作者 主题: [周常地下城]规格介绍及卡区  (阅读 14048 次)

副标题: 除pc贴卡外请不要回帖,谢谢合作。另,目前pc已满

离线 jimraynor

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Re: [周常地下城]规格介绍及卡区
« 回帖 #10 于: 2011-07-21, 周四 23:55:30 »
Sol更新后的卡
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Sol, level 6
Dwarf, Invoker
Divine Covenant: Covenant of Wrath

FINAL ABILITY SCORES
Str 11, Con 18, Dex 12, Int 10, Wis 20, Cha 8.

STARTING ABILITY SCORES
Str 11, Con 15, Dex 12, Int 10, Wis 17, Cha 8.


AC: 21 Fort: 20 Reflex: 20 Will: 21
HP: 48 Surges: 10 Surge Value: 12

TRAINED SKILLS
Religion +8, History +8, Endurance +13, Arcana +8

UNTRAINED SKILLS
Acrobatics +3, Bluff +2, Diplomacy +2, Dungeoneering +10, Heal +8, Insight +8, Intimidate +2, Nature +8, Perception +8, Stealth +3, Streetwise +2, Thievery +3, Athletics +2

FEATS
Invoker: Ritual Caster
Level 1: Superior Implement Training (Accurate staff)
Level 2: Lightning Reflexes
Level 4: Hafted Defense
Level 6: Improved Initiative

POWERS
Invoker at-will 1: Divine Bolts
Invoker at-will 1: Sun Strike
Invoker encounter 1: Thunder of Judgment
Invoker daily 1: Angelic Echelon
Invoker utility 2: Inspiring Fortitude
Invoker encounter 3: Chains of Carceri
Invoker daily 5: Grasping Chains of the Justiciar
Invoker utility 6: Demand Justice

ITEMS
Ritual Book, Adventurer's Kit, Magic Chainmail +1, Amulet of Protection +2, Ironskin Belt (heroic tier), Aversion Accurate staff +2
RITUALS
Comprehend Language, Silence
以下引自全能的羊姐姐:
挑出最優解不是容易的事。很多四版戰鬥時間就是花在等待或討論最優解之上的... 戰:"我應該把他打倒地還是推開他?" 賊:"別推別推我要夾擊" 牧:"可是不推的話他一快步我們就全體吃光環" 賊:"那麼你別動,我用換位打?" 法:"我也可以拉人." 戰:"不可以那是牆角你不能鈄拉" 法:"如果我這樣走的話好像可以拉了但牧師要讓路" 牧:"我走開就罩不住賊?" 然後,過了十多分鐘,大家談好了,戰士投骰,打失... "是時候重新想了."

离线 hanbak

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Re: [周常地下城]规格介绍及卡区
« 回帖 #11 于: 2011-07-24, 周日 10:03:25 »
====== Created Using Wizards of the Coast D&D Character Builder ======
pso, level 6
Tiefling, Psion
Build: Telekinetic Psion
Discipline Focus: Telekinesis Focus
Background: Tiefling - Dark Secret, Tiefling - Infernal Nightmares (+2 to Dungeoneering)

FINAL ABILITY SCORES
Str 11, Con 12, Dex 10, Int 20, Wis 16, Cha 10.

STARTING ABILITY SCORES
Str 11, Con 12, Dex 10, Int 17, Wis 15, Cha 8.


AC: 19 Fort: 16 Reflex: 20 Will: 20
HP: 44 Surges: 7 Surge Value: 11

TRAINED SKILLS
Insight +11, Dungeoneering +13, Arcana +13, Perception +11

UNTRAINED SKILLS
Acrobatics +3, Bluff +5, Diplomacy +3, Endurance +4, Heal +6, History +8, Intimidate +3, Nature +6, Religion +8, Stealth +5, Streetwise +3, Thievery +3, Athletics +3

FEATS
Psion: Ritual Caster
Level 1: Discipline Adept
Level 2: Controlling Advantage
Level 4: Implement Expertise (Staff)
Level 6: Distant Advantage

POWERS
Psion at-will 1: Kinetic Trawl
Psion at-will 1: Dishearten
Psion daily 1: Telekinetic Anchor
Psion utility 2: Transport Self
Psion at-will 3: Force Hammer
Psion daily 5: Telekinetic Maul
Psion utility 6: Guided Shot

ITEMS
Staff of the Discerning Watcher +2, Bloodthread Cloth Armor (Basic Clothing) +1, Adventurer's Kit, Amulet of Protection +2, Dagger, Mace, Hand Crossbow
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

离线 s.fish

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Re: [周常地下城]规格介绍及卡区
« 回帖 #12 于: 2011-07-24, 周日 10:32:14 »
Medrash, level 6
Dragonborn, Fighter
Build: Guardian Fighter
Fighter: Combat Superiority
Fighter Talents: One-handed Weapon Talent
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Cold

FINAL ABILITY SCORES
Str 20, Con 14, Dex 10, Int 8, Wis 15, Cha 12.

