignment):守序善良。

基礎形態(Base Form):二足型(肢體[臂],肢體[腿],揮擊)。

基礎進化(Base Evolutions):1級起,亞空幻靈獲得能量抵抗[閃電]進化,以及技能精通[威嚇]進化。他們還會在對抗毒素的豁免檢定獲得+4加值。

4級起,亞空幻靈的進化池獲得1點額外進化點。

8級起,亞空幻靈獲得屬性強化進化,應用於由召喚師選擇的屬性。

12級起,亞空幻靈獲得DR 5/邪惡。他們還會獲得免疫石化和巧言(truespeech)能力(見怪物圖鑒310頁關於神使亞種的描述)。

16級起,亞空幻靈失去能量抵抗[閃電]進化和技能精通[威嚇]進化,取而代之獲得能量免疫[閃電]和威嚇靈光(Aura of Menace)能力。

20級起,亞空幻靈獲得任意使用高等傳送術(greater teleport)的能力,如同同名法術(CL 14),不過他們僅能將自身和至多50磅的隨身物品進行傳送。

劇透 -   :
Archon
Source Pathfinder Unchained pg. 30
Summoned from heaven, archon eidolons are the embodiments of righteousness. They often take on powerful, graceful forms, rippling with muscles but refined in their movements. Archon eidolons are totally dedicated to the cause of good, and have little patience for those who violate their oaths and ideals—including the summoner who called them. Archons will do whatever it takes to stop the advance of evil and protect the innocent.

Alignment: Lawful good.

Base Form: Biped (limbs [arms], limbs [legs], slam).

Base Evolutions: At 1st level, archon eidolons gain the resistance (electricity) evolution and the skilled (Intimidate) evolution. They also gain a +4 bonus on saving throws against poison.

At 4th level, archon eidolons add 1 point to their evolution pools.

At 8th level, archon eidolons gain the ability increase evolution, applied to an ability score the summoner chooses.

At 12th level, archon eidolons gain DR 5/evil. They also gain immunity to petrification and the truespeech ability (see the archon subtype on page 310 of the Bestiary).

At 16th level, archon eidolons lose the resistance (electricity) evolution and skilled (Intimidate) evolution, and instead gain the immunity (electricity) evolution. In addition, they gain the aura of menace ability (see the archon subtype on page 310 of the Bestiary).

At 20th level, archon eidolons gain the ability to use greater teleport at will, as the spell (caster level 14th), except they can teleport only themselves and up to 50 pounds of carried objects.

星界(Astral)
出自《Plane-Hopper's Handbook pg. 24》
  雖然有些類似於銜尾蛇,大部分星界幻靈是從原始思想中紡編出來,或者斷了銀線(Silver cord)的星際旅行者的外殼。

陣營(Alignment):絕對中立。

基礎形態(Base Form):二足型(肢體[臂],肢體[腿],揮擊)或蛇身型(嚙咬,魔法攻擊,觸及[嚙咬],尾巴,尾掃)。

基礎進化(Base Evolutions):1級起,星界幻靈獲得免疫老化以及對抗詛咒、疾病和毒素的豁免檢定獲得+4加值。在判斷召喚師的星界幻靈的力敏加值進度時將召喚師的等級減半。

4級起,每天3次,星界幻靈獲得增強其主人的召喚能力。如此星界幻靈必須以準備動作跟被召喚的生物融合。召喚師能在星界幻靈已被召喚並準備啟動此能力時使用他的召喚怪物類法術能力或施放召喚怪物法術。幻靈在一個召喚生物出現時跟他生理上融為一體,在此期間幻靈不能被傷害或採取它自己的行動,除了以標準動作結束此效果。星界幻靈必須跟召喚生物將出現的空間鄰接或共格。此效果在召喚法術結束、召喚生物被殺或消解、或召喚師或幻靈以標準動作結束此效果時結束,及後召喚生物消失而幻靈出現在該生物的空間並陷入恍惚直至召喚師下一回合的開始。
當處于融合時,幻靈給予該召喚生物他擁有的1個或以上的進化(最多為1進化點/幻靈每3HD)和1d8+幻靈HD數的臨時hp。被召喚的生物必須符合進化的任何限制(例如在翅膀才能獲得翼擊進化)。此外,召喚生物不能從此方式獲得多於1個天生攻擊,不過他能以進化的傷害骰取代其類似的天生武器的傷害。在判斷基於HD的效果時,使用幻靈的HD。

8級起,星界幻靈獲得飛行[魔法]進化,飛行速等同他們的基礎速度。

12級起,星界幻靈獲得額外2次增強其主人的召喚能力的能力。當幻靈跟召喚生物融合時,該生物還獲得幻靈的反射閃避和忠誠能力。

16級起,星界幻靈獲得免疫詛咒、疾病和毒素。他們還提升了50%異界型態和高等異界型態能力可抽出的進化點。若召喚師缺少異界型態能力,他獲得此能力但只能抽出1點進化點。召喚師不再承受老化的屬性罰值、不能被魔法老化和不會因離開無時間特性(timeless planar trait)的位面而追溯老化。從老化獲得的屬性加值仍然累積,而且召喚師仍然會因命數已盡時老死。

20級起,星界幻靈能同時跟所有透過召喚師的召喚怪物類法術能力或施放召喚怪物法術召喚而來的生物融合,而且直至每個召喚生物被殺後才會自動重新出現。另外,星界幻靈能不消失地只跟1個召喚生物融合,但是直至效果結束前都會陷入恍惚。

劇透 -   :
Astral
Source Plane-Hopper's Handbook pg. 24
While some resemble ouroboroses, most astral eidolons are spun from raw thought or the husks of Astral travelers whose silver cords broke.

Alignment: Neutral.

Base Form: Biped (limbs [arms], limbs [legs], slam) or serpentine (bite, magic attacks, reach [bite], tail, tail slap).

Base Evolutions: At 1st level, astral eidolons gain immunity to aging as well as a +4 bonus on saving throws against curses, diseases, and poisons. A summoner’s class level is halved for the purpose of determining the rate at which his astral eidolon’s Strength and Dexterity increase.

At 4th level, astral eidolons gain the ability to augment their masters’ summoning abilities three times per day. To do so, the astral eidolon must ready an action to meld with a summoned creature. The summoner can use his summon monster spell-like ability or cast a summon monster spell while the astral eidolon is summoned and readied to activate this ability. The eidolon physically melds with one summoned creature as it appears, during which time the eidolon cannot be harmed or take actions of its own except to end the effect as a standard action. The eidolon must be adjacent to or share the space where the summoned creature will appear. The effect ends either when the spell ends, when the summoned creature is slain or dismissed, or when either the summoner or eidolon ends the effect as a standard action, after which the summoned creature disappears and the eidolon appears in the creature’s space and is staggered until the beginning of the summoner’s next turn.

When melded with a summoned creature, the eidolon grants the summoned creature one or more evolutions the eidolon has (maximum 1 point worth of evolutions for every 3 Hit Dice the eidolon has) and a number of temporary hit points equal to 1d8 plus the eidolon’s number of Hit Dice. The summoned creature must conform to any limitations of the evolution (for example, it must have wings in order to gain the wing buffet evolution). Furthermore, the summoned creature cannot gain more than one natural attack in this way, though it can replace the damage of its natural weapons with that dealt by the evolution, provided the natural weapons are similar. For effects dependent on Hit Dice, use the eidolon’s Hit Dice.

At 8th level, astral eidolons gain the flight evolution (using magic) with a speed equal to their base speed.

At 12th level, astral eidolons gain the ability to augment their master’s summoning two additional times per day. When the eidolon melds with a summoned creature, that creature also gains the eidolon’s evasion and devotion abilities.

At 16th level, astral eidolons gain immunity to curses, diseases, and poisons. They also increase by 50% the number of evolution points their summoners can divert using the aspect and greater aspect abilities. If the summoner lacks the aspect ability, he gains this ability but can divert only 1 evolution point. The summoner no longer takes penalties to his ability scores for aging, cannot be magically aged, and does not age retroactively when leaving a plane with the timeless planar trait. Ability score bonuses from age still accrue, and the summoner still dies of old age when his time is up.

At 20th level, astral eidolons can simultaneously meld with each creature summoned by the summoner’s summon monster spell-like ability or summon monster spells, and the eidolon does not reappear automatically until each of the creatures is slain. Alternatively, the eidolon can meld with one summoned creature without disappearing, though the eidolon is staggered until the effect ends.

愛塔(Azata)
出自《Pathfinder Unchained pg. 31》
  身為極樂園野那不羈之美和崇高基情的化身,愛塔幻靈同時兼具了野性和美麗這兩種特質。他們通常呈現為精靈或精類這樣優雅的形態,不過有時候他們也會呈現為如同翼蛇人(lillends)一樣的外觀,具有蛇形的長尾。愛塔幻靈反覆無常而且具有主見,關於如何戰勝邪惡和享樂,他們往往會有自己的主意。因此當召喚師命令它進行讓人不快或惡毒的行為時,可能會遭到愛塔幻靈的拒絕。而在另一方面,愛塔幻靈對召喚師來說也是熱情而又忠實的夥伴。

陣營(Alignment):混亂善良。

基礎形態(Base Form):二足型(肢體[臂],肢體[腿])或蛇身型(肢體[臂],尾巴,尾掃)

基礎進化(Base Evolutions):1級起,愛塔幻靈獲得能量抵抗[閃電]進化,並且獲得4點的武器訓練進化[擅長軍用武器]。

4級起,愛塔幻靈獲得10點寒冷抗力和10點火焰抗力。

8級起,愛塔幻靈長出寬大的羽翼,獲得飛行進化。

12級起,愛塔幻靈獲得DR 5/邪惡。他們還會獲得免疫石化和巧言(truespeech)能力(見怪物圖鑒311頁關於愛塔亞種的描述)。

16級起,愛塔幻靈失去能量抵抗[閃電]進化進化,取而代之獲得能量免疫[閃電]進化。他們還會獲得獲得屬性強化進化,應用於由召喚師選擇的屬性。

20級起,愛塔獲得以標準動作在正常形態和能量形態間切換的能力。在能量形態下,愛塔幻靈是虛體(incorporeal),而且飛行速度翻倍,但是它不能進行天生或人造武器攻擊;不過它能夠啟動任何自身具有的類法術能力進化。

劇透 -   :
Azata
Source Pathfinder Unchained pg. 30
Embodiments of the untamable beauty and noble passion of Elysium, azata eidolons have wild and beautiful features. They often take graceful forms reminiscent of elves or fey, but they occasionally appear like lillends, with serpentine tails. Azata eidolons are flighty and independent, and they often have their own ideas about how to defeat evil or have a good time. Thus, an azata eidolon is likely to balk if its summoner commands it to perform offensive or nefarious actions. On the other hand, an azata eidolon in sync with its summoner is a passionate and devoted companion.

Alignment: Chaotic good.

Base Form: Biped (limbs [arms], limbs [legs]) or serpentine (limbs [arms], tail, tail slap).

Base Evolutions: At 1st level, azata eidolons gain the resistance (electricity) evolution and the 4-point weapon training evolution (proficiency in martial weapons).

At 4th level, azata eidolons gain cold resistance 10 and fire resistance 10.

At 8th level, azata eidolons grow large, feathery wings, gaining the flight evolution.

At 12th level, azata eidolons gain DR 5/evil. They also gain immunity to petrification and the truespeech ability (see the azata subtype on page 311 of the Bestiary).

At 16th level, azata eidolons lose the resistance (electricity) evolution, and instead gain the immunity (electricity) evolution. They also gain the ability increase evolution, applied to an ability score of the summoner’s choice.

At 20th level, an azata eidolon gains the ability to switch between its normal form and an energy form as a standard action. In its energy form, an azata eidolon is incorporeal and doubles its fly speed, but it can’t make natural or manufactured weapon attacks; it can, however, activate any spell-like ability evolutions it possesses.

邪魔(Daemon)
出自《Pathfinder Unchained pg. 31》
  作為可怖死亡的代理者,邪魔幻靈希望所有的一切都被徹底毀滅。根據邪魔幻靈自身所代表的死亡類型,他們具有千奇百怪的形態,相比為人所知曉的邪魔來說,邪魔幻靈所代表的死亡可能是一種晦澀不清的類型。邪魔幻靈希望能夠通過各種手段散播死亡和痛苦。大多數邪魔幻靈都能夠看清大局,即便是中立召喚師也夠讓他們的服從。殺生是冒險者生涯的標準組成部分,因此追隨召喚師能夠讓邪魔幻靈為了自己那黑暗而又神秘的目標收集到許多凡人的靈魂能量。

陣營(Alignment):中立邪惡。

基礎形態(Base Form):異怪型(嚙咬,觸手團),二足型(爪抓,肢體[臂],肢體[腿]),四足型(肢體[腿,2次],嚙咬)或蛇身型(嚙咬,觸及[嚙咬],觸及[釘刺],釘刺,尾巴)。

基礎進化(Base Evolutions):1級起,邪魔幻靈獲得能量抵抗[強酸]進化,它還在對抗死亡效果、疾病和毒素的豁免檢定獲得+4加值。

4級起,邪魔幻靈獲得10點寒冷抗力、10點閃電抗力和10點火焰抗力。

8級起,邪魔幻靈的進化池獲得1點額外進化點。

12級起,邪魔幻靈獲得DR 5/善良。他們還獲得免疫死亡效果、疾病和毒素。

16級起,邪魔幻靈失去能量抵抗[強酸]進化,取而代之獲得能量免疫[強酸]進化。他們還會獲得心靈感應(telepathy)能力(見怪物圖鑒 305頁)。

20級起,以標準動作,邪魔幻靈能夠吞噬一個瀕死生物(dying creature)或者一個死亡不超過1輪的生物的部分靈魂。這會殺死該生物,並且為邪魔幻靈的攻擊檢定、豁免檢定和技能檢定提供褻瀆加值,持續24小時。加值的數值取決於同於被殺生物所具有的生命骰,它每具有5個生命骰,加值便增加1點。被該方式吞噬靈魂的生物需要復生術(Resurrection)或更強大的魔法才能被復活。

劇透 -   :
Daemon
Source Pathfinder Unchained pg. 31
The agents of horrible deaths, daemon eidolons desire the utter annihilation of all things. Their forms vary wildly depending on which type of death they embody, and daemon eidolons sometimes represent a more obscure kind of death than the most famous daemons. Daemon eidolons wish to sow death and misery through a variety of means. Most are capable of seeing the big picture, and will obediently follow even a neutral summoner. Ending lives is a typical part of an adventurer’s career, so following along with a summoner gives a daemon eidolon many opportunities to gather mortal soul energy for its own dark and inscrutable purposes.

Alignment: Neutral evil.

Base Form: Aberrant (bite, tentacle mass), Biped (claws, limbs [arms], limbs [legs]), quadruped (limbs [legs, 2], bite), or serpentine (bite, reach [bite], reach [sting], sting, tail).

Base Evolutions: Starting at 1st level, daemon eidolons gain the resistance (acid) evolution as well as a +4 bonus on saving throws against death effects, disease, and poison.

At 4th level, daemon eidolons gain cold resistance 10, electricity resistance 10, and fire resistance 10.

At 8th level, daemon eidolons add 1 point to their evolution pools.

At 12th level, daemon eidolons gain DR 5/good. They also gain immunity to death effects, disease, and poison.

At 16th level, daemon eidolons lose the resistance (acid) evolution, and instead gain the immunity (acid) evolution. They also gain telepathy (Bestiary 305).

At 20th level, as a standard action, a daemon eidolon can devour a portion of the soul of a dying creature or a creature that died no earlier than 1 round ago. This kills the creature and provides the daemon eidolon a profane bonus on attack rolls, saving throws, and skill checks for 24 hours. The bonus is equal to +1 per 5 Hit Dice the slain creature possessed. A creature whose soul was devoured in this way requires resurrection or more powerful magic to return from the dead.

