冒险装备(包含奇物)
1.落跑便鞋 奇物出自《恶棍志》Villain Codex
【价格1200gp】【位置:脚部】【CL:4th】【重量:1/2磅】【灵光:微弱变化系】
落跑便鞋的生效方式与蛛行拖鞋完全一致,除了这双便鞋每天可以使用10轮,(每次使用最少一轮),由穿戴者分割使用。
【制造条件:花费600gp。制造奇物,蛛行术】
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蛛行拖鞋SLIPPERS OF SPIDER CLIMBING灵光:微弱变化系 施法者等级:4
位置:脚部 价格:4800gp 重量:1/2磅
穿着这双鞋子移动的时候,可以在垂直面甚至天花板颠倒移动而无需双手辅助,从而解放双手。穿戴者获得20尺攀爬速度。严格来说,冰面、油腻面、润滑过的地方,鞋子无法生效。鞋子效果每天可以使用10分钟(每次最少使用1分钟),发动时机取决于穿戴者。)
SLIPPERS OF SCAMPERING PRICE
1,200 GP
SLOT feet CL 4th WEIGHT 1/2 lb.
AURA faint transmutation
Slippers of scampering function in almost every way like slippers of spider climbing, except the slippers can be used for 10 rounds per day, split up as the wearer chooses (minimum 1 round per use).
CONSTRUCTION REQUIREMENTS COST 600 GP
Craft Wondrous Item, spider climb
注:这双鞋子比蛛行拖鞋便宜多了,配合下面的盗贼吊带,可以实现第一回合移动上墙挂起,第二回合全力射击的玩法。
2.盗贼吊带(Second-story harness)
冒险物品 出自《破碎魔星I:原罪之芒 Pathfinder #61: Shards of Sin》
盗贼吊带由皮带、裤筒和扣环组成,可以被穿戴在衣服或盔甲的外侧。盗贼吊带的穿戴者可以以一个移动动作将自己固定在一个垂直平面上,从而解放他的双手。穿戴者无须进行额外的攀爬检定就能保持在此位置,且只要保持固定,就不会失去AC上的敏捷加值。只要穿戴者以此方法保持固定,他就不能移动,并且在受到伤害时避免坠落的攀爬检定上获得+5环境加值。穿戴者可以以一个移动动作解除自己的固定状态,从而能够重新移动。盗贼吊带价值55金币,重3磅。
A second-story harness is a series of straps, trusses, and buckles that can be worn over clothing or armor. A second-story harness allows the wearer to, as a move action, secure herself in place on a vertical surface so that both her hands are free. The wearer can remain in this position without needing to make additional Climb checks, and does not lose her Dexterity bonus to AC as long as she remains anchored. As long as the wearer is anchored in this way, she cannot move and gains a +5 circumstance bonus on Climb checks made to avoid falling whenever she takes damage. The wearer can release herself to start moving again as a move action. A second-story harness costs 55 gp and weighs 3 pounds.
注:这东西只是一个冒险装备,又十分的便宜,性价比很好。在某些环境中(比如攀爬悬崖只要不遇到塌方)可以避免坠落,也可以解放双手进行攻击。配合落跑鞋使用你可以有效的节约鞋子消耗次数(其实最关键的是只使用鞋子的能力时,你有可能被打落下来,挂起了就不会了,大不了像只咸鱼一样挂墙壁上咯~)。
3.御守护•一帆风顺(Talisman of Beneficial Winds)
(也译作祝福之风次级护符)颈部奇物(出自OA)
这些护身符上刻印有四象之风的秘密名字,并且可以在佩戴者跌落时使他安全落地。在佩戴一帆风顺御守护后,佩戴者第一次跌落至少5尺高度时,他会自动被一个法术羽落术所保护。
价格50GP
制造需求:灵光:微弱变化系;施法者等级1;羽落术
注:这是次级护符,只能用一次,低级可以买来保命,价格为卷轴的两倍。好处是第一次摔落时可以不花费动作自动生效。买一个防身即可,有钱了还是要换高级版的,每天用一次。
4.热能石(Heatstone) 出自《内海世界指南 Inner Sea World Guide 293页》
价格:20gp;重量:1lb
类型:
冒险装备效果:这些圆形或卵形的松脂石在经过炼金处理后,其发热性能得到了增强。即使在最寒冷的冬日也能提供足够的热量让室内保持温暖。一块热能石能在极度严寒中(-20°F以下)让边长20尺的正方形区域维持舒适的温暖。而在严寒中(介于-20°F和0°F)则能让边长40尺的正方形区域保持温暖。热能石只要在坚硬表面敲击就可以激活,并在随后的24小时内提供热量。但热能石激活后所提供的热量不足以用于烹饪或造成伤害。
Heatstone
Source Inner Sea World Guide pg. 293
Price 20 gp; Weight 1 lb.