STARTING ABILITY SCORES
Str 17, Con 14, Dex 10, Int 8, Wis 14, Cha 10.


AC: 24 Fort: 21 Reflex: 16 Will: 16
HP: 59 Surges: 11 Surge Value: 16

TRAINED SKILLS
Streetwise +9, Endurance +10, Athletics +11

UNTRAINED SKILLS
Acrobatics +2, Arcana +2, Bluff +4, Diplomacy +4, Dungeoneering +5, Heal +5, History +4, Insight +5, Intimidate +6, Nature +5, Perception +5, Religion +2, Stealth +1, Thievery +1

FEATS
Level 1: Shield Push
Level 2: Weapon Expertise (Heavy Blade)
Level 4: Weapon Proficiency (Bastard sword)
Level 6: Weapon Focus (Heavy Blade)

POWERS
Fighter at-will 1: Tide of Iron
Fighter at-will 1: Cleave
Fighter encounter 1: Steel Serpent Strike
Fighter daily 1: Villain's Menace
Fighter utility 2: Inspiring Fortitude
Fighter encounter 3: Sweeping Blow
Fighter daily 5: Unexpected Shield Bash
Fighter utility 6: Defensive Training

ITEMS
Adventurer's Kit, Scale Armor, Heavy Shield, Javelin (5), Magic Bastard sword +2, Dwarven Scale Armor +2, Bracers of Mighty Striking (heroic tier), Safewing Amulet +1, Potion of Healing (heroic tier) (3), Acrobat Boots (heroic tier)

剑盾防御者怎么样呢
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离线 Val

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Re: [周常地下城]规格介绍及卡区
« 回帖 #13 于: 2011-07-24, 周日 19:09:40 »
Rick, level 6
Longtooth Shifter, Cleric
Build: Battle Cleric
Versatile Expertise: Versatile Expertise (Staff)
Versatile Expertise: Versatile Expertise (Crossbow)

FINAL ABILITY SCORES
Str 20, Con 10, Dex 13, Int 8, Wis 18, Cha 10.

STARTING ABILITY SCORES
Str 17, Con 10, Dex 13, Int 8, Wis 15, Cha 10.


AC: 22 Fort: 19 Reflex: 16 Will: 20
HP: 47 Surges: 7 Surge Value: 12

TRAINED SKILLS
Religion +7, Arcana +7, Insight +12, Heal +12

UNTRAINED SKILLS
Acrobatics +3, Bluff +3, Diplomacy +3, Dungeoneering +7, Endurance +4, History +2, Intimidate +3, Nature +7, Perception +7, Stealth +3, Streetwise +3, Thievery +3, Athletics +10

FEATS
Cleric: Ritual Caster
Level 1: Melora's Tide
Level 2: Gorebrute Charge
Level 4: Versatile Expertise
Level 6: Hafted Defense

POWERS
Channel Divinity: Turn Undead
Cleric at-will 1: Righteous Brand
Cleric at-will 1: Priest's Shield
Cleric encounter 1: Healing Strike
Cleric daily 1: Avenging Flame
Cleric utility 2: Healer's Gift
Cleric encounter 3: Split the Sky
Cleric daily 5: Weapon of the Gods
Cleric utility 6: Divine Vigor

ITEMS
Ritual Book, Adventurer's Kit, Magic Holy Symbol +2, Magic Chainmail +2, Bracers of Mighty Striking (heroic tier), Boots of Spider Climbing (heroic tier), Gauntlets of Ogre Power (heroic tier), Horned Helm (heroic tier), Safewing Amulet +1, Belt of Vigor (heroic tier), Flaming Crossbow +1, Vicious Quarterstaff +2
« 上次编辑: 2011-07-29, 周五 19:38:18 由 Val »

离线 onebyone

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Re: [周常地下城]规格介绍及卡区
« 回帖 #14 于: 2011-07-28, 周四 15:37:21 »
楼主的联系方式?
站内信即可

离线 solmyr

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Re: [周常地下城]规格介绍及卡区
« 回帖 #15 于: 2011-07-29, 周五 19:47:42 »
Sol, level 6
Dwarf, Invoker
Divine Covenant: Covenant of Wrath

FINAL ABILITY SCORES
Str 11, Con 18, Dex 12, Int 10, Wis 20, Cha 8.