深水(Deepwater)
出自《 Blood of the Sea pg. 23》
  在茫茫大海中有着连光线都甚少触及的地方,那里是跟危险位面有联系而且擁有无法想象的力量的生物的家园。有少數召喚師嘗試从这些深海幽谷中召喚出完全非人存在的幻灵作盟友,他们擁有蠕动的触手和咬喙。儘管这些深水幻灵表面上看来像原始的野兽,例如底栖魔鱼、克拉肯或乌贼鳗鱼之类——那只是因為他们在以前遭遇过类似的深海生命体,他们始於跟其他幻灵一样在判斷影響他们的法术和能力时视作异界生物。

陣營(Alignment):混乱邪恶、混乱中立、绝对中立或中立邪恶。

基礎形態(Base Form):蛇身型(啮咬,攫抓[尾扫],触及[尾扫],尾巴,尾扫)。

基础进化(Base Evolutions):1级起,深水幻灵獲得鰓進化、能量抵抗[寒冷]進化和游泳進化。

4级起,深水幻灵獲得水力噴射(200尺)(Jet)(Bestiary 2 298)能力,而且他们的黑暗视覺提升至120尺。

8级起,深水幻灵的所有尾掃和觸手攻击獲得毒素進化,但是此毒素每轮只能使用1次。召喚師能消耗2点進化点使此毒素造成體質傷害作為代替正常毒素的力量傷害。

12级起,深水幻灵獲得DR 5/魔法。他们还獲得應用于觸手攻擊而非抓爪攻擊的撕扯進化。

16级起,深水幻灵失去能量抵抗[寒冷]進化,取而代之獲得能量免疫[寒冷]進化。

20级起,深水幻灵獲得恆定行動自如(Freedom of Movement)和快速治療 5。

劇透 -   :
Deepwater
Source Blood of the Sea pg. 23
The vast, lightless reaches of the sea are home to creatures of unimaginable power with connections to dangerous planes. A few rare summoners attempt to conjure forth eidolons from these cold, alien depths, drawing forth utterly inhuman allies with squirming tentacles and gnashing beaks. Although these eidolons may superficially resemble primeval beasts such as aboleths, krakens, or monstrous squids or eels—if they resemble any previously encountered deep-sea life-form at all—they are outsiders like any other eidolon for the purposes of spells and effects that affect them.

Alignment: Chaotic evil, chaotic neutral, neutral, or neutral evil.

Base Form: Serpentine (bite, grab [tail slap], reach [tail slap], tail, tail slap).

Base Evolutions: Starting at 1st level, deepwater eidolons gain the gills, resistance (cold), and swim evolutions.

At 4th level, deepwater eidolons gain the jet ability at a speed of 200 feet (Pathfinder RPG Bestiary 2 298) and increase the range of their darkvision to 120 feet.

At 8th level, deepwater eidolons gain the poison evolution for all tail slap and tentacle attacks, although the poison can be used only once per round. The summoner can spend 2 evolution points to make this poison deal Constitution damage instead of Strength damage, as normal for the poison evolution.

At 12th level, deepwater eidolons gain DR 5/magic. They also gain the rend evolution for tentacle attacks rather than claw attacks.

At 16th level, deepwater eidolons lose the resistance (cold) evolution and instead gain the immunity (cold) evolution.

At 20th level, deepwater eidolons gain constant freedom of movement and fast healing 5.

惡魔(Demon)
出自《Pathfinder Unchained pg. 32》
  惡魔幻靈是為了純粹的毀滅而誕生的實體,他們由深淵中備受煎熬的靈魂能量所構成,這讓學者們不由得推測,召喚師的技藝和最初誕生惡魔的魔法影響有關。惡魔幻靈沉醉於製造毀滅和向他人施加痛苦,他們會毫無異議地為召喚師執行此類行為,並為他們所製造的任何毀滅而感到歡愉。對於惡魔幻靈來說,過程比結果更為重要。

陣營(Alignment):混亂邪惡。

基礎形態(Base Form):異怪型(嚙咬,觸手團),二足型(爪抓,肢體[臂],肢體[腿]),四足型(肢體[腿,2次],嚙咬)或蛇身型(嚙咬,傷害強化[嚙咬],觸及[嚙咬],尾巴,尾掃)。

基礎進化(Base Evolutions):1級起,惡魔幻靈獲得能量抵抗[閃電]和能量抵抗[火焰]進化,而且會在對抗毒素的豁免檢定獲得+4加值。

4級起,惡魔幻靈獲得10點強酸抗力和10點寒冷抗力。

8級起,惡魔幻靈失去在對抗毒素的豁免檢定的+4點加值,取而代之獲得毒素免疫。他們的進化池還獲得1點額外進化點。

12級起,惡魔幻靈獲得DR 5/善良。他們還會獲得屬性強化進化,應用於由召喚師選擇的屬性。

16級起,惡魔幻靈失去能量抵抗[閃電]進化,取而代之獲得能量免疫[閃電]進化。他們還會獲得心靈感應(telepathy)能力(見怪物圖鑒 305頁)。

20級起,惡魔幻靈獲得真知術(true seeing)作為恆定的類法術能力。

劇透 -   :
Demon
Source Pathfinder Unchained pg. 31
Raw destruction given material substance, demon eidolons form out of the Abyss’s stew of soul energy, leading some scholars to speculate that the summoner’s arts are related to the magical tampering that gave rise to the first demons. Demon eidolons revel in causing destruction and inflicting suffering, and they will do so for their summoners without question, taking pleasure in whatever havoc they can create. For a demon eidolon, the means justify the ends.

Alignment: Chaotic evil.

Base Form: Aberrant (bite, tentacle mass), Biped (claws, limbs [arms], limbs [legs]), quadruped (limbs [legs, 2], bite), or serpentine (bite, improved damage [bite], reach [bite], tail, tail slap).

Base Evolutions: Starting at 1st level, demon eidolons gain the resistance (electricity) and resistance (fire) evolutions as well as a +4 bonus on saving throws against poison.

At 4th level, demon eidolons gain acid resistance 10 and cold resistance 10.

At 8th level, demon eidolons lose the +4 bonus on saving throws against poison and gain immunity to poison. They also add 1 point to their evolution pools.

At 12th level, demon eidolons gain DR 5/good. They also gain the ability increase evolution in an ability score of the summoner’s choice.

At 16th level, demon eidolons lose the resistance (electricity) evolution, and instead gain the immunity (electricity) evolution. They also gain telepathy (Bestiary 305).

At 20th level, demon eidolons gain true seeing as a constant spell-like ability.





魔鬼(Devil)
出自《Pathfinder Unchained pg. 32》
  魔鬼幻靈是腐蝕者、誘惑者和掠奪者,他們通常會順從而高效地為召喚師服務,花費漫長的時間嘗試引誘召喚師的靈魂墮入地獄的最深處。儘管有的魔鬼具有別具一格的形態,不過相比那種真正怪異的外觀來說,魔鬼幻靈一般都會化身為傳統的雙足形態,因為這樣更容易和召喚師構築深厚的關係從而引誘他墮落。

陣營(Alignment):守序邪惡。

基礎形態(Base Form):二足型(爪抓,肢體[臂],肢體[腿])。

基礎進化(Base Evolutions):1級起,魔鬼幻靈獲得能量抵抗[火焰]進化和技能精通[唬騙]進化。他們還在對抗毒素的豁免檢定獲得+4加值。

4級起,魔鬼幻靈獲得10點強酸抗力和10點寒冷抗力。

8級起,魔鬼幻靈獲得技能精通[交涉]進化和免疫毒素。

12級起,魔鬼幻靈獲得DR 5/善良。他們還會獲得看破黑暗(see in darkness)能力。

16級起,魔鬼幻靈失去能量抵抗[火焰]進化,取而代之獲得能量免疫[火焰]進化。他們還會獲得心靈感應(telepathy)能力(見怪物圖鑒 305頁)。

20級起,魔鬼幻靈獲得5點再生(regeneration;善良武器,善良法術)。如果魔鬼幻靈承受足夠的傷害,他們仍會如同正常的幻靈一般被放逐至地獄。

劇透 -   :
Devil
Source Pathfinder Unchained pg. 32
Corruptors, tempters, and despoilers, devil eidolons often serve their summoners obediently and efficiently, all in a long-term attempt to damn the summoner’s soul to the deepest depths of Hell. While some types of devils have truly unusual forms, devil eidolons have found that the more traditional bipedal form allows them to build up a strong rapport with their summoners—and consequently to corrupt them—more easily than if they possessed a more monstrous appearance.

Alignment: Lawful evil.

Base Form: Biped (claws, limbs [arms], limbs [legs]).

Base Evolutions: Starting at 1st level, devil eidolons gain the resistance (fire) evolution and the skilled (Bluff ) evolution. They also gain a +4 bonus on saving throws against poison.

At 4th level, devil eidolons gain acid resistance 10 and cold resistance 10.

At 8th level, devil eidolons gain the skilled (Diplomacy) evolution and gain immunity to poison.

At 12th level, devil eidolons gain DR 5/good. They also gain see in darkness (see the devil subtype on page 311 of the Bestiary).

At 16th level, devil eidolons lose the resistance (fire) evolution, and instead gain the immunity (fire) evolution. They also gain telepathy (Bestiary 305).

At 20th level, devil eidolons gain regeneration 5 (good weapons, good spells). They are still banished to Hell as normal for eidolons if they take enough damage.

妖靈(Div)
出自《Pathfinder Unchained pg. 32》
  妖靈幻靈由怨念與仇恨構築而成,他們希望掠奪並摧毀所有美好和快樂的事物。妖靈幻靈對於擁有凡人主子這件事深惡痛絕,它迫切希望毀滅自己的召喚者,讓那傢伙明白痛苦與失卻的滋味。每個妖靈幻靈都有必須遵循一種獨特的強迫行為——比如飛顱妖(doru)對秘密的著迷——這使得妖靈幻靈能夠與召喚師達成協議,以某種代價交換他們的忠誠。妖靈幻靈的召喚師利用幻靈的強迫症來引誘並控制它。然而妖靈幻靈絕不會放棄,他們繼續計劃並嘗試摧毀主人的珍愛之物。

陣營(Alignment):中立邪惡。

基礎形態(Base Form):二足型(爪抓,肢體[臂],肢體[腿])。

基礎進化(Base Evolutions):1級起,妖靈幻靈獲得能量抵抗[火焰]進化。他們還在對抗毒素的豁免檢定獲得+4加值。

4級起,妖靈幻靈獲得10點強酸抗力和10點閃電抗力。

8級起,妖靈幻靈的進化池還獲得1點額外進化點。他們還會獲得毒素免疫(immunity to poison)。

12級起,妖靈幻靈獲得DR 5/善良。他們還會獲得看破黑暗(See in Darkness)能力。

16級起,妖靈幻靈失去能量抵抗[火焰]進化,取而代之獲得能量免疫[火焰]進化。他們還會獲得心靈感應(telepathy)能力(見怪物圖鑒 305頁)。

20級起,妖靈幻靈獲得任意使用高等傳送術(greater teleport)的能力,如同同名法術(CL 14),不過他們僅能將自身和至多50磅的隨身物品進行傳送。

劇透 -   :
Div
Source Pathfinder Unchained pg. 32
Formed of hatred and spite, div eidolons seek to despoil and ruin all things beautiful and joyous. Div eidolons particularly resent having mortal masters, and seek to doom their summoners to existences full of suffering and loss. Each div eidolon has a unique compulsion it must follow—usually something similar to the doru’s obsession with secrets—that leads it to bargain its loyalty for something the summoner provides. The div’s summoner uses his eidolon’s compulsion to entrap and control the eidolon. Still, div eidolons never fully give in, and continue to plot ways they might corrupt that which their masters hold dearest.

Alignment: Neutral evil.

Base Form: Biped (claws, limbs [arms], limbs [legs]).

Base Evolutions: Starting at 1st level, div eidolons gain the resistance (fire) evolution. They also gain a +4 bonus on saving throws against poison.

At 4th level, div eidolons gain acid resistance 10 and electricity resistance 10.

At 8th level, div eidolons add 1 point to their evolution pools and immunity to poison.

At 12th level, div eidolons gain DR 5/good. They also gain see in darkness (see the div subtype on page 305 of Pathfinder RPG Bestiary 3).

At 16th level, div eidolons lose the resistance (fire) evolution, and instead gain the immunity (fire) evolution. They also gain telepathy (Bestiary 305).

At 20th level, div eidolons gain the ability to use greater teleport at will, as per the spell (caster level 14th), except they can teleport only themselves and up to 50 pounds of carried objects.

元素(Elemental)
出自《Pathfinder Unchained pg. 33》
  元素幻靈來自四大元素位面之一,他們連接著一種元素:氣、土、火或水。一般來說,元素幻靈看起來像是完全由某種元素構成的生物,在此基礎上會產生一些變化。元素幻靈的意圖和行為明確而有節制。只要能夠尋求維持平衡,他們便會傾向於避免和他人產生衝突。但是也有例外,那便是元素幻靈在面對自己極度仇恨的對立元素的使者的時候。

陣營(Alignment):絕對中立。

基礎形態(Base Form):二足型(肢體[臂],肢體[腿],揮擊),四足型(肢體[腿,2次],嚙咬)或蛇身型(嚙咬,天防強化,觸及[嚙咬],尾巴,尾掃)。

基礎進化(Base Evolutions):元素幻靈的基礎進化取決於它所屬於的元素類型。當召喚師初次召喚元素幻靈時,他必須從氣、土、火和水這四種元素中選擇其一。一旦做出選擇便無法更改。幻靈根據自身的元素類型後述進化和能力。

1級起,所有元素幻靈獲得免疫麻痺(paralysis)和免疫昏睡(sleep)。此外,氣元素幻靈獲得能量免疫(閃電)進化。土元素幻靈獲得能量免疫(強酸)進化。火元素幻靈能量免疫(火焰)進化。水元素幻靈獲得能量免疫(寒冷)進化。

4級起,所有元素幻靈的進化池還獲得1點額外進化點。

8級起,氣元素幻靈獲得飛行(魔法)進化,飛行速度等同於它的基礎速度。土元素幻靈獲得掘地進化。火元素幻靈的基礎速度增加20尺。水元素幻靈獲得2次游泳進化,這使得它的游泳速度等同於基礎速度 + 20尺。他們還會獲得鰓進化,這使得他們能夠在水下呼吸。

12級起,所有元素幻靈獲得免疫出血(bleed)、免疫毒素(poison)和免疫震懾(stun)。此外,他們變得無法被夾擊(no longer be flanked)。

16級起,所有元素幻靈獲得免疫重擊(immunity to critical hits),而且不再會受到基於精準的攻擊所造成的傷害,比如偷襲。

20級起,氣元素幻靈獲得旋風(whirlwind)能力。最高為15尺(大型氣元素幻靈為30尺)並造成1d6點傷害(大型氣元素幻靈為1d8點)。土元素幻靈獲得大地熟悉(earth mastery)能力和DR 5/-。火元素幻靈獲得能量攻擊(火焰)進化和燃燒(burn)能力。水元素幻靈獲得浸濕(drench)和漩渦(vortex)能力。漩渦能力的功能就如同氣元素幻靈的旋風能力一般(除了漩渦能力中描述的差異以外)。

劇透 -   :
Elemental
Source Pathfinder Unchained pg. 33
Pulled in from one of the four elemental planes, these eidolons are linked to one of the four elements: air, earth, fire, or water. Generally, an elemental eidolon appears as a creature made entirely of one element, but there is some variation. Elemental eidolons are decidedly moderate in their views and actions. They tend to avoid the conf licts of others when they can and seek to maintain balance. The only exception is when facing off against emissaries of their opposing elements, which they hate utterly.

Alignment: Neutral.

Base Form: Aberrant (bite, tentacle mass), Biped (limbs [arms], limbs [legs], slam), quadruped (limbs [legs, 2], bite), or serpentine (bite, improved natural armor, reach [bite], tail, tail slap).

Base Evolutions: The base evolutions of an elemental eidolon depend entirely on its chosen element. When first summoning an elemental eidolon, the summoner must select air, earth, fire, or water. Once made, this choice cannot be changed. The eidolon gains the following evolutions and abilities, which can vary depending on its element.

At 1st level, all elemental eidolons gain immunity to paralysis and sleep. In addition, air elemental eidolons gain the immunity (electricity) evolution. Earth elemental eidolons gain the immunity (acid) evolution. Fire elemental eidolons gain the immunity (f ire) evolution. Water elemental eidolons gain the immunity (cold) evolution.

At 4th level, all elemental eidolons add 1 point to their evolution pools.