Category Adventuring Gear
Description
Alchemically treated to enhance their natural heat-generating properties, these round or ovoid stones of volcanic glass provide enough heat to keep chambers warm in the coldest winter. One heatstone keeps a 20-foot-square area comfortably warm even in extreme cold (below –20° F), or a 40-foot-square area in severe cold (between –20° F and 0° F). A single heatstone is activated by striking it against any hard surface, after which point it continues to provide heat for 24 hours. An active heatstone does not give off enough heat to cook food or cause damage.
注:这是抵抗寒冷环境最便宜和便捷的玩意。为什么不买一大堆丢到伊利森去呢?
特殊弹药
绊足箭(Tangleshot arrow) 出自《格拉里昂的精灵 Elves of Golarion》
类型:炼金武器 制造DC:工艺(炼金)25
价格:20gp 重量:—
效果:该箭上绑有一小瓶绊足胶。射击绊足箭是个远程接触攻击;该箭在击中时没有伤害,却会粘住目标。该效果类似于一个绊足包,不过有以下不同:反射DC10,通过DC12力量检定挣脱,造成10点挥砍伤害可以割断,施法专注DC10。因为重量缘故,使用绊足箭的攻击骰受到-1减值。
原文:
This arrow is tipped with a tiny vial of tanglefoot goo. Firing a tangleshot arrow is a ranged touch attack; the arrow deals no damage when it hits, but the target is splashed with the alchemical adhesive. This effect is similar to that of a tanglefoot bag, but with the following adjustments: Reflex DC 10, Strength DC 12 to break, 10 points of slashing damage to cut through, concentration DC 10 to cast spells. A tangleshot arrow imposes a –1 penalty on attack rolls because of its weight.
绊摔箭(Trip arrow) 出自《格拉里昂的精灵 Elves of Golarion》
类型:炼金武器 制造DC:工艺(炼金)25
价格:40gp 重量:—
效果:该箭矢有个巨大的球状的金属箭头,会在飞行时伸展并摊平。用绊摔箭击中的生物不会受到伤害,而是受到以+5的CMB施展的绊摔战技。对于依体型决定的CMB加/减值,该箭矢视为制作时针对的目标生物的体型。
原文:
This squat arrow has a large, bulbous metal tip that expands and flattens in flight. If you hit a creature with a trip arrow, the arrow deals no damage but performs a trip combat maneuver against the target with a Combat Maneuver Bonus of +5. For the purpose of determining Combat Maneuver Bonuses or penalties based on size, the arrow is treated as if it were the size of the creature it was designed for.
耐用箭(Durable arrow) 出自《格拉里昂的精灵 Elves of Golarion》
类型:炼金武器 制造DC:工艺(炼金)25
价格:1gp 重量:—
效果:这些箭矢表面包裹着轻微的炼金凝胶。耐用箭在正常使用时不管有没有击中目标都不会损坏;除非该箭不见了,否则弓箭手可以任意回收和再利用这些箭矢。耐用箭可以被其它方式破坏,例如刻意地折断,击中火元素等。有增强加值或者魔法武器特性的耐用箭知道第一次使用时生效,之后会变成非魔法箭矢,并可以重新使用或者附魔。
原文:
These arrows are tightly wrapped in strands of alchemical glue. Durable arrows don’t break due to normal use, whether or not they hit their target; unless the arrow goes missing, an archer can retrieve and reuse it again and again. Durable arrows can be broken in other ways (such as deliberate snapping, hitting a fire elemental, and so on). If crafted with magic (such as bane), the magic only lasts for one use of the arrow, but the nonmagical arrow can still be reused or imbued with magic again.
信息素箭(Pheromone arrow) 出自《格拉里昂的精灵 Elves of Golarion》
类型:炼金武器 制造DC:工艺(炼金)25
价格:15gp 重量:—
效果:该箭的箭头处抹有强效物质,与血和汗反应后会释放一种浓烈的气味。该气味使得大部分掠食者认为是受伤的猎物的气味,对其他生物来说则仅仅是一股不舒服的味道。被信息素箭标记的目标在被具有灵敏嗅觉的生物攻击时,攻击和伤害+2环境加值。该效果持续1小时或直到花费一分钟清洗掉。
原文:
The arrowhead of this arrow is coated with potent substances that react to blood and sweat, releasing a strong aroma that most predators recognize as the scent of tasty injured prey and other creatures perceive as merely unpleasant. Any creature with the scent ability gains a +2 circumstance bonus on attack and damage rolls against a target marked with a pheromone arrow. This effect lasts for 1 hour or until the target spends 1 minute washing it off.