STARTING ABILITY SCORES
Str 11, Con 15, Dex 12, Int 10, Wis 17, Cha 8.


AC: 21 Fort: 20 Reflex: 20 Will: 21
HP: 48 Surges: 10 Surge Value: 12

TRAINED SKILLS
Religion +8, History +8, Endurance +13, Arcana +8

UNTRAINED SKILLS
Acrobatics +3, Bluff +2, Diplomacy +2, Dungeoneering +10, Heal +8, Insight +8, Intimidate +2, Nature +8, Perception +8, Stealth +3, Streetwise +2, Thievery +3, Athletics +2

FEATS
Invoker: Ritual Caster
Level 1: Superior Implement Training (Accurate staff)
Level 2: Lightning Reflexes
Level 4: Hafted Defense
Level 6: Improved Initiative

POWERS
Invoker at-will 1: Divine Bolts
Invoker at-will 1: Sun Strike
Invoker encounter 1: Thunder of Judgment
Invoker daily 1: Angelic Echelon
Invoker utility 2: Inspiring Fortitude
Invoker encounter 3: Chains of Carceri
Invoker daily 5: Grasping Chains of the Justiciar
Invoker utility 6: Demand Justice

ITEMS
Ritual Book, Adventurer's Kit, Magic Chainmail +1, Amulet of Protection +2, Ironskin Belt (heroic tier), Aversion Accurate staff +2
RITUALS
Comprehend Language, Silence

离线 s.fish

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Re: [周常地下城]规格介绍及卡区
« 回帖 #16 于: 2011-08-10, 周三 22:22:22 »
====== Created Using Wizards of the Coast D&D Character Builder ======
Joe Smith, level 9
Longtooth Shifter, Fighter|Barbarian
Hybrid Talent: Fighter Armor Proficiency

FINAL ABILITY SCORES
Str 22, Con 10, Dex 15, Int 10, Wis 14, Cha 8.

STARTING ABILITY SCORES
Str 18, Con 10, Dex 14, Int 10, Wis 11, Cha 8.


AC: 25 Fort: 24 Reflex: 19 Will: 18
HP: 73 Surges: 8 Surge Value: 18

TRAINED SKILLS
Perception +11, Endurance +13, Athletics +17

UNTRAINED SKILLS
Acrobatics +7, Arcana +4, Bluff +3, Diplomacy +3, Dungeoneering +6, Heal +6, History +4, Insight +6, Intimidate +3, Nature +6, Religion +4, Stealth +6, Streetwise +3, Thievery +6

FEATS
Level 1: Weapon Expertise (Polearm)
Level 2: Weapon Focus (Polearm)
Level 4: Deadly Rage
Level 6: Hafted Defense
Level 8: Hybrid Talent

POWERS
Hybrid at-will 1: Pressing Strike
Hybrid at-will 1: Cleave
Hybrid encounter 1: Great Cleave
Hybrid daily 1: Villain's Menace
Hybrid utility 2: Inspiring Fortitude
Hybrid encounter 3: Rain of Blows
Hybrid daily 5: Thunder Hawk Rage
Hybrid utility 6: Defensive Training
Hybrid encounter 7: Curtain of Steel
Hybrid daily 9: Black Dragon Rage

ITEMS
Adventurer's Kit, Acrobat Boots (heroic tier), Javelin (10), Magic Longspear +2, Cloak of Survival +2, Horned Helm (heroic tier), Bracers of Mighty Striking (heroic tier), Magic Scale Armor +2
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
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离线 s.fish

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Re: [周常地下城]规格介绍及卡区
« 回帖 #17 于: 2011-08-10, 周三 22:23:33 »
====== Created Using Wizards of the Coast D&D Character Builder ======
Gurdis, level 9
Dwarf, Fighter
Build: Great Weapon Fighter
Fighter: Combat Superiority
Fighter Talents: One-handed Weapon Talent

FINAL ABILITY SCORES
Str 22, Con 15, Dex 10, Int 10, Wis 15, Cha 8.