At 8th level, air elemental eidolons gain the flight evolution (using magic) with a speed equal to their base speed. Earth elemental eidolons gain the burrow evolution. Fire elemental eidolons increase their base speed by 20 feet. Water elemental eidolons gain the swim evolution twice, gaining a swim speed equal to their base speed + 20 feet. They also gain the gills evolution, which allows them to breathe underwater.

At 12th level, all elemental eidolons gain immunity to bleed, poison, and stun. In addition, they can no longer be flanked.

At 16th level, all elemental eidolons gain immunity to critical hits and do not take additional damage from precision-based attacks, such as sneak attack.

At 20th level, an air elemental eidolon gains the whirlwind ability (Bestiary 306), with a maximum height of 15 feet (30 feet for a Large air elemental) and dealing 1d6 points of damage (1d8 for a Large air elemental). Earth elemental eidolons gain the earth mastery ability (Bestiary 122) and DR 5/—. Fire elemental eidolons gain the energy attacks (fire) evolution and the burn ability (Bestiary 298). Water elemental eidolons gain the drench and vortex abilities (Bestiary 126). The vortex ability works as the air elemental eidolon’s whirlwind ability (except as noted in the vortex ability’s description).

精类(Fey)
出自《Ultimate Intrigue pg. 71》
  精类是古怪而神奇的生物,倾向于通过幻象、幻惑、异族幽默来战斗。来自妖精王庭的一些精类有着不同寻常的外形,但能成为幻灵的精类多半接近过人类的心灵,因此看起来也会如同人类一般,只是会拥有一些微妙的特征,比如尖耳朵或者蝶翼之类。
  根据幻灵性格不同,他们与凡人召唤师缔结契约的理由也千奇百怪;间或,他们的需求也很突然,比如因为伴生树死去因为不想变为其它东西而立刻和人类缔结契约的树妖等等。另一方面,嗜血渴望的红帽子就会想和同样暴虐的召唤师联系。无论理由是什么,它们与召唤师之间纠缠不清的不仅仅只是契约,还有情感,这种强烈的情绪联系就算是邪恶精类幻灵亦不遑多让。

陣營(Alignment):任意。精类幻灵没有阵营亚种。

基礎形態(Base Form):二足型(肢体[臂],肢体[腿])

基礎進化(Base Evolutions):1级时,精类幻灵获得特技、交涉、易容、逃脱、自然知识、表演、巧手、使用魔法装置作为本职技能。它获得低光视力进化,技能精通(选择一个技能)进化,和将舞光术、侦测魔法、幻音术、魔法伎俩之一作为类法术随意使用的能力。一旦选择好所施展的类法术,就无法再改变。

4级时,精类幻灵获得穿林步德鲁伊职业能力。

8级时,精类幻灵可将魅惑人类、纠缠术、油腻术、无声幻影、隐雾术、渐隐术之一作为类法术每日可使用三次,并可在1级可选类法术中再选择一个。

12级时,精类幻灵获得DR5/寒铁。她们长出蝶翼,获得飞行进化。

16级时,精类幻灵可将目盲术/耳聋术、侦测思想、闪光尘、狂笑术、隐形术(限自身)、弱效幻影、镜影术、巧言术之一作为类法术每日可使用三次。并可在1级可选类法术或8级可选类法术中再选择一个。

20级时,精类幻灵的DR增加为10/寒铁。可将群体暗示术、假象术、预置幻影、隐匿之纱之一作为类法术每日使用一次。并可在1级可选类法术或8级可选类法术或16级类法术中再选择一个。

劇透 -   :
Fey
Source Ultimate Intrigue pg. 71
Fey eidolons are whimsical and mysterious creatures, prone to flights of fancy, odd compulsions, and alien humor. While some creatures from the faerie realms have truly unusual shapes, the ones close enough to the human mind to serve as eidolons tend to look like idealized humanoids with unusual features that set them apart, such as pointed ears or gossamer wings.

Fey eidolons usually choose to bond with mortals for their own mysterious reasons that vary as much as their disparate temperaments; occasionally, their need may be immediate, such as when a dryad whose tree is dying decides to bond with a summoner instead and become something new. On the other hand, a redcap just looking for bloodshed might connect with an equally sadistic summoner. Whatever their reasons, they tend to have strong bonds of loyalty to their summoners entangled with equally strong emotional attachments, even evil fey eidolons.

Alignment: Any. Fey eidolons don’t have alignment subtypes.

Base Form: Biped (limbs [arms], limbs [legs]).

Base Evolutions: Starting at 1st level, fey eidolons gain Acrobatics, Diplomacy, Disguise, Escape Artist, Knowledge (nature), Perform, Sleight of Hand, and Use Magic Device as class skills instead of those gained by most eidolons. They also gain the low-light vision evolution, the skilled evolution (selecting one class skill), and the ability to use either dancing lights, detect magic, ghost sound, or prestidigitation at will as a spell-like ability. Once the summoner selects this and any other spell-like abilities for his fey eidolon, the selection cannot be changed.

At 4th level, fey eidolons gain woodland stride (as the druid ability).

At 8th level, fey eidolons gain the ability to use either charm person, entangle, grease, silent image, obscuring mist, or vanishAPG as a spell-like ability three times per day, and they can select an additional spell-like ability from the 1st-level list.

At 12th level, fey eidolons gain DR 5/ cold iron. They also grow gossamer wings, gaining the flight evolution.

At 16th level, fey eidolons gain the ability to use either blindness/deafness, detect thoughts, glitterdust, hideous laughter, invisibility (self only), minor image, mirror image, or tongues as a spell-like ability three times per day. They also can select an additional spell-like ability from the 1stlevel list or the 8th-level list.

At 20th level, fey eidolons increase their DR to DR 10/cold iron. They gain the ability to use either mass suggestion, mislead, programmed image, or veil as a spell-like ability once per day. They also can select an additional spell-like ability from the 1st-level list, the 8th-level list, or the 16th-level list.

巨靈(Genie)
出自《Elemental Master's Handbook pg. 27》
  巨靈是擁有人形的元素生物,並且巨靈幻靈通常會在對召喚師的阿諛奉承和對其能讓幻靈感到優越感的怪癖的尖酸諷刺之間搖擺。

陣營(Alignment):混亂善良,混亂中立,守序邪惡,守序中立,或絕對中立。

基礎形態(Base Form):二足型(肢體[臂],肢體[腿],揮擊)。

基礎進化(Base Evolutions): 在1級時,巨靈幻靈會獲得4點武器訓練進化以及對應元素亞種的元素抵抗進化。

在4級時,巨靈幻靈會獲得用整輪動作使用變化形體的能力,每天可以使用2次。這授予他們可以獲得體型增大進化,持續等同於其HD的輪數,並且這不會與其他體型變化效果疊加。如果巨靈幻靈之後購買了體型增大進化則會失去該能力,但是這樣他們會額外獲得1點進化點。

在8級時,巨靈幻靈獲得等同於其基礎速度的飛行進化(魔法);掘地進化;或是鰓進化和兩次游泳進化,獲得的游泳速度等同於其基礎速度+20尺之一。

在12級時,巨靈幻靈失去了在1級獲得的抵抗能量進化並且獲得等同於其選擇能量類型的免疫能量進化。他們也可以施展位面傳送作為每天一次的類法術能力(CL12),但是只能把自願目標傳送到星界,元素位面或者物質位面。

在16級時,每天一次用一個標準動作,巨靈幻靈可以對自己使用清潔術APG或者是高等激勵進化APG(CL16)作為類法術能力,但是這只能在回應主人的願望的時候使用(比如「我希望你更加強壯」)。主人可以用一個自由動作許下一個這樣的願望。

在20級是,巨靈幻靈會獲得對應元素的元素幻靈的20級進化。

劇透 -   :
Genie
Source Elemental Master's Handbook pg. 27
Genies are elemental beings that take humanoid forms, and genie eidolons often vacillate between humble kowtowing and biting observations about the summoner’s foibles that make the eidolon look superior. The following rules are designed for the unchained summoner—see Pathfinder RPG Pathfinder Unchained for more details on this optional variant of the summoner class.

Alignment: Chaotic good, chaotic neutral, lawful evil, lawful neutral, or neutral.

Base Form: Biped (limbs [arms], limbs [legs], slam).

Base Evolutions: At 1st level, genie eidolons gain the 4-point weapon training evolution as well as the resistance evolution for any one energy type.

At 4th level, genie eidolons gain the ability to grow in size twice per day as a full-round action. This grants them the large evolution for 1 round per Hit Die they have, increases the size of their equipment for the duration, and does not stack with other size-changing effects. Genie eidolons who later purchase the large evolution lose this ability, but they add 1 point to their evolution pools.

At 8th level, genie eidolons gain either the flight evolution (using magic) with a speed equal to their base speed; the burrow evolution; or the gills evolution, plus the swim evolution twice, gaining a swim speed equal to their base speed + 20 feet.

At 12th level, genie eidolons lose the resistance evolution gained at 1st level and instead gain the immunity evolution to the selected energy type. They can also cast plane shift as a spell-like ability once per day (CL 12th), but only to transport willing targets to the Astral Plane, Elemental Planes, or Material Plane.

At 16th level, once per day as a standard action, genie eidolons can cast cleanseAPG or greater evolution surgeAPG (CL 16th) on themselves as a spell-like ability, but only in response to their masters’ spoken wish (such as “I wish you were stronger”). The master can make such a wish as a free action.

At 20th level, genie eidolons gain the 20th-level base evolutions of an elemental eidolon of any one element.

制裁者(Inevitable)
出自《Pathfinder Unchained pg. 33》
  制裁者幻靈永不停歇地對抗者混沌以及那些打破自然規律的存在,他們對於循規蹈矩的守序召喚師來說是忠誠的同伴。制裁者的召喚師通常會與奇匠族(Axiomite)相處得很好,因為他們能向召喚師分享打造和改裝制裁者的知識和工藝。制裁者幻靈看起來就好像發條構裝體與理想化的類人雕像的結合體。

陣營(Alignment):守序中立。

基礎形態(Base Form):二足型(肢體[臂],肢體[腿],揮擊)。

基礎進化(Base Evolutions):1級起,在判斷破敵(bane)武器特殊能力以及宿敵(favored enemy)職業能力之類的能力是否生效時,制裁者幻靈同時被視為構裝體和異界生物。他們在對抗死亡效果、疾病、死靈系效果、麻痺、毒素、昏睡和震懾的豁免檢定獲得+4加值。

4級起,制裁者幻靈在對抗影響心靈效果的豁免檢定中獲得+4加值,而且免疫非致命傷害、疲乏和力竭。

8級起,制裁者幻靈獲得免疫死亡效果、免疫疾病和免疫毒素。

12級起,制裁者幻靈獲得DR 5/混亂。他們還獲得免疫昏睡以及巧言(true speech)能力。

16級起,制裁者幻靈失去在對抗死靈系效果時豁免獲得的+4加值,取而代之獲得免疫屬性傷害、屬性流失、能量吸取(energy drain)和死靈系效果。

20級起,制裁者幻靈獲得了免疫麻痺、昏睡、震懾和任何需要強韌豁免的效果(能夠對物體生效的效果除外)。

劇透 -   :
Inevitable
Source Pathfinder Unchained pg. 33
Implacable and ceaseless in their fight against chaos and those who break natural laws, inevitables make loyal, if literal-minded, companions for lawful summoners. Summoners of inevitables generally get along well with axiomites, who share their understanding of the process of forging and modifying an inevitable. Inevitable eidolons appear as a mixture between clockwork constructs and idealized humanoid statues.

Alignment: Lawful neutral.

Base Form: Biped (limbs [arms], limbs [legs], slam).

Base Evolutions: At 1st level, inevitable eidolons count as both constructs and outsiders for the purpose of effects such as the bane weapon special ability and the favored enemy class feature. They gain a +4 bonus on saving throws against death effects, disease, necromancy effects, paralysis, poison, sleep, and stun.

At 4th level, inevitable eidolons gain a +4 bonus on saving throws against mind-affecting effects and immunity to nonlethal damage, fatigue, and exhaustion.

At 8th level, inevitable eidolons gain immunity to death effects, disease, and poison.

At 12th level, inevitable eidolons gain DR 5/chaotic. They also gain immunity to sleep, as well as the true speech ability (see the inevitable subtype on page 307 of Bestiary 2).

At 16th level, inevitable eidolons lose the +4 bonus on saving throws against necromancy effects and gain immunity to ability damage, ability drain, energy drain, and necromancy effects.

At 20th level, inevitable eidolons gain immunity to paralysis, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects).

社神(Kami)
出自《Wilderness Origins pg. 18》
  社神幻灵是与召唤师UCH紧密连接在一起的自然之灵。他们力图守护自身的御守,由于他们与召唤师之间的纽带,其选择御守的灵活性强于大部分同类。

陣營(Alignment):任意非邪恶。社神幻灵没有阵营亚种,而是擁有本地亚种。

基礎形態(Base Form):二足型(肢体[臂],肢体[腿],揮擊)

基礎進化(Base Evolutions):1级起,社神幻灵获得能量抵抗[火焰]进化,并且获得4点的武器训练进化(擅长军用武器)。

4级起,社神幻灵获得10点强酸抗力和10点寒冷抗力。

8级起,每天一次,社神幻灵能够以一个标准动作指定自己的御守(Ward)。其御守必须是一件物品、植物或智力不高于2的生物,御守的指定会维持1个小时。只要社神幻灵位于其御守60尺范围内,社神幻灵和其御守在都会在豁免检定中获得+2神圣加值。

12级起,社神幻灵获得4点的快速痊愈进化(1点快速痊愈)和容身御守(Merge with ward)能力。当一个物品或生物不再是社神幻灵的御守时,如果它们融合在一起,社神幻灵会自动从御守中出现。

16级起,社神幻灵免疫出血、心灵影响、石化和变形效果。

20级起,只要社神幻灵在其御守30尺范围内,其从快速痊愈进化中获得的快速痊愈能力增加2点。当社神幻灵和御守融合时,其御守获得同样数值的快速痊愈能力。

劇透 -   :
Kami
Source Wilderness Origins pg. 18
Kami eidolons are spirits of nature bound to an unchained summoner. They seek to protect their wards, but because of their summoner’s bond, they have more flexibility choosing their wards than most of their kind.

Alignment: Any non-evil. Kami eidolons do not have an alignment subtype, instead having the native subtype.

Base Form: Biped (limbs [arms], limbs [legs], slam).

Base Evolutions: At 1st level, a kami eidolon gains the resistance (fire) evolution and the 4-point weapon training evolution (proficiency in martial weapons).

At 4th level, a kami eidolon gains acid resistance 10 and cold resistance 10.

At 8th level, a kami eidolon can declare a ward once per day as a standard action. Its ward must be an object, a plant, or a creature with an Intelligence score of 2 or less, and the ward maintains the designation for 1 hour. So long as a kami eidolon is within 60 feet of its ward, it and its ward gain a +2 sacred bonus on saving throws.

At 12th level, a kami eidolon gains the 4-point version of the fast healing evolution and the merge with ward ability. A kami eidolon automatically emerges from its ward if they are merged when that object or creature ceases to be the eidolon’s ward.

At 16th level, kami eidolons are immune to bleed, mindaffecting, petrification, and polymorph effects.

At 20th level, a kami eidolon increases the fast healing from its fast healing evolution by 2 points whenever it is within 30 feet of its ward; while the kami is merged with its ward, the ward gains the same amount of fast healing.

