伤害的算法,按新规来看
人物的生命值(Health)上限与其耐力(Stamina)属性相关。
Health现状则依照受到伤害的程度而定。
伤害的种类有三;轻伤(bashing)、重伤(lethal)、致命伤(aggravated)
1.轻伤为钝器所造成的伤害,复原时间较快,每格15分钟可复原一格。
当人物最後一格生命值受到轻伤,只需作stamina掷骰,成功则人物
不但保持清醒且可以继续活动。
2.重伤为锐器枪炮造成的伤害,复原时间较长,当人物最後一格生命值
受到重伤,将不能行动病需要立刻接受治疗,否则伤势将转变为致命
伤。
3.致命伤,当人物最後一格Health受到致命伤害,代表人物死亡。
盟友按饿鬼的提议,换成这个的说明(目前还没人选,没人选就不用看了)
WEDNESDAY, JUNE 23
It’s Not What You Know – Storytelling games are all about social interplay. We’ve paid a lot of attention to combat mechanics and other physical parts of play, but ultimately a character needs to rely on his social acumen to thrive in a harsh setting like the World of Darkness. Kindred have their own social networks, of course, but mortals are hardly without connections. In the Storytelling System, Social Attributes and Skills represent a character’s social capabilities (how charming he is, for example), but actual social bonds show up as Merits. Social Merits include Contacts, Mentor, Status and so on, but one of the most useful is Allies.
Allies are people who are willing to help your character from time to time. They may be associates, friends of convenience or people who owe your character a favor. Each acquisition of this Merit is dedicated to one type of ally, whether in an organization, society or circle. Examples include the police, City Hall, criminals, unions, banks, university faculty and hospital staff. In order to have alliances in more than one venue, you need to purchase this Merit multiple times, each trait with its own dots. Thus, your character might have Allies (Police) ••, Allies (Criminals) ••• and Allies (City Hall) •, each acquired separately at character creation or during play.
This Merit generally represents a social network your character can call upon rather than a specific individual. Unless you specifically want it to mean you have a specific underboss as a friend, Allies (Underworld) ••• represents how well you get along with gangsters in general and how easily you can call on a gangland connection for help.
Each dot that your character has indicates how deep his influence runs in that group. One dot might mean he can ask for minor favors, such as being spared a parking ticket if alliance is among police, or being allowed to see an article before it goes to press if alliance is among reporters. Three dots garner considerable favors, such as a building permit “going missing” at City Hall, or a strike resolution being wrapped up early among union leaders. Five dots allow for dangerous and even overtly criminal favors, such as a stock being sabotaged on Wall Street or the answers to an exam being shared by a university professor. The Storyteller has final say over what is an acceptable request and what is not. If there’s any doubt, the Storyteller could call for a Manipulation + Persuasion roll, with a bonus equal to your character’s Allies dots. Penalties might also apply based on the importance or danger of the request.