STARTING ABILITY SCORES
Str 18, Con 13, Dex 10, Int 10, Wis 13, Cha 8.


AC: 27 Fort: 24 Reflex: 18 Will: 18
HP: 78 Surges: 11 Surge Value: 19

TRAINED SKILLS
Heal +11, Endurance +11, Athletics +11, Perception +11

UNTRAINED SKILLS
Acrobatics, Arcana +4, Bluff +3, Diplomacy +3, Dungeoneering +8, History +4, Insight +6, Intimidate +3, Nature +6, Religion +4, Stealth, Streetwise +3, Thievery

FEATS
Level 1: Armor Proficiency: Plate
Level 2: Weapon Proficiency (Bastard sword)
Level 4: Weapon Expertise (Heavy Blade)
Level 6: Weapon Focus (Heavy Blade)
Level 8: Berserker's Fury

POWERS
Fighter at-will 1: Cleave
Fighter at-will 1: Tide of Iron
Fighter encounter 1: Passing Attack
Fighter daily 1: Villain's Menace
Fighter utility 2: Inspiring Fortitude
Fighter encounter 3: Rain of Blows
Fighter daily 5: Rain of Steel
Fighter utility 6: Defensive Training
Fighter encounter 7: Come and Get It
Fighter daily 9: Thicket of Blades

ITEMS
Magic Plate Armor +2, Heavy Shield, Magic Bastard sword +2, Cloak of Survival +2
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
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离线 s.fish

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Re: [周常地下城]规格介绍及卡区
« 回帖 #18 于: 2011-08-10, 周三 22:29:48 »
比较这混职和纯职,优势确实不突出,不过最起码混职牺牲了一些ac和ab之后,每天有2个狂暴可以用,每遭遇用1个狂暴的话可以全遭遇伤害+1(Level 4: Deadly Rage),而且有持续的狂暴的优点可以拿。相比防御性,牺牲了ab很舍不得。
相对可以做更彻底的盾战士,学一些防御向的专长矮人拿斧盾学健壮和加回复力次数的专长,防御性能可能更好,输出稍再低一点。总之要打过才知道……
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离线 s.fish

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Re: [周常地下城]规格介绍及卡区
« 回帖 #19 于: 2011-08-23, 周二 20:26:52 »
Arannis, level 9
Eladrin, Bard
Build: Cunning Bard
Bardic Virtue: Virtue of Cunning

FINAL ABILITY SCORES
Str 14, Con 10, Dex 10, Int 10, Wis 14, Cha 22.

STARTING ABILITY SCORES
Str 13, Con 10, Dex 10, Int 8, Wis 13, Cha 18.


AC: 24 Fort: 18 Reflex: 18 Will: 24
HP: 62 Surges: 7 Surge Value: 15

TRAINED SKILLS
Thievery +8, Arcana +11, Diplomacy +15, Intimidate +15, Acrobatics +9, Bluff +15, Endurance +10, Religion +9, Athletics +10

UNTRAINED SKILLS
Dungeoneering +7, Heal +7, History +7, Insight +7, Nature +7, Perception +7, Stealth +4, Streetwise +11

FEATS
Bard: Ritual Caster
Level 1: Fervent Talent
Level 2: Improved Majestic Word
Level 4: Initiate of the Faith
Level 6: Student of Divine Runes
Level 8: Student of Battle

POWERS
Bard at-will 1: Vicious Mockery
Bard at-will 1: Guiding Strike
Bard encounter 1: Blunder
Bard daily 1: Verse of Triumph
Bard utility 2: Song of Courage
Bard encounter 3: Dissonant Strain
Bard daily 5: Tune of Ice and Wind
Bard utility 6: Inspiring Fortitude
Bard encounter 7: Unluck
Bard daily 9: Hideous Laughter

ITEMS
Ritual Book, Adventurer's Kit, Light Shield, Bard's Songblade Longsword +2, Dwarven Chainmail +2, Cloak of Survival +2, Acrobat Boots (heroic tier), Gloves of Piercing (heroic tier), Symbol of Victory +2, Potion of Healing (heroic tier) (2)
RITUALS
Brew Potion, Comprehend Language
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