链魔(Kyton)
出自《Curse of the Crimson Throne (PFRPG) pg. 431》
  链魔作為痛苦的学者和肉体界限的探索者,他们明白凡人的形态是张渴望转变的空白画布。他们以类人的姿态出现,除了他们全身覆盖着穿環、搭掛着鏈條、以及承受着吓人身体的改造。链魔幻灵可以獲得觸手進化和織網進化,但他们的觸手和網总是呈现出活化鏈條的样子。

陣營(Alignment):守序邪恶。

基礎形態(Base Form):二足型(天防強化,肢体[臂],肢体[腿])

基础进化(Base Evolutions):1级起,链魔幻灵獲得能量抵抗[寒冷]進化和技能精通[醫療]進化。他们还擅长刺鏈(Spiked chain)。

4级起,链魔幻灵的进化池增加1点進化点。

8级起,链魔幻灵獲得不安凝視(Unnerving Gaze),控制那些看着它的人的感覺。跟普通的凝視武器不同,链魔幻灵的不安凝視每轮只能影響1个生物,在他的回合以自由动作引导它凝视的目标。不安凝視的距離為30尺,成功通过意志豁免检定则无效。任何检定失败的生物因链魔吓人的改造而陷入惡心1轮。链魔幻灵免疫其他鏈魔的不安凝視,而且他的召喚師免疫他的不安凝視。此為心灵影响和恐懼效果,豁免DC基於魅力。

12级起,链魔幻灵获得DR 5/善良。链魔幻灵的不安凝視的效果现在持續1d3轮,而且以自由动作,他能在自己的回合每轮指定2个生物作為目标。

16级起,链魔幻灵失去能量抵抗[寒冷]進化,取而代之獲得能量免疫[寒冷]進化。链魔幻灵的不安凝視的效果现在為目标陷入恍惚1轮,而且以自由动作,他能每轮指定3个生物作為目标。

20级起,链魔幻灵5點再生(Regeneration)(善良武器,善良法術)。若链魔幻灵承受足夠的傷害,他們仍會如同正常幻靈一样被放逐至阴影位面。

劇透 -   :
Kyton
Source Curse of the Crimson Throne (PFRPG) pg. 431
Scholars of the exquisiteness of agony and explorers of the limitations of the flesh, kytons understand the mortal form is a blank canvas aching for transformation. They appear as humanoids, save that they are covered in piercings, draped with chains, and bear grisly body modifications. Kyton eidolons gain access to the tentacle and web evolutions, but kyton eidolon tentacles and webs always appear as animated chains.

Alignment: Lawful evil.

Base Form: Biped (improved natural armor, limbs [arms], limbs [legs]).

Base Evolutions: At 1st level, kyton eidolons gain the resistance (cold) and skilled (Heal) evolutions. They also gain proficiency with the spiked chain.

At 4th level, a kyton eidolon adds 1 point to its evolution pool.

At 8th level, a kyton eidolon gains an unnerving gaze that manipulates the perceptions of those who look upon it. Unlike typical gaze weapons, a kyton eidolon’s unnerving gaze can affect only one creature per round when the kyton directs its gaze at the target on its turn as a free action. An unnerving gaze has a range of 30 feet, and can be negated by a successful Will save. Any creature that fails the save becomes sickened by the kyton’s grisly modifications for 1 round. A kyton eidolon is immune to the unnerving gazes of other kytons, and the kyton’s summoner is immune to its unnerving gaze. This is a mind-affecting fear effect. The save DC is Charisma-based.

At 12th level, a kyton eidolon gains DR 5/good. The effects of a kyton eidolon’s unnerving gaze now persist for 1d3 rounds, and as a free action, a kytons can target up to two creatures per round with its gaze on its turns.

At 16th level, a kyton eidolon loses the resistance (cold) evolution, and gains the immunity (cold) evolution in its place. The effects of a kyton eidolon’s unnerving gaze now stagger the target for 1 round, and as a free action, a kyton eidolon can target up to three creatures per round with its gaze.

At 20th level, a kyton eidolon gains regeneration 5 (good weapons, good spells). It is still banished to the Shadow Plane as normal for an eidolon if it takes enough damage.

植物(Plant)
出自《Ultimate Wilderness pg. 95》
  植物幻灵由注入原始自然精魄力量的植物物质组成。

陣營(Alignment):任意。植物幻灵不擁有陣營亚种。

基礎形態(Base Form):仙人掌(肢体[臂],肢体[腿],釘刺)、松柏樹(抓爪,肢体[臂],肢体[腿])、真菌(啮咬,肢体[臂],肢体[腿])、葉子(肢体[臂],肢体[腿],揮擊)或海藻(肢体[臂],揮擊,[游泳,2次])

基础进化(Base Evolutions):1级起,植物幻灵獲得昏暗視覺,以及能量抵抗[閃電]進化和能量抵抗[音波]進化。

4级起,植物幻灵獲得恒定的行蹤無跡(Pass without Trace),而且他们能改變外形(Change Shape)成基于其基礎型态的同体型植物,此結果类似于樹化術(Tree Shape)

8级起,每天等同于HD的分鐘數,植物幻灵獲得对任何跟他基礎型态类似的植物使用植物交談(Speak with Plants)的能力。此時間不需要連續。

12级起,植物幻灵获得免疫麻痺、毒素、睡眠和震懾。

16级起,植物幻灵获得每天1次使用問道自然(Commune with Nature)的能力,而且能任意使用他们的植物交談(Speak with Plants)能力。

20级起,植物幻灵在对抗心灵影響效果的豁免检定獲得+8抗力加值。他们失去能量抵抗[閃電]進化和能量抵抗[音波]進化,取而代之獲得能量免疫[閃電]進化和能量抵抗[音波]進化。

劇透 -   :
Plant
Source Ultimate Wilderness pg. 95
Plant eidolons consist of vegetable matter infused with raw natural spiritual power.

Alignment: Any. Plant eidolons don’t have alignment subtypes.

Base Form: Cactus (limbs [arms], limbs [legs], sting), conifer (claws, limbs [arms], limbs [legs]), fungus (bite, limbs [arms], limbs [legs]), leaf (limbs [arms], limbs [legs], slam), seaweed (limbs [arms], slam, swim [2]).

Base Evolutions: At 1st level, plant eidolons gain low-light vision as well as the resistance (electricity) and resistance (sonic) evolutions.

At 4th level, plant eidolons gain constant pass without trace and they can change shape into plants of the size category corresponding to their base form with results similar to tree shape.

At 8th level, plant eidolons gain the ability to use speak with plants for 1 minute per Hit Die per day with any plants related to the eidolon’s base form. These minutes need not be consecutive.

At 12th level, plant eidolons gain immunity to paralysis, poison, sleep, and stun.

At 16th level, plant eidolons gain the ability to use commune with nature once per day and can use their speak with plants ability at will.

At 20th level, plant eidolons gain a +8 resistance bonus on saving throws against mind-affecting effects. They lose their resistance (electricity) and resistance (sonic) evolutions and instead gain the immunity (electricity) and immunity (sonic) evolutions.

幻蛇(Protean)
出自《Pathfinder Unchained pg. 33》
  幻蛇幻靈是由純粹的混沌所構成的蛇形存在,他們希望能夠重塑現實。幻蛇幻靈欣賞有創意的召喚師,喜歡他們經常重塑幻靈形體而且肆意使用幻靈重塑術(Transmogrify)。在此基礎上,無論召喚師的目標是什麼,幻蛇幻靈都很樂意與他們的召喚師合作,但是他們很快便會體型召喚師,他們兩者間是一種互惠互利的關係,而非作為召喚師的僕人而存在。

陣營(Alignment):混亂中立。

基礎形態(Base Form):蛇身型(嚙咬,攫抓[尾掃],尾巴,尾掃)。

基礎進化(Base Evolutions):1級起,幻蛇幻靈獲得能量抵抗[強酸]進化和攫抓進化,這個攫抓進化可以依照召喚師選擇而綁定到一個攻擊類型上。每當召喚師改變幻蛇幻靈的進化時,他都能夠改變攫抓綁定的攻擊類型。

4級起,幻蛇幻靈獲得10點閃電抗力和10點音波抗力。

8級起,幻蛇幻靈獲得緊勒進化。

12級起,幻蛇幻靈獲得DR 5/秩序。他們還會獲得盲感進化,外加不需要翅膀進行飛行(機動性完美)的能力,就如同花費了4點進化點的飛行進化一般。

16級起,幻蛇幻靈失去能量抵抗[強酸]進化,取而代之獲得能量免疫[強酸]進化。他們還會獲得不定構造(amorphous anatomy)能力。

20級起,幻蛇幻靈獲得常駐的行動自如(Freedom of Movement)以及幻蛇版本的變身(高等變形術)能力。

劇透 -   :
Protean
Source Pathfinder Unchained pg. 33
Serpentine beings of pure chaos, proteans seek to reshape reality. Protean eidolons appreciate creative summoners who often rebuild their forms and make liberal use of the transmogrify spell. Beyond that, protean eidolons are happy to work with their summoners for any purpose, though they are quick to remind their summoners that while they have a mutually benef icial relationship, they are not servants.

Alignment: Chaotic neutral.

Base Form: Serpentine (bite, grab [tail slap], tail, tail slap).

Base Evolutions: At 1st level, protean eidolons gain the resistance (acid) evolution as well as the grab evolution, tied to an attack type of the summoner’s choice. Whenever the summoner changes the protean eidolon’s evolutions, he can also change the attack type for grab.

At 4th level, protean eidolons gain electricity resistance 10 and sonic resistance 10.

At 8th level, protean eidolons gain the constrict evolution.

At 12th level, protean eidolons gain DR 5/lawful. They also gain the blindsense evolution and the ability to fly without wings with perfect maneuverability, as the flight evolution with 4 points spent.

At 16th level, protean eidolons lose the resistance (acid) evolution and instead gain the immunity (acid) evolution. They also gain the amorphous anatomy ability (see the protean subtype on page 308 of Bestiary 2).

At 20th level, protean eidolons gain constant freedom of movement and the protean version of the change shape (greater polymorph) ability (see the protean subtype on page 308 of Bestiary 2).

招魂者(Psychopomp)
出自《Pathfinder Unchained pg. 34》
  作為萬物死亡後的管理者、記錄者和指引者,招魂者幻靈冷靜而又忠誠。當召喚者幻靈位於凡世時,他們幾乎總是會佩戴著面具。招魂者幻靈無法忍受那些和邪魔、不死生物或其他干涉靈魂輪迴的生物打交道的召喚師,但是在其他方面,召喚師的大多數行為都能得到招魂者幻靈的接納。當召喚師死亡時,招魂者幻靈會親自將他送往彼岸,並作為權威證人參與召喚師所接受的審判。

陣營(Alignment):絕對中立。

基礎形態(Base Form):二足型(肢體[臂],肢體[腿],揮擊),四足型(肢體[腿,2次],嚙咬)或蛇身型(嚙咬,拉拽[嚙咬],觸及[嚙咬],尾巴,尾掃)。


基礎進化(Base Evolutions):1級起,招魂者幻靈免疫死亡效果、疾病和毒素。

4級起,招魂者幻靈獲得10點寒冷抗力和10點閃電抗力。

8級起,招魂者幻靈獲得魂之觸碰(spirit touch)能力,而且他們的進化池還獲得1點額外進化點。

12級起,招魂者幻靈獲得DR 5/精金。他們還會獲得生命感知(spiritsense)能力。

16級起,招魂者幻靈獲得屬性強化進化,應用於由召喚師選擇的屬性。他們還會獲得任意以類法術能力施放隱形術(invisibility)(僅限自身)的能力。

20級起,招魂者幻靈的傷害減免提升至10/精金,而且會獲得能量免疫(寒冷)和能量免疫(閃電)進化。

劇透 -   :
Psychopomp
Source Pathfinder Unchained pg. 34
Stewards, chroniclers, and guides of all things that die, psychopomps make dispassionate yet loyal eidolons. When they deal with the world of mortals, psychopomp eidolons nearly always wear masks. They do not tolerate summoners who traffic with daemons, undead, and other entities that interfere with the transmigration of souls, but otherwise they are comfortable with most actions on the summoner’s part. When the summoner dies, a psychopomp eidolon personally escorts him to the afterlife and serves as an expert witness when it is time for him to be judged.

Alignment: Neutral.

Base Form: Biped (limbs [arms], limbs [legs], slam), quadruped (bite, limbs [legs, 2]), or serpentine (bite, pull [bite], reach [bite], tail, tail slap).

Base Evolutions: Starting at 1st level, psychopomp eidolons gain immunity to death effects, disease, and poison.

At 4th level, psychopomp eidolons gain cold resistance 10 and electricity resistance 10.

At 8th level, psychopomp eidolons gain the spirit touch ability (see the psychopomp subtype on page 308 of Pathfinder RPG Bestiary 4) and add 1 point to their evolution pools.

At 12th level, psychopomp eidolons gain DR 5/adamantine. They also gain the spiritsense ability (see the psychopomp subtype on page 308 of Bestiary 4).

At 16th level, psychopomp eidolons gain the ability increase evolution, applied to an ability score of the summoner’s choice. They also gain the ability to cast invisibility (self only) as a spell-like ability at will.

At 20th level, psychopomp eidolons increase their damage reduction to 10/adamantine and gain the immunity (cold) and immunity (electricity) evolutions.

輻光(Radiant)
出自《Plane-Hopper's Handbook pg. 33》
  輻光幻靈基本上闪耀着正能量位面的潛能,他们充滿激情,乍看之下这些伙伴通常擁有鳥類特徵。

陣營(Alignment):絕對中立。

基礎形態(Base Form):二足型(嚙咬,肢體[臂],肢體[腿])或四足型(抓爪,肢體[腿,2次])。

基礎進化(Base Evolutions):輻光幻灵免疫死亡效果和能量吸取。他们能舒適地存在于正能量位面並且不受益或受罰于其正能量主導位面特性(positive-dominant planar trait)所影響。每当輻光幻灵受到魔法治療效果时,他们每治療骰额外恢復1点hp。

4级起,輻光幻灵的天生攻击如同幽冥武器能击中虛体目标。他们还会如同光亮术(Light)一样發光,有效法术环级等同于其1/2HD(向下取整);他们能如标準动作壓制或恢復此效果。

8级起,輻光幻灵长出了羽毛翅膀,他们獲得飞行進化。

12级起,輻光幻灵獲得快速治療進化。

16級起,輻光幻灵獲得每天3次施放治療重傷(Cure Serious Wounds)的能力。當輻光幻灵的召喚師在其60尺內基于hp損失而陷入死亡或昏迷,輻光幻灵能以直覺動作犧牲自己来给予召喚師生命之息(Breath of Life)的好處,兩項能力CL等同于幻灵的HD。

20級起,当使用能量攻擊進化或噴吐武器進化攻击不死生物时,輻光幻灵造成每骰额外2点伤害。每当輻光幻灵作為魔法治療效果的目标时,此效果發揮出其全部潛能,如同被法術極效所强化。

劇透 -   :
Radiant
Source Plane-Hopper's Handbook pg. 25
Practically glowing with the Positive Energy Plane’s potential, radiant eidolons make for passionate, if judgmental, companions that often have avian features.

Alignment: Neutral.

Base Form: Biped (bite, limbs [arms], limbs [legs]) or quadruped (claws, limbs [legs, 2]).

Base Evolutions: Radiant eidolons are immune to death effects and energy drain. They can exist comfortably on the Positive Energy Plane and do not benefit or suffer from the positive-dominant planar trait. Whenever radiant eidolons are subjected to a magical healing effect, they regain 1 additional hit point per die rolled.

At 4th level, radiant eidolons’ natural attacks can strike incorporeal targets as though they were ghost touch weapons. Radiant eidolons glow as light with an effective spell level equal to half their Hit Dice (round down); they can suppress or resume this effect as a standard action.

At 8th level, radiant eidolons grow feathery wings, gaining the flight evolution.

At 12th level, radiant eidolons gain the fast healing evolution.

At 16th level, radiant eidolons gain the ability to cast cure serious wounds three times per day. When a radiant eidolon’s summoner dies or falls unconscious within 60 feet as a result of hit point loss, the eidolon can die as an immediate action to grant the summoner the benefits of breath of life. The caster level for both abilities equals the eidolon’s Hit Dice.

At 20th level, radiant eidolons deal an additional 2 points of damage per die rolled against undead creatures when attacking with the energy attacks or breath weapon evolutions. Whenever radiant eidolons are subjected to a magical healing effect, the effect functions at its full potential, as if enhanced by Maximize Spell.

陰影(Shadow)
出自《Blood of Shadows pg. 11》
  陰影幻靈是一個幻靈的新亞種,可以被召喚師UCH所選擇。陰影幻靈是被從陰影位面的陰沉暗夜中召喚出來的,對主物質位面原生生物的一種蒼白而又殘酷的仿製品。陰影幻靈對被拉入主物質位面那難以忍受的光亮中感到極端怨恨。即便如此,陰影幻靈仍然會用他們的陰影來侍奉召喚師,因為他們知道沒有光明就沒有陰影。

陣營(Alignment):任意非善良。

基礎形態(Base Form):二足型(肢體[臂],肢體[腿],爪抓)、四足型(肢體[腿,2次],嚙咬)或蛇身型(嚙咬,天防強化,拉拽[嚙咬],觸及[嚙咬),尾巴,尾掃)。

基礎進化(Base Evolutions):1級起,陰影幻靈獲得能量抵抗[寒冷]進化和能量抵抗[閃電]進化,同時他們還會獲得每天三次以類法術能力施放「黑暗術」的能力。這一類法術能力的施法者等級等同於幻靈的HD。

4級起,陰影幻靈能夠輕易地融入陰影,在任何光亮照明以外的光照環境下,他們都會獲得隱蔽(20%失手率)。在昏暗光線和黑暗的環境下,陰影幻靈會獲得50%的失手率而不是通常的20%失手率;這不會給予幻靈全隱蔽。一個陰影幻靈可以用一個自由動作來取消或者恢復這一能力。

8級起,陰影幻靈獲得DR 5/魔法並將黑暗視覺的範圍提升到90尺。額外的,他們的進化池獲得1點額外進化點

12級起,陰影幻靈失去施放黑暗術的類法術能力並獲得每天三次以類法術能力施放「深幽黑暗術」的能力。額外的,他們獲得「看破黑暗」(See in Darkness, Su)的通用怪物能力。

16級起,陰影幻靈的DR提升至10/魔法並且他們獲得法術抗力進化。

20級起,陰影幻靈將他們的黑暗視覺範圍提升至120尺並且獲得任意以類法術能力施放「暗影步」的能力。每天三次,陰影幻靈可以瞬發這一類法術能力,如同使用了「法術瞬發」專長一般。

劇透 -   :
Shadow
Source Blood of Shadows pg. 11
Shadow is a new eidolon subtype available to the variant of the summoner class presented in Pathfinder RPG Pathfinder Unchained. Summoned from the dreary shadowscapes of the Shadow Plane, shadow eidolons are grim, colorless mockeries of creatures that inhabit the Material Plane. Shadow eidolons resent being pulled into the unbearable brightness of the Material Plane. Despite this, shadow eidolons serve their summoners with somberness, acknowledging that shadow cannot exist without light.

Alignment: Any nongood.

Base Form: Biped (claws, limbs [arms], limbs [legs]), quadruped (limbs [legs, 2], bite), or serpentine (bite, improved natural armor, reach [bite], tail, tail slap).

Base Evolutions: At 1st level, shadow eidolons gain the resistance (cold) and resistance (electricity) evolutions. They also gain the ability to cast darkness as a spell-like ability three times per day. The caster level for this spell-like ability is equal to the eidolon’s Hit Dice.

At 4th level, shadow eidolons effortlessly blend into the shadows, giving them concealment (20% miss chance) in any illumination other than bright light. In dim light or darkness, shadow eidolons have a 50% miss chance instead of the normal 20% miss chance; this doesn’t grant the eidolons total concealment. A shadow eidolon can suspend or resume this ability as a free action.

At 8th level, shadow eidolons gain DR 5/magic and increase the range of their darkvision to 90 feet. In addition, they add 1 point to their evolution pools.

At 12th level, shadow eidolons lose the ability to cast darkness as a spell-like ability and instead gain the ability to cast deeper darkness as a spell-like ability three times per day. In addition, they gain the see in darkness universal monster ability.

At 16th level, shadow eidolons’ damage reduction increases to DR 10/magic and they gain the spell resistance evolution.

At 20th level, shadow eidolons increase the range of their darkvision to 120 feet and gain the ability to cast shadow step as a spell-like ability at will. Three times per day, a shadow eidolon can quicken this spell-like ability, functioning as the Quicken Spell-Like Ability feat.

敘中人(Storykin)(又名故事幻灵)
出自《Plane-Hopper's Handbook pg. 33》
  敘中人幻靈是哈羅卡的化身,透过哈羅位面的力量獲得生命。大部分敘中人幻靈的自主權受到限制,一生都在演繹他們起源的故事中的角色。敘中人幻靈的型态和陣營是基于哈羅卡。你在創造这些幻灵时能參考真正的哈羅卡(哈羅卡在P子官网有卖,卡面在哈羅书中能找到),但你也能按照內海世界指南293頁中对哈羅卡的描述進行花色和陣營的模擬。
[注:錘 (力量) 匙(敏捷) 盾(體質) 書(智力) 星(感知) 冠(魅力)]

陣營(Alignment):不定。

基礎形態(Base Form):二足型(肢體[臂],肢體[腿],揮擊)、四足型(肢體[腿,2次],揮擊)或蛇身型(嚙咬,攫抓[尾掃],尾巴,尾掃)。

基礎進化(Base Evolutions):召喚師首次召喚敘中人幻靈时,他必須选择一張特定的哈羅卡,通常是以生物為主要角色的卡牌,例如圣武士(Paladin)、兔子王子(Rabbit Prince)或暴君(Tyrant)。此选择決定幻灵的基礎形態、陣營和整體外觀,因為幻靈是類似於所選卡牌中的生物。沒有明顯生物的哈羅卡则呈現成由五顏六色的拼布組成的類人生物。敘中人幻靈的陣營符合所選哈羅卡的代表陣營而且仍然必須跟召喚師的陣營相差在一階以內。所選哈羅卡的花色決定敘中人幻靈進化时的能力。当召喚師獲得新的等级时,他能选择不同的哈羅卡,因此替換不同的基礎形態、陣營和外觀。

1级起,敘中人幻靈獲得能量抵抗[音波]進化。此外,花色為锤和盾的敘中人幻靈在强韌豁免獲得+2加值。花色為书和钥的敘中人幻靈在反射豁免獲得+2加值。花色為冠和星的敘中人幻靈在意志豁免獲得+2加值。

4级起,敘中人幻靈獲得10點寒冷抗力和10點閃電抗力。

8级起,敘中人幻靈獲得屬性強化進化,按其哈羅卡的花色判斷應用的屬性。

12级起,敘中人幻靈獲得免疫出血、毒素和震懾。它还獲得DR 5/精金。

16級起,敘中人幻靈失去能量抵抗[音波]進化,取而代之獲得能量免疫[音波]進化。他們还獲得免疫心灵影響效果。

20級起,敘中人幻靈獲得免疫哈羅卡对應的花色的屬性伤害和流失,而且免疫能量吸取。他們还獲得屬性強化進化,應用跟8级时相同的屬性。

劇透 -   :
Storykin
Source Plane-Hopper's Handbook pg. 26
The storykin are avatars of the harrow deck’s cards, brought to life through the power of the Harrowed Realm. Most of the storykin are limited in their autonomy, spending their lives acting out the roles in the stories they originated from. The form and alignment of a storykin eidolon is dependent on the harrow card the eidolon is based on. You can reference an actual harrow deck for these eidolons (harrow decks are available at paizo.com or at many gaming stores, and pictures of the harrow cards can be found in Pathfinder Player Companion: The Harrow Handbook), but you can also simulate the suit and alignment of an eidolon from a harrow deck as detailed on page 293 of Pathfinder Campaign Setting: The Inner Sea World Guide.

Alignment: Varies.

Base Form: Bipedal (limbs [arms], limbs [legs], slam), quadruped (limbs [legs, 2], slam), or serpentine (bite, grab [tail slap], tail, tail slap).

Base Evolutions: The first time a summoner summons a storykin eidolon, he must select a specific harrow card, typically one that features a creature, such as the Paladin, the Rabbit Prince, or the Tyrant. This choice determines the eidolon’s base form, alignment, and overall appearance, as the eidolon resembles the creature from the chosen card. Harrow cards without an obvious creature instead manifest as a generic humanoid creature made of colorful patchwork cloth. A storykin eidolon’s alignment matches the alignment of the chosen harrow card and still must be within one step of the summoner’s alignment. The suit of the chosen harrow card determines the abilities of the storykin eidolon as it evolves. When the summoner gains a level, he can choose a different harrow card and thus a different base form, alignment, and appearance.

At 1st level, a storykin eidolon gains the resistance (sonic) evolution. In addition, storykin eidolons of the suit of hammers and suit of shields gain a +2 bonus on Fortitude saving throws. Storykin eidolons of the suit of books and suit of keys gain a +2 bonus on Reflex saving throws. Storykin eidolons of the suit of crowns and suit of stars gain a +2 bonus on Will saving throws.

At 4th level, a storykin eidolon gains cold resistance 10 and electricity resistance 10.

At 8th level, a storykin eidolon gains the ability increase evolution, applied to the ability score corresponding to its harrow suit.

At 12th level, a storykin eidolon gains immunity to bleed, poison, and stun. It also gains DR 5/adamantine.

At 16th level, a storykin eidolon loses the resistance (sonic) evolution and instead gains the immunity (sonic) evolution. It also gains immunity to mind-affecting effects.

At 20th level, a storykin eidolon gains immunity to all types of ability damage and ability drain against the ability score corresponding to its harrow suit and immunity to energy drain. It also gains the ability increase evolution again, applied to the same ability score that was increased at 8th level.

雙子(Twinned)
出自《Legacy of the First World pg. 18》
  就像召唤师一样,双子幻灵学会了该如何使用武器和魔法。当双子幻灵在伦理上比大多数幻灵更为灵活时,它们坚持自己和召唤师处于同等的地位而不是它们的僕从。它们和召唤师的思维方式保持了高度的一致,它们会给同一个问题提供相同的答案,并对于突发事件有著相似的反映。这个亚种只能被双子召唤师选取。

陣營(Alignment):任意。

基礎形態(Base Form):二足型(肢体[臂),肢体[腿])

基礎進化(Base Evolutions):双子幻灵获得武器训练进化。双子幻灵还可以获得技能精通(易容)进化,这个进化提供的种族加值会在幻灵伪装成双子召唤师的时候翻倍。

在4级时,双子幻灵每天可以以类法术能力施放召唤师的法术一次。这个法术必须在幻灵召唤师的已知列表中,而且必须比召唤师可以施放最高环级的法术低一环。幻灵必须拥有10+法术环级的魅力值。这个类法术能力的施法者等级等于幻灵的生命骰-2。豁免DC等于10+幻灵HD的一半+幻灵的魅力调整值。

在8级时,双子幻灵获得分享奇物位进化(见下文)。

在12级时,双子幻灵获得DR5/魔法,并且会获得额外专长进化(见下文)。

在16级时,双子幻灵获得技能精通和属性提升进化,这将会应用到召唤师所选择的技能和属性值上。

在20级时,双子幻灵获得快速医疗5。

劇透 -   :
Twinned
Source Legacy of the First World pg. 18
Just like a summoner, a twinned eidolon learns to use weapons and magic. While twinned eidolons are ethically more flexible than most eidolons, they are quite adamant about being treated as equals and not as servants. They demonstrate an eerie consistency with the summoner’s manner of thinking, providing similar answers to questions and reacting similarly to startling events. This subtype is restricted to twinned summoners.

Alignment: Any.

Base Form: Biped (limbs [arms], limbs [legs]).

Base Evolutions: A twinned eidolon gains the weapon training evolution. The twinned eidolon also gains the skilled (Disguise) evolution. The racial bonus provided by this evolution is doubled when the eidolon is impersonating the twinned summoner.

At 4th level, a twinned eidolon can cast a summoner spell once per day as a spell-like ability. The spell must be one known by the eidolon’s summoner and must be at least 1 level lower than the highest-level spell the summoner can cast. The eidolon must have a Charisma score of at least 10 + the spell level. The caster level for this spell-like ability is equal to the eidolon’s Hit Dice minus 2. The save DC is 10 + half the eidolon’s HD + the eidolon’s Charisma modifier. At 8th level, a twinned eidolon gains the shared slot evolution (see below).

At 12th level, a twinned eidolon gains DR 5/magic. The eidolon also gains the extra feat evolution (see below).

At 16th level, a twinned eidolon gains the skilled evolution and the ability increase evolution, applied to a skill and an ability score of the summoner’s choice.

At 20th level, a twinned eidolon gains fast healing 5.

虛空(Void)
出自《Plane-Hopper's Handbook pg. 25》
  虛空幻灵类似于三尖八角的锡兑怪(Sceaduinar),歡騰于熵並憤恨任何帶有一絲生命的存在——包括他们的召喚師。

陣營(Alignment):絕對中立或中立邪惡。

基礎形態(Base Form):二足型(嚙咬,肢體[腿],技能精通[隱匿],翼擊)。

基礎進化(Base Evolutions):虛空幻灵擁有负能量亲和(negative energy affinity)(Pathfinder RPG Bestiary 2 299)而且免疫死亡效果、疫病、能量吸取和毒素。

4级起,虛空幻灵獲得能量抵抗[寒冷]进化。他们的天生攻击如同幽冥武器能击中虛体目标。

8级起,虛空幻灵能使用他们的翅膀飞行,他们獲得飛行進化。当选择能量攻擊進化时,虛空幻灵能选择在成功命中時造成1d6點负能量伤害;此伤害不能治療生物。

12级起,虛空幻灵獲得生命感知(Lifesense)能力(Bestiary 2 298)。他们还在嚙咬攻击獲得能量吸取能力(1个负向等级),但是他们每天只可以能量吸取等同其1/2HD的等级數(向下取整)。

16級起,虛空幻灵失去能量抵抗[寒冷]進化,取而代之獲得能量免疫[寒冷]進化。他们还獲得DR 5/精金。

20級起,虛空幻灵在成功嚙咬攻击后能造成2个負向等級,而且每天造成的负向等级的等级上限提升等同其体质调整值。他们的DR提升至DR 10/精金。

劇透 -   :
Void
Source Plane-Hopper's Handbook pg. 25
Like the sharp-angled sceaduinars they resemble, void eidolons exult in entropy and resent anything bearing even a hint of life—including their summoners.

Alignment: Neutral or neutral evil.

Base Form: Biped (bite, limbs [legs], skilled [Stealth], wing buffet).

Base Evolutions: Void eidolons have negative energy affinity (Pathfinder RPG Bestiary 2 299) and are immune to death effects, disease, energy drain, and poison.

At 4th level, void eidolons gain the resistance (cold) evolution. Their natural attacks can strike incorporeal targets as though they were ghost touch weapons.

At 8th level, void eidolons can use their wings to fly, gaining the flight evolution. When selecting the energy attacks evolution, void eidolons can instead choose to deal 1d6 points of negative energy damage on a successful hit; this damage does not heal creatures.

At 12th level, void eidolons gain the lifesense ability (Bestiary 2 298). They also gain the energy drain ability (1 negative level) with their bite attacks, though they can drain only a total number of levels per day equal to half their Hit Dice (rounded down).

At 16th level, void eidolons lose the resistance (cold) evolution and instead gain the immunity (cold) evolution. They also gain DR 5/adamantine.

At 20th level, void eidolons can bestow up to 2 negative levels with a successful bite attack, and the number of negative levels they can bestow per day increases by their Constitution modifier. Their damage reduction increases to DR 10/adamantine.
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http://www.goddessfantasy.net/bbs/index.php?topic=115198.msg1036932#msg1036932

先知全诅咒资源
出处诅咒
进化职业手册APG盲目(Clouded Vision)
失聪(Deaf)
鬼扰(Haunted)
饶舌(Tongues)
虚耗(Wasting)
跛足(Lame)
天界血脉BoA焦黑之臂(Blackened)
狼痕之颜(Wolfscarred Face)
炼狱血脉BoF耗损(Consumed)
拆毁(Wrecker)
守律(Legalistic)
海洋血脉BotS歌缚(Song-Bound)
巨龙遗产LoD贪婪(Covetous)
怪物法典MC冷血(Cold-Blooded)
孽生(Infested)
惊骇国度HR深裔(Deep One)
魔契(Demonic)
底栖魔鱼(Aboleth)
诅咒(Acursed)
食尸鬼(Ghoul)
狱契(Hellbound)
虫染(Hive)
巫染(Lich)
兽化(Lycanthropy)
夺舍(Possessed)
疫病(Plagued)
影缚(Shadowbound )
再造之躯(Promethean)
血渴(Vampirism)
格拉利昂的英雄HoG神之干涉(God-Meddled)
元素大师手册EMH元素失衡(Elemental Imbalance)
内海怪物法典ISMC饥饿(hunger)
无力预言(Powerless Prophecy)
地缚(Site-Bound)
第一世界传承LotFW恶作剧(Pranked)
隐居(Reclusive)
荒野起源WO腐败(Putrid)
天灾(Scourge)
反派法典VC毒血(Toxic Blood)
阴招战术工具箱DTT杀生(Wrecking Mysticism)
AP#:88心灵破碎(Shattered Psyche)

盲目(Clouded Vision)APG:先知的双眼蒙上一层雾翳,让她难以看清东西。你的视野降低为30尺,但是在此视野内视为拥有黑暗视觉;5级时,此视野增加到60尺;10级时,你获得30尺盲感;15级时,你获得15尺盲视(Blindsight)

失聪(Deaf)APG:先知失去听力并承受所有因为耳聋而获得的正常减值,不过,你施放的所有法术都视为搭配有法术默发(Silent Spell)专长,并且这些法术的施法时间和法术环级不会增加;5级时,你所有不依赖听力的察觉检定获得+3表现加值,并且你因为耳聋而受到的先攻检定减值降低到-2;10级时,你获得灵敏嗅觉(Scent)能力,且你不再因为耳聋而承受先攻检定减值;15级时,你获得30尺震颤感知(Tremorsense)

鬼扰(Haunted)APG:恶意的灵魂如影随形,在你身边制造各种不快和怪事(比如诡异的气流,小物件无主自动,轻微的噪声等)。取出任何携带的物品都需要你使用一个标准动作,除非它需要的时间长于一个标准动作,且任何你掉落的物品都会自动朝随机方向远离你10尺距离。将法师之手(Mage Hand)幻音术(Ghost Sound)加入你的已知法术列表;5级时,将浮空术(Levitate)弱效幻影(Minor Image)加入你的已知法术列表;10级时,将心灵遥控(Telekinesis)加入你的已知法术列表;15级时,将反重力(Reverse Gravity)加入你的已知法术列表。

虚耗(Wasting)APG:你的躯体处于缓慢的腐朽状态。你所有基于魅力的技能检定承受-4减值,除了威吓。你对抗疾病效果的强韧检定获得+4表现加值。5级时,你免疫恶心效果(但不包括反胃);10级时,你免疫疾病效果;15级时,你免疫反胃效果。

饶舌(Tongues)APG:在承受压力或不安的状态下你会变得语无伦次。从以下语言中选择一项:深渊语,邪灵语,水族语,风族语,天界语,火族语,炼狱语或土族语,当你进入战斗时你将只能说和理解此种语言。这并不会干扰你的施法,但确实会影响基于语言成分的法术。你获得你所选的语言类型。5级时,你可以选择另一种在战斗中可以说和理解的语言加入你的已知语言;10级时,你可以理解任何可以说的语言,如同法术巧言术(Tongues),即使是在战斗中也一样;15级时,你可以说和理解任何语言,不过在战斗时诅咒依然会照常生效。

跛足(Lame)APG:你的一条腿受到了永久性的伤损,如果你拥有30尺或更多的基础速度,那么你的移动速度降低10尺;如果你的基础速度低于30尺,那么你的移动速度降低5尺。你将不会再因为重负而降低移动速度。5级时,你免疫疲乏效果(但不包括力竭);10级时,你不会再因为着甲而降低移动速度;15级时,你免疫力竭效果。

焦黑之臂(Blackened)BoA:你的手掌与前臂干瘪发黑,就如同你曾经把手臂插入熊熊火焰中一样。你那薄如纸张的皮肤对碰触极为敏感。你在武器攻击检定中受到-4减值,不过你能够将燃烧之手(Burning Hands)加入到你的已知法术列表中。5级起,将灼热射线(Scorching Ray)炽焰法球(Flaming Sphere)加入到你的已知法术列表中。10级起,将火墙术(Wall of Fire)加入到你的已知法术列表中。并且你的武器攻击检定所受的减值降低至-2。15级起,将延迟爆裂火球(Delayed Blast Fireball)加入到你的已知法术列表中。

狼痕之颜(Wolfscarred Face)BoA:你的脸颊是畸形的,就好像你天生便拥有狼的面容而非正常的鼻子和下巴一般。许多人都误以为你是狼人,在那些被兽化人所扰的地区,你必须努力掩藏自己的面容。你有严重的语言障碍,任何由你施放的带有语言成分的法术都有20%概率失败,这会浪费你的动作但是并不会消耗法术。你获得天生的啮咬攻击,如果你是中型生物则造成1d4点伤害,若为小型生物则造成1d3点伤害。5级起,将魔牙术(Magic Fang)加入到你的已知法术列表中。并且你的啮咬伤害增加,中型生物增加至1d6,小型生物增加至1d4。10级起,你的啮咬伤害再次增加,中型生物增加至1d8,小型生物增加至1d6。15级起,将高等魔牙术(Greater Magic Fang)加入到你的已知法术列表中。并且你的啮咬伤害又一次增加,中型生物增加至2d6,小型生物增加至1d8。

耗损(Consumed)BoF:你与阿巴顿(Abaddon)以及居住在那里的邪魔的联系使你变得虚弱,而你仍旧足够对大多数凡人弱点蔑视而笑。每当你受到致命伤害时,会额外受到数值等同于该伤害1/2的非致命伤害。而你会在生命值低于0时自动稳定。5级起,每当你进行对抗疾病或毒素效果的豁免检定时,掷骰两次并取较高的结果。10级起,你能够坚持不吃不喝等同于先知等级的天数之後,再遭受由于口渴与饥饿造成的不良影响。15级起,战斗中每当有生物在距你30尺内受到伤害时,你会自动获得1点暂时生命值。你能够由该能力获得优势的轮数等同于你的魅力调整值,并且你能够由此获得的暂时生命值的总量等同于你的先知等级。以此方式获得的暂时生命值会在1小时后消散。

拆毁(Wrecker)BoF:深渊与居住在其中蜂拥的恶魔所具有的破坏力,会从你的每一个毛孔中渗出,融入你的财物与周遭环境之中。当你持握物体,使用或装备它们时,会使其获得破损状态,不过一旦这些物体被他人所使用则会恢复到原本的状态。如果将你持握的物品恢复至完好的状态,那么它会在下一轮再度变为破损状态。解除装置对你来说成为了本职技能,同时你可以以移动动作进行解除装置检定破坏非魔法陷阱,而无需使用工具或者进行触摸之外的任何动作。5级起,每当你尝试使用近战攻击伤害一件物体时,能够在确定该次攻击造成的伤害之前降低其硬度,降低的硬度等同于你的先知等级。10级起,任何对抗物体以及构装体,并且由你进行的攻击将会自动忽略除了DR/史诗以外,目标可能拥有的任何DR。15级起,每当你被人造武器攻击并因此受到伤害时,你能够迫使武器的持有者进行一次反射豁免(DC10+1/2你的先知等级+你的魅力调整值),以此来避免武器在对你进行攻击之后化为飞灰(魔法武器能够额外获得一次豁免对抗该效果)。

守律(Legalistic)BoF:当你违反契约时,地狱的枷锁会将残忍的结果强加于你,而这也使得你更加精于算计。每当你违背你的承诺(无论是有意还是无心),就会使你恶心24小时或者直至你履行你的契约,以先到者为准。然而每天一次,当你尝试履行对他人许下的承诺时,能够通过对自己立誓在任何由你进行的单一检定中获得+4士气加值。5级起,当你对一个人进行一对一的谈话时,会在交涉,威吓以及察言观色检定中获得+3表现加值。10级起,你可以在抗拒影响心灵效果时每分钟进行一次新的豁免检定,宛如你在下意识地寻找漏洞一般。15级起,任何违背对你的诺言的生物会在对抗你的攻击以及能力时,AC、法术抗力以及豁免会受到等同于你的魅力调整值(最低为1)的减值,持续24小时。

歌缚(Song-Bound)BotS(仅限人鱼)每当你说话时,你都会被迫高声歌唱,你甚至可以用音阶或简单的旋律写出简短的话语来使人愿意交谈。你可以选择不说话,但你说话的声音不能低于大声。你可以表演吟游表演(仅使用表演[歌唱])破咒曲(Countersong),每天可使用轮数等同于你的先知等级。如果您获得吟游表演职业能力,这些次数可以补充进你获得的吟游表演的轮数中,但它们只能用于破咒曲。在5级时,将命令术(Command)暗示术(Suggestion)添加到已知法术列表中。在10级时,你施放的依赖语言的法术DC+1。在15级时,在已知法术列表中添加高等命令术(Greater Command)群体暗示术(Mass Suggestion)

贪婪(Covetous)LoD:你发现自己沉迷于闪耀的奢华生活,你必须佩戴至少50gp+100gp*(角色等级-1)的非魔法物品及珠宝。如果你没有足够的资金来购买这些额外装备,你会强烈渴望(但是并非强制性)去卖掉现有物品或者偷窃他人财物。如果你无法满足这一要求,你会陷入恶心状态。当你非自愿的支付50gp*角色等级或者更多的财富时,你也会陷入24小时的恶心状态。使用魔法装置成为你的本职技能。在第5级,你可以在估价、对魔法物品的法术辨识和使用魔法装置上获得+4洞察加值。在第10级,你将鬼斧神工(Fabricate)添加到你的已知法术列表中。在第15级,在对抗盗取战技的CMD和从你身上偷取物品的巧手DC上,增加等同于你一半先知等级的加值。

冷血(Cold-Blooded)MC:你的血液因为没有足够的热量而变得迟缓,你比其他人更早地需要寻觅温暖的庇护。这一先知诅咒常见于蜥蜴人和其他爬虫亚种的先知中。你在对抗寒冷法术和效果的豁免上获得-4罚值,并且每当你在这些豁免中失败时,你恍惚1轮。在没有食物时,你在饿死前存活的时间是你同类的四倍。在5级时,毒药在你身上起效需要经过两倍的生效时间,并且生效时间减半(例如:一种毒药的频率为1/每轮持续6轮则会变为1/每轮持续3轮。)没有生效时间的毒药则获得1轮生效时间。在10级时,当你的准备动作被触发时,你可以随着你的准备动作附加一个你速度一半的移动动作,即使你在本轮中已经移动过了也可如此。在15级时,你每天可以获得等同于你魅力调整值次数的额外移动动作。你只能在你的回合使用这些移动动作,并且每轮只能使用一次额外的移动动作。

孽生(Infested)MC:甲虫,蜘蛛,蠕虫以及其他的虫类在你的全身上下爬来爬去——钻进你的衣服和头发,甚至从你的鼻子,耳朵和嘴里飞出来。你在交涉检定上承受-4减值,并且在你和他人第一次会面时,地方对你的态度总是会降低一级。动物同样会因此而回避你——你在驯养动物检定上也承受-4减值。但是,你在对抗来自于虫类生物的毒素以及虫型集群生物的扰乱心神能力的强韧豁免检定上获得+2加值。在5级时,你将喷吐虫群(Vomit Swarm)加入你的已知法术列表。在7级时,你对抗毒素和扰乱心神能力的豁免加值提升到+4,并且你在对抗集群生物的攻击时获得DR10/-。在13级时,你可以将血肉虫群(Swarm Skin)加入你的已知法术列表。在17级时,你免疫由重型集群生物的伤害和扰乱心神能力。

深裔(Deep One)HR:黑暗幽邃的大海呼唤着你的灵魂。你的陆地移动速度降低5尺,但你获得相当于你的陆地移动速度的游泳速度;如果你已经拥有游泳速度,那么这个游泳速度增加10尺。在5级时,你的皮肤变得软厚,使你的天生护甲加值提升1点;在10级时,当你在水下施放法术或是施放一个具有[水]描述符的法术时,你的施法者等级+1;在15级时,当你身处水下,你获得法术行动自如(Freedom of Movement)的好处。

魔契(Demonic)HR:你的心被深渊的牵引所诅咒。你无法释放善良和守序描述符的法术,也无法召唤善良和守序的生物。善良和守序的生物本能地不信任你,你对他们的交涉检定中都受到-4减值。你在唬骗和威吓检定上获得+2加值。交涉不再是你的本职技能,但唬骗和威吓(选择一个)是。在5级时,你在对抗恐惧效果的豁免中获得+4加值。在10级时,你获得毒素免疫。在15级时,在克服伤害减免时你使用的任何武器都被视为混乱和邪恶。

底栖魔鱼(Aboleth)HR:你的思想被底栖魔鱼篡改,或者是因为你小时候与这些生物中的一个亲密接触,或者是通过祖先,家庭成员,你的一个姐妹或兄弟在信仰上与底栖魔鱼互动。你在对抗影响心灵效果的豁免会受到-2的减值,并将魅惑人类(Charm Person)催眠术(Hypnotism)添加到你的1环先知已知法术列表中。在5级时,将弱效幻影(Minor Image)添加到你的2环先知已知法术列表中。在10级时,将篡改记忆(Modify Memory)添加到你的4环先知已知法术列表中。在15级时,将隐匿之纱(Veil)添加到你的6环先知已知法术列表中。

诅咒(Acursed)HR:你被不幸和悲伤所诅咒,你无法从士气加值中获益。但是,你在对抗诅咒效果的豁免时获得+4加值。在5级时,将凶兆(Iii Omen)加到你已知法术列表中。在10级时,将高等烙印术(Greater Brand)添加到在你的已知法术列表中。在15级时,你对诅咒效果免疫,除了你自己的先知诅咒。

食尸鬼(Ghoul)HR:虽然你的实际饮食需求不会改变,但你渴望尝到智人的血肉。你只能在没有获得食物情况下坚持12小时不进入饥饿,当你饥饿时,防止受到伤害的体质检定DC+5。如果你吃下了来自同族生物的新鲜生肉,你24小时内在豁免上获得+1士气加值。5级时,你将食尸鬼之触(Ghoul Touch)加入你的2环先知法术已知列表。10级时,你免疫麻痹和疾病。15级时,你在吃下智慧生物的生肉时获得英雄宴(Heroes' Feast)的效果,若来源是你的同族,则效果翻倍。(这个效果一天只能生效一次)

狱契(Hellbound)HR:炼狱的影响给你了洞察力和灵魂的压力。你无法释放善良和混乱描述符的法术,也无法召唤善良和混乱的生物。善良和混乱的生物本能地不信任你,你在对他们的交涉检定中受到-4减值。你在所有唬骗和威吓检定中获得+2加值。5级时,你在对抗魅惑效果的豁免时获得+4加值。10级时,你获得火焰免疫。15级时,在克服伤害减免时你使用的任何武器都被视为守序和邪恶。

虫染(Hive)HR:你很小的时候(甚至在你出生之前)就接触到了被称为虫群的外来物种,但是这种接触并没有导致这些超自然的怪物的全面侵染。其他人(包括动物)会对从你的身体中周期性出现的难看的刺和粗糙的生长感到不安,你会在唬骗、交涉、驯养动物和骑术检查上受到-4的减值。每天一次,作为一个标准动作,你可以咳出一个卵形的坚韧球体,可以作为一瓶强酸来投掷,但它在24小时后变得惰性。在5级时,你获得了在炎热环境中忍受环境的好处,并且对感染免疫(除了虫群本身的感染)。在10级时,你的皮肤会畸形到一定程度,使你的天生护甲增加1。在15级时,你将获得20强酸抗力。

巫染(Lich)HR:每个凡人施法者的血肉深处都隐藏着一个秘密——这种神秘的潜能一旦通过合适的程序与仪式解放,就能将生灵转化为不死者。有意识地引导这种潜力需要魔术师花费数年和钜万金钱才能找到适合他个人的转化巫妖的仪式,但有时,机运或是不幸也会捉弄一个施法者,让他无意识地闯进亡灵术的领域。你曾经(多半是无意间)完成了一个巫妖转化仪式的设计,虽然你没有被成功地转化,但你被迫拥有了一部分巫妖的存在。你现在会被正能量伤害和被负能量治疗,如同你是一个不死生物一般。在5级时,你可以将操控死灵(Control Undead)加入你的先知已知法术列表,视为二环法术;在10级时,你可以将亡灵形态I(Undead Anatomy I)亡灵形态II(Undead Anatomy II)加入你的先知已知法术列表,分别视为三环和五环法术;在15级时,你变得免疫死亡效果。

兽化(Lycanthropy)HR:你有轻微的兽化症。你的身体和思想与之相一致的动物可能会有所不同,但你应该选择一种在主题上与你的信仰相匹配的动物。在有压力或不安的时候,你不能说话——只能像动物一样咆哮。这种能力的作用类似于法术,但当你在战斗中,你根本不会说话。这不影响法术施放,除了有语言成分的法术。一个角色在与动物交谈的效果下可以理解你,你可以正常地与这些角色交流。在这种情况下你可以和动物说话。选择一种通常与兽化有关的动物(如老鼠、狼或熊);对这些动物进行驯养动物检定时,你获得+4加值。在5级时,将魅惑动物(Charm Animal)添加到你的1环先知已知法术列表中,将动物信使(Animal Messenger)添加到你的2环先知已知法术列表中。在10级时,将野兽形态I(Beast Shape I)野兽形态II(Beast Shape I)添加到你的先知已知法术列表中,分别作为3环和5环法术。在15级时,你获得DR5/银,如果你已经有了这种类型的伤害减免,那么会增加5点(最多DR15/银)。

夺舍(Possessed)HR:另一个思想正与你共用身体,阻碍你的控制,结果这使你难以集中精神。你在所有的专注检定中承受-2减值,而且专注以维持法术时会引发借机攻击。每当敌人试图使用某个效果去占据或支配你,且该效果允许进行一次豁免检定来避免生效时,你可以进行两次豁免检定并选择较好的那个结果。5级时,如果你被晕眩或震慑,可以选择用双倍持续时间的困惑状态来取代晕眩或震慑效果。10级时,将占据术(Possession)加入你的先知5环已知法术列表。15级时,将高等物体占据术(Greater Object Possession)加入你的先知7环已知法术列表。

疫病(Plagued)HR:你常常患有小灾小病。你努力抵抗新的疾病时,你已经习惯了疾病带来的诸多不便。你对疾病或感染效果的所有豁免都会受到-1的惩罚,但是你对恶心状态免疫。在5级时,将疱疹咒(Pox Pustules)添加到你的2环先知已知法术列表中。10级时,你所造成的任何疾病效果的豁免DC+2,并且你将从这些疾病中自然恢复所需的豁免次数增加1。在15级时,你对疾病和感染免疫,但是你仍然可以作为疾病的携带者。

影缚(Shadowbound)HR:你的天然肤色奇异苍白,你的眼睛对光非常敏感。当你暴露在常光或强光中时你会目盲一轮。你获得了30尺的黑暗视觉。5级时你的黑暗视觉提升30尺。10级时将幽影咒法术(Shadow Conjuration)幽影塑能术(Shadow Evocation)加入你的先知已知法术列表,分别视为4环和5环法术。15级时,将行影术(Shadow Walk)加入你的先知已知法术列表,视为6环法术。

再造之躯(Promethean)HR:你的身体正在崩溃,迫使你依靠机械增强或替换来维持你的生命。你每天受到1点体质伤害,但是你也忽略了你在那天剩下的时间里受到的第一点力量、敏捷或体质伤害。在5级时,你在所有造成属性伤害、属性吸取或属性减值的豁免上获得+2加值。在第10级,此奖励增加到+6。在第15级,任何通常会造成属性吸取的效果都会在你成功豁免时造成属性伤害。

血渴(Vampirism)HR:你渴求生物的温暖血液。你现在会被正能量伤害和被负能量治疗,如同你是一个不死生物一般。在5级时,你获得+4引导抗力;在10级时,你可以将亡灵形态I(Undead Anatomy I)亡灵形态II(Undead Anatomy II)加入你的先知已知法术列表,分别视为三环和五环法术;在15级时,你获得DR5/魔法。

神之干涉(God-Meddled)HoG:伊布利多斯岛上居住着英雄神灵,他们中的一些人以在自己的事务中与凡人纠缠而闻名。神对你生活的影响让你拥有了依赖于神的奇想的奇怪的、不可预知的力量。每当你受到来自神术施法者的法术影响时,无论好坏,都会出现奇怪的效果。每回合一次,当一个生物施放一个包括你在内的神术法术作为目标时,掷1d20并参考下表。掷骰产生的效果在敌人回合结束时开始。这个效果只针对你,即使其他生物作为触发法术的目标。在第5级,你在抵抗神术效果的豁免中获得+2表现加值。在第10级时,你对困惑状态免疫。在15级时,你在抵抗影响心灵效果的豁免上获得+4表现加值。

d20效果
1你临近的敌人获得一次攻击机会,如果没有相邻的敌人,最近的敌人可以以自由行动向你的方向全速移动。如果有多个敌人符合条件,GM将决定哪个生物攻击或移动。这个动作不会触发借机攻击
2-3你的移动速度减半,持续1轮
4-5你变得耳聋,持续1轮
6-7你被击倒
8-10你缩小了一个尺寸,持续1轮,就像缩小术
11-13你变大了一个尺寸,持续1轮,就像变巨术
14-15在法术持续时间内你的施法者等级被视为提升1级,持续1轮
16-17一个处于你相邻方格的生物被推离10尺
18-19你能理解所有语言,持续1轮
20你获得了加速术的好处,持续1轮

元素失衡(Elemental Imbalance)EMH:你掌握着元素的力量,但是你也易受其对立面伤害。。选择气,土,火或者水。如果你选择气,你对酸液易伤,并且无法获得酸液抗力和酸液免疫,并且也无法施展有酸液或者土描述符的法术。如果你选择土,你对闪电易伤,并且无法获得闪电抗力和闪电免疫,并且也无法施展有电或者气描述符的法术。如果你选择火,你对寒冷易伤,并且无法获得寒冷抗力和寒冷免疫,并且也无法施展有水或者寒冷描述符的法术。如果你选择水,你对火焰易伤,并且无法获得火焰抗力和火焰免疫,并且也无法施展有火焰描述符的法术。
当你升级的时候,你可以在对应等级把基于你选择元素的法术加入先知已知法术中。
1级时,燃烧之手(火),油腻术(土),水流喷射(水),电爪(气)。
5级时,寒冷之触(水),闪光尘(土),漂浮术(气),灼热射线(火)。
10级时,球形闪电(气),石化之触(土),冰风暴(水),火墙术(火)。
15级时,闪电链(气),游荡烈焰(火),石化术(土),冰封法球(水)。

饥饿(hunger)ISMC:极度的饥饿在焦虑的情况下折磨着你的身体。你无法从提供营养的法术或魔法物品中获得好处,例如神莓、英雄宴或维生戒指。你还会获得造成适合你体型的穿刺伤害的啮咬攻击(大体型为1d8,中体型为1d6,小体型为1d4),此攻击为次要天武攻击。每场战斗你都会以处于恶心的状态开始,直到你使用了啮咬攻击造成伤害为止。5级时,你在对体型小於自身的生物进行的啮咬攻击上附加攫抓(Grab)怪物特殊能力。;10级时,你的啮咬攻击造成的伤害视同大一个体型;15级时,你的啮咬攻击可造成吸血(Blood Drain)怪物特殊能力,如果你擒抱住敌人的话,可在回合结束时造成对方1d2体质伤害。

无力预言(Powerless Prophecy)ISMC:你能预先警示到危险,但是你不能预防它。你获得直觉闪避(uncanny dodge),如同盗贼的职业能力。但是,你在突袭轮不能使用任何动作,包括自由动作,除了瞬间洞察(Flash of Insight)能力。如果没有突袭轮,你在战斗的整个第一轮中陷入恍惚状态。5级时,你的先攻检定获得+4洞察加值;10级时,你获得如果盗贼一样的精通直觉闪避(Improved Uncanny Dodge),用你的先知等级作为你的盗贼等级来决定此能力。15级时,当你在突袭轮或其他情况没有意识到被攻击时,你所有的豁免检定和你的AC获得+4洞察加值。

地缚(Site-Bound)ISMC:你与一个特定的10平方英尺的地点产生联系,必须保持在地点1500英尺以内,否则立即变得恶心。你在边界外的每一分钟都必须在DC15的强韧豁免中成功,否则感到恶心。每超过一小时,你将受到1d4点体质伤害(无豁免)。当你在你的结合点范围内时,你施放先知法术时,你的施法者等级得到+1加值。在5级时,半径增加到2250英尺。在第10级,半径增加到3000英尺,在边界内施放先知法术时,施法者等级的加值增加1。在15级时,你可以移动到1英里的地方。

恶作剧(Pranked)LotFW:性情多变的精类持续地困扰着你,它们在你身上犯下无数的恶作剧,像是把你的鞋带系在一起,藏起你的装备,在正式的场合中法术不合时宜的噪音或者气味,以及模仿你的声音说出让人难堪的谎话。除了这些恶作剧导致的恶劣社交结果外,你还在先攻检定上获得-4减值。除此之外,当你试着从你的装备中拿出一件物品时,在这个动作中,你有25%的概率没法找到这个物品。将妖火 (Faerie Fire)幻音术(Ghost Sound)加入你的可知法术列表。在10级时,将困惑术(Confusion)作为5环法术加入你的可知法术列表。在15级时,将投影术(Project Image)加入到你的可知法术列表中。着魔智者(Possessed Oracle)可以选择这个诅咒代替鬼扰。

隐居(Reclusive)LotFW:你避世而偏执,这让你的盟友在你陷入压力或者危险境地的时候难以帮助你。当你在战斗中时,你的盟友必须成功通过一个近战接触来让一个接触法术影响到你,你也必须对所有施放给你的法术做一个豁免,即使这些法术是由你的盟友施放的。你只对你自己施放的持续时间为立即的法术的施法者等级将会视为比原来高一级。在5级时,任何你只对自己施放的法术都会被视为被法术延时(Extend Spell)专长所调整。这不会增加它们的环位或者施法时间。在10级时,你免疫所有的魅惑法术和类法术能力。在15级时,你获得等同于10+你的先知等级的法术抗力。

腐败(Putrid)WO:你的存在会使水污浊,并使携带在你身上的所有液体变质,包括药剂等魔法物品,以及10英尺内无人看管的静水来源。喝这种液体的生物会反胃1轮(尽管药水和类似的液体仍然有它们通常的效果)。受影响的液体在离开现场后会停滞1小时。净化食粮(purify food and drink)可以通过成功的施法者等级检定(DC=15+该药剂的施法者等级*2)来净化变质的药剂或水。在5级时,你会对受你影响到的液体所产生的反胃效果免疫。在10级时,你的身体被有毒的黏液覆盖,并且在回合开始时与你相邻的每一个生物必须在强韧豁免中成功(DC=10+你先知等级的一半+你的魅力调整),否则会恶心1回合。在15级时,你的黏液涂层可以让你获得DR10/-。

天灾(Scourge)WO:你是自然世界的灾害。当你在一个自然区域逗留超过10分钟时,你周围300英尺范围内就会出现奇怪的自然灾害,如同次级诅咒地形(lesser curse terrain)。您不能选择危机或其位置。然而,你的行动不受灌木丛的阻碍,如同德鲁伊的穿林步(woodland stride)能力,就像植物在你的脚步中枯萎一样。在5级时,将尘埃之宴(Feast of Ashes)添加到你已知的2环先知已知法术列表中。在10级时,将腐败爆裂(Explosion of Rot)添加到你的4环先知已知法术列表中。在15级时,将血肉虫群(Swarm Skin)添加到你的6环先知已知法术列表中。

毒血(Toxic Blood)VC:你的身体饱受某种强力、慢性的毒素蹂躏,各种治疗方式对它都不起作用。当你必须进行强韧检定来抵抗毒素效果时,掷两次并取最低的结果。此外,要结束持续性毒素的效果,你在豁免时必须连续成功的次数额外增加一次。你获得此先知诅咒后将失去所有免疫毒素的能力,并且变得免疫减缓毒发(Delay Poison)中和毒性(Neutralize Poison),以及其它任何压制或移除你正承受的毒素的尝试。你获得用毒能力。5级时,你中毒如此之深,以於连你的碰触都带上毒性。每四个先知等级每天一次,你可以借由触碰攻击、徒手打击或其他天生武器传递独特的接触性毒素。这种毒素每轮造成1d2点敏捷伤害,持续5轮。中毒的生物每轮都可以尝试进行强韧检定(DC为10+你先知等级的1/2+你的魅力调整值)。成功通过检定便不会受到属性伤害,并且终结此苦难效果。10级时,此毒造成1d3点敏捷伤害,持续7轮。15级时,你能拓展这种剧毒之触的用法,将任何目前你正在承受的毒素效果转移到其他生物身上。被触碰到的生物必须立刻进行一次强韧检定来对抗毒素效果(无论有多少剂正在影响你,都只使用该毒素单剂的初始DC与持续时间)。若该生物于其豁免中失败,则毒素不会继续对你起效,就好像你已成功通过所有必要豁免(此能力不受你免疫所有移除毒素效果之限制)。

杀生(Wrecking Mysticism)DTT:百万神明赐予你以古老的法力,但同时也削弱了你的凡躯。所有影响你的毒素,疾病与反胃效果都会额外延长50%的持续时间。但是,你在获得一个秘示域奖励法术时,你可以取而代之,选择一次魔性之尾(Magical Tail)专长作为奖励专长,这个改变一旦做出即不能修改。你不能用这个奖励专长去取代通过先知变体而更改过的秘示域法术。在5级时,将弱效幻影(Minor Image)腹语术(Ventriloquism)加入你的已知法术;在10级时,将魔魂壶(Magic Jar)加入你的已知法术;在15级时,将投影术(Project Image)加入你的已知法术。

心灵破碎(Shattered Psyche)AP#:88:你的脑海里充斥着几十种声音,是你过去生活的片段。对所有基于感知的技能检定、基于智力的技能检定和专注检定,你受到-2的减值。在你抵抗影响心灵效果的豁免时,你将获得+4表现加值。在5级时,你对魅惑效果免疫。在第10级,你对胁迫效果免疫。在第15级,你对所有影响心灵的效果免疫。

一共41个,未翻译的由我补充,其中部分重新进行了校对和排版。
While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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Re: 伟大彼岸 — 旋渦
« 回帖 #13 于: 2021-02-28, 周日 12:26:12 »
http://www.goddessfantasy.net/bbs/index.php?topic=115198.msg1097973#msg1097973

武僧(掉链子)全绝学
出处绝学
探索者解放PUc天遁术(Abundant Step,SU)
蝮蛇息(Cobra Breath,SU)
金刚体(Diamond Body,SU)
琉璃心(Diamond Mind,SU)
金钟罩(Diamond Resilience,EX)
金刚魂(Diamond Soul,EX)
四象怒(Elemental Fury,SU)
四象爆(Elemental Burst,SU)
空灵体(Empty Body,SU)
轻羽衡(Feather Balance,EX)
无极式(Formless Mastery,EX)
集心守(Furious Defense,EX)
轻身纵(High Jump,EX)
洞见识(Insightful Wisdom,SU)
断流气(Ki Blocker,SU)
天罡气(Ki Guardian,SU)
飓风劲(Ki Hurricane,EX)
龟息功(Ki Metabolism,SU)
驭兽决(Ki Mount,SU)
气灌矢(Ki Range,SU)
天灵视(Ki Visions,SU)
刚魂返(Ki Volley,SU)
凌波步(Light Steps,EX)
无二打(One Touch,EX)
内家力(Qinggong Power,SU)
渗透劲(Quivering Palm,SU)
轻身坠(Slow Fall,SU)
电瞬步(Sudden Speed,SU)
水上漂(Water Sprint,SU)
风行步(Wind Jump,SU)
荒野起源WO滞空步(Floating Breath,SU)
水奔流(Racing Current,SU)
烈风吹(Zephyr Blow,SU)
野兽血脉BoB拂柳风(Branch Runner,EX,SU)
自由行(Freedom of Movement,SU)
肆意袭(Improvised Weapon Proficiency,EX,SU)
冥想法(Ki Meditation,SU)
武术手册MAH行意前(Action Before Thought,EX)
空手切(Bare-Hand Block,EX)
问心录(Breaking-Down Koan,SU)
证心录(Building-Up Koan,SU)
破武劲(Ki Sunder,EX)
传灯录(Master-Thought Koan,SU)

天遁术(Abundant Step,SU):学习此绝学的武僧可以神奇地穿行于空间中,如同法术任意门(Dimension Door)。使用该能力是一个移动动作,需消耗2点气。使用此法时武僧的施法者等级等于武僧等级。武僧无法携带其它生物一同穿行。武僧必须至少8级才能学习此绝学。

蝮蛇息(Cobra Breath,SU):当武僧使用金刚体绝学中和毒素时,他可以选择将中和的毒素喷射而出,对30尺内一个目标进行一次远程接触攻击。若攻击命中,该目标必须进行豁免检定(DC使用毒素原本的DC),失败则会受到毒素效果影响。非接触式的毒素亦可用此法进行攻击。武僧必须至少12级且习得金刚体才能学习此绝学。

金刚体(Diamond Body,SU):通过消耗1点气,武僧可以从体内移除一种毒素,如同法术中和毒素(Neutralize Poison),使用武僧等级作为施法者等级。每次使用该能力都只能移除1种毒素。武僧必须至少8级才能学习此绝学。
  
琉璃心(Diamond Mind,SU):通过迅捷动作消耗1点气,武僧可以压制住自身所受的一个恐惧效果,如同法术移除恐惧(Remove Fear),使用武僧等级作为施法者等级。处于恐慌或惊惧状态中的武僧可以通过消耗2点气而非1点来使用该能力。武僧必须至少6级才能学习此绝学。

金钟罩(Diamond Resilience,EX):通过迅捷动作消耗1点气,武僧获得DR2/-。16级时,增加为DR4/-。19级时,增加为DR6/-。该DR持续1分钟。武僧必须至少12级才能学习此绝学。

金刚魂(Diamond Soul,EX):通过迅捷动作消耗2点气,武僧获得等于武僧等级+10点的法术抗力。持续轮数等于武僧等级。武僧必须至少12级才能学习此绝学。
  
四象怒(Elemental Fury,SU):习得此绝学时武僧需从酸、冰、电、火中选择一种能量类型。选定之后无法更改。武僧可通过迅捷动作消耗1点气,将自己所有天生武器灌注进元素之力,使天武攻击命中后可以造成所选定能量类型的1d6点伤害。持续轮数为1/2武僧等级。武僧必须至少6级才能学习此绝学。

四象爆(Elemental Burst,SU):武僧可以消耗4点气,喷射出30尺锥形范围的能量爆。处于锥形范围内的生物受到20d6点所选能量类型(于四象怒能力中选取)的伤害。通过DC=(10+1/2武僧等级+感知调整值)的反射豁免可以减半所受伤害。武僧必须至少18级且习得四象怒才能学习此绝学。

空灵体(Empty Body,SU):此能力允许武僧变成持续1分钟的灵体状态,如同法术同游灵界(Etherealness),使用武僧等级作为施法者等级。使用该能力是一个移动动作,消耗3点气。该能力只能是武僧变为灵体,无法影响其它生物变成灵体。

轻羽衡(Feather Balance,EX):通过迅捷动作消耗1点气,武僧将获得完美的平衡感。激活该能力后,武僧可以将1分钟内所有的尝试平衡的特技检定视为骰出20。
  
无极式(Formless Mastery,EX):开启无极式的武僧将不再固定同一流派,不会再用相同的套路,从而发现那些保有流派姿势敌人的弱点。当武僧没有使用任何流派专长时,可以直觉动作消耗1点气,使得在对抗处于流派专长状态下的敌人,获得以下好处:AC+4闪避加值,攻击+4环境加值,伤害获得等同于武僧等级的加值。这些加值持续到武僧下一回合结束。若武僧在自己回合内开启无极式,则持续到自己改回合结束。武僧可以用一个直觉动作消耗3点气同时激活无极式集心守两个绝学。武僧必须至少7级才能学习此绝学。

集心守(Furious Defense,EX):通过直觉动作消耗1点气,直到武僧的下一回合结束,武僧的AC获得+4闪避加值。武僧可以用一个直觉动作消耗3点气同时激活无极式集心守两个绝学。武僧必须至少7级才能学习此绝学。

轻身纵(High Jump,EX):习得此绝学的武僧可以将武僧等级作为加值添加到跳高和跳远时进行的特技检定中。武僧进行所有跳跃时的特技检定都视为已进行了助跑。通过迅捷动作消耗1点气,1轮内武僧用以跳跃的特技检定获得+20加值。
  
洞见识(Insightful,Wisdom):通过直觉动作消耗2点气,指定30尺内一名其他盟友,给予其正确的指示远离灾害。若该盟友可以听到武僧的话,则其可以重骰1次攻击检定或豁免检定。该盟友必须介绍哪怕更糟的重骰结果。武僧必须至少8级才能学习此绝学。
  
断流气(Ki Blocker,SU):武僧可以在1次徒手攻击敌人之前以自由动作消耗1点气使用该能力。若该次徒手攻击命中,武僧将会阻断目标体内气脉的流动。若该次攻击成功对目标造成伤害,目标1小时内所有消耗气的行为中,气的消耗都会增加1点。若攻击前武僧选择消耗2点气,则该能力可以在命中造成伤害后对目标的奥能力池、奥能源泉、勇毅池、灵感池、派头造成影响,而非对气池。多次该能力影响不会叠加,但每次被该能力附加的徒手攻击命中都会使得原效果持续时间增加1小时。武僧必须至少10级才能学习此绝学。

天罡气(Ki Guardian,SU):当武僧处于一个覆盖了自己和其他盟友的范围效果中,或被一个同时选中自己和其他盟友的目标法术影响,且该效果需要武僧与盟友都进行豁免检定时,可以直觉动作使用该能力。武僧先选择邻接自己的任意数量的盟友,该能力消耗气的数量即选中的盟友数量。武僧将使用自己的豁免数值和加值,来为选中的盟友依次进行豁免检定。为单个盟友进行的豁免检定成功时,则意味着该盟友在本次效果中的豁免检定成功;若为单个盟友进行的豁免检定失败,则意味着该盟友在本次效果中的豁免检定失败。若武僧在所有豁免检定中有过失败(当然包括武僧自己的豁免检定),则意味着武僧自己在本次效果中的豁免检定失败。武僧必须至少9级才能学习该绝学。

飓风劲(Ki Hurricane,EX):以一个全回合动作,武僧激活此能力后可以移动至多两倍速度的距离。在移动中的任一个点上,他都可以消耗1点气进行疾风连击的第一次攻击。再之后移动中的任意点,他都可以消耗气来进行疾风连击剩下的攻击,每一次攻击都会消耗1点气。直到停止消耗气或疾风连击次数全部用完。武僧必须至少有10级且习得电瞬步才能学习该绝学。
  
龟息功(Ki Metabolism,SU):习得该能力的武僧可以控制自己的新陈代谢。至少他的气池内至少有1点气,该武僧就只需吃喝正常份量的1/4,每晚只需休息2小时(包括恢复气池也只需该2小时),每有1点体质就可以至多屏息1小时。以一个移动动作,他可以消耗1点气陷入一种停滞状态,陷入失去意识状态,各方面都会显示为死亡。在陷入假死时,他需要先设定好苏醒时间或一个触发苏醒的条件。
  
驭兽决(Ki Mount,SU):武僧可以用标准动作消耗1点气给自己的坐骑增加临时HP,数值等于每武僧等级2点,持续时间每武僧等级1小时。若武僧与自己坐骑邻接或正处于骑乘状态,武僧所拥有的下列能力都会共享给自己的坐骑:AC加值、反射闪避、轻身纵、精通反射闪避、斗气击、超凡入圣、心如止水。武僧必须至少6级才能学习该绝学。
  
气灌矢(Ki Range,SU):以一个迅捷动作消耗1点气,武僧可以将所有武僧投掷武器的射程增量提高20尺。应用该能力增加了射程增量后,再计算远程射击Far Shot专长所应承受的距离减值。【译注:原文没持续时间,根据原版武僧变体可能为1轮,等待paizo修正】
  
天灵视(Ki Visions,SU):习得该能力的武僧经常可以在梦中看见灵视或听见故去良师的教诲。在任意夜晚武僧做梦时,他都可选择获得一个[/b]预言术(Divination)[/b]法术的好处。如此做消耗2点气,从次日晨恢复的气中扣除。武僧必须至少10级才能学习该绝学。

刚魂返(Ki Volley,SU):当一个以你为目标的单体法术或类法术没有击破你使用金刚魂能力获得的法术抗力时,你可用直觉动作消耗2点气将该法术反转给施法者,如同法术法术反转(Spell Turning)。武僧必须至少16级且习得金刚魂才能学习该绝学。

凌波步(Light Steps,EX):习得该能力的武僧可以几乎不沾地面地进行移动。当武僧激活轻羽衡能力时,他可以同时忽略所有困难地形。另外,激活能力时,他可以穿行任何平常无法支撑自己体重的固态平面。这无法让武僧行走于水面。武僧必须至少8级且习得轻羽衡才能学习该绝学。

无二打(One Touch,EX):只要武僧气池内还至少有1点气,他就可用标准动作,对一个目标进行一次徒手攻击近战接触攻击。本次攻击获得等同于1/2武僧等级的伤害加值。他可以选择消耗1点气翻倍该伤害加值。武僧必须至少12级才能学习该绝学。

内家力(Qinggong Power,SU):武僧可以选择内家拳师(Qinggong Monk)变体中的任何符合等级的内功技法。武僧可以选择该绝学多次,每次都需学习不同的内功技法。

渗透劲(Quivering Palm,SU):武僧能在其他生物体内制造一种震荡,之后如果武僧愿意,这震动足以致命。使用该能力是一个消耗4点气的标准动作,且需要在攻击之前明确宣布使用该能力(并消耗掉气)。免疫重击的生物不受渗透劲影响。若该次攻击命中且目标因殴打而受到伤害,则渗透劲攻击成功。此后,武僧可以在等于武僧等级天数内的任一时点尝试激活渗透劲杀死目标。该种尝试仅仅只需武僧一个念头(自由动作);若目标未通过DC=(10+1/2武僧等级+武僧感知调整值)的强韧豁免检定就会死亡。若豁免成功,目标将不再处于渗透劲威胁下;当然,此后依然可能被其它渗透劲击中。一名武僧同一时间只能保有一个渗透劲效果。若武僧在已对他人成功使用渗透劲后,对新的单位使用渗透劲攻击,则旧效果立刻解消。武僧必须至少16级才能学习该绝学。

轻身坠(Slow Fall,SU):通过将手攀上墙壁和消耗1点气,武僧可以减缓自己的下坠。使用此能力时,武僧将不会因坠落受伤(如同羽落术(Feather Fall)),但必须邻接一堵足够长的墙体来使用此能力。若墙体不够长,则等于墙体长度的尺数不计算坠落伤害。

电瞬步(Sudden Speed,SU):武僧可迅捷动作消耗1点气爆发出急速。1分钟内武僧的基础陆地移动速度增加30尺。

水上漂(Water Sprint,SU):迅捷动作消耗1点气,武僧可以在水上行走,如同法术水上行走(Water Walk)。激活后该能力持续每武僧等级1分钟。武僧必须至少6级才能学习此绝学。
  
风行步(Wind Jump,SU):通过移动动作消耗1点气,武僧获得等同于自己基本陆地移动速度的飞行速度,机动性完美。武僧在自己每轮结束时都必须停留在固体地面上(或能够支撑自己体重的表面),否则还是会坠落。激活后该能力持续1分钟。武僧必须至少8级且习得轻身纵才能学习该绝学。

滞空步(Floating Breath,SU):习得该能力的武僧可以从他的气池中花费1点以迅捷动作在空中保持平衡,在原处盘旋,直到他的下一回合结束。该绝学不是允许武僧飞行及其他方式进入空中;他必须跳跃或使用其他一些能力来达到他的位置。这就像凌空而行(Air Walk)一样。武僧必须至少达到8级才能学习该绝学。

水奔流(Racing Current,SU):习得该能力的武僧可以创造一道波浪来帮助他在战场上调动盟友,就像使用法术水流术(Slipstream)一样。使用此绝学是一个移动动作,消耗2点气,持续1分钟有效。武僧必须至少达到6级才能学习该绝学。

烈风吹(Zephyr Blow,SU):以一个标准动作消耗1点气,习得该能力的武僧可以扰乱风并制造一股强烈的空气冲击,就像使用法术造风术(Gust of Wind)一样。武僧的施法者等级与他的武僧等级相等。

拂柳风(Branch Runner,EX,SU):武僧可以使用这个能力将从快速移动(Fast Movement,EX)中获得的基础移动速度加值的一半加到他的种族攀爬速度。另外,当他使用电瞬步时,他可以将从这个绝学中获得基础移动速度加值添加到他的种族攀爬速度,持续1轮。武僧必须获得电瞬步才能学习该绝学。

自由行(Freedom of Movement,SU):习得该能力的武僧可以消耗1点气,并以一个迅捷动作来获得行动自如(freedom of movement)的效果,持续1轮。武僧必须至少达到8级才能学习该绝学。

肆意袭(Improvised Weapon Proficiency,EX,SU):习得该能力的武僧在使用临时武器时不用承受减值。通过消耗1点气,他可以使用破损的武器进行战斗而不用承受攻击和伤害减值,持续1轮。

冥想法(Ki Meditation,SU):习得该能力的武僧可以消耗2点气,以一个整轮动作如同使用了战斗冥想(Combat Meditation)(注:出自信仰与哲学Faiths & Philosophies)专长一般进行冥想。或者他可以消耗4点气,以一个移动动作来冥想。使用这些气进行冥想并不会算作使用武僧每日的战斗冥想次数,但是会给予冥想的通常好处。武僧必须获得战斗冥想(Combat Meditation)专长才能学习该绝学。

行意前(Action Before Thought,EX):习得该能力的武僧可以消耗2点气以一个自由动作作为先攻掷骰的一部分,在先攻检定中掷两次骰,并以更高的点数作结果。一个武僧必须至少达到6级才能学习该绝学。

空手切(Bare-Hand Block,EX):习得该能力的武僧在被人造武器攻击时,可以花费1点以直觉动作,尝试对其进行徒手的破武战技检定。如果他成功破武了武器并使其破损,此次攻击不会造成伤害。他可以额外花费1点气以自由动作激活破武劲。一个武僧必须至少达到8级并且习得破武劲才能学习该绝学。

问心录(Breaking-Down Koan,SU):习得该能力的武僧可以以迅捷动作花费1点气,向30英尺范围内的生物提出一个悖论、谜语或复杂问题。该生物必须通过意志豁免(DC=10+1/2武僧等级+1/2武僧感知调整值),否则被困惑1轮。这是一种影响心灵、依赖语言的效果。一个武僧必须至少达到8级才能学习该绝学。

证心录(Building-Up Koan,SU):习得该能力的武僧可以以迅捷动作花费2点气问自己一个公案(koan),然后他试着回答。武僧必须尝试意志豁免(DC=15+1/2僧侣等级)。如果成功,他会在AC、攻击骰、豁免、技能检定获得等同于自己感知调整值的洞察加值直到回合结束。如果失败武僧会被困惑1轮。这是一种影响心灵、依赖语言的效果。一个免疫困惑的角色不能从这个能力中受益。一个武僧必须至少达到8级才能学习该绝学。

破武劲(Ki Sunder,EX):习得该能力的武僧在尝试破武战技检定时,可以以自由动作花费1点气,把武僧等级作为加值加在伤害骰上。

传灯录(Master-Thought Koan,SU):习得该能力的武僧在使用问心录或证心录时,可以额外消耗2点气。当与传灯录结合时,问心录还会影响你30尺范围内等同于武僧感知调整值的数量的角色。当与传灯录结合时,证心录可以在30尺内的一个盟友身上使用。一个武僧必须至少达到12级并且习得问心录或者证心录才能学习该绝学。

一共43个,未翻译的已补充整理完毕。
While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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and Time demands his due

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« 回帖 #15 于: 2021-08-18, 周三 04:48:08 »
引用
问心录(Breaking-Down Koan,SU):习得该能力的武僧可以以迅捷动作花费1点气,向30英尺范围内的生物提出一个悖论、谜语或复杂问题。该生物必须通过意志豁免(DC=10+1/2武僧等级+1/2武僧感知调整值),否则被困惑1轮。这是一种影响心灵、依赖语言的效果。一个武僧必须至少达到8级才能学习该绝学。
应为DC=10+1/2武僧等级+武僧感知调